Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Ah yeah, should be easy with the night layer because I think it always gets stretched all the way across the screen.

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That was my thought as well.

Then if I mirror it horizontally it should look like it was made for this kind of setup.

Alternatively I could just rotate and flip it in Photoshop I guess. (I think I have the old night version like this in my Graphics/Night folder.)

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Here is with a rotated and flipped night layer.

Much better!

And just for the fun of it… NDS in portrait.

Scaled to show the d-pad and buttons…

And at max non-integer scale.

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I did another OCD pass on the Mega Duck.

I tweaked the size of the bezel text and LED to squeeze in just bit more space for the screen, and changed the color of the triggers so they wouldn’t be lost. The darker version of the device had turquoise buttons so it makes some sense.

It might not be as true to life, but I am in the habit of taking some liberties. :innocent:

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I am extremely happy with the Mega Duck! :grin:

I will be adding it to the repo ASAP.

BTW. The banding you see in the image is because of JPG conversion.

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Here is a WIP of the Macintosh Plus.

For testing I am using the DOSBox 5150 background. (I plan on creating a new one for the Macintosh series.)

The black screen edge thickness, diffuse image, and independent curvature are great for these displays! :grin:

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Yeah it’s interesting in this scenario the diffuse image really should be shown in the black edge area, maybe we need a control for that :wink:

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Yeah I was looking for a way to do that. Maybe something like the Gel over the Black edge thing.

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Although I think it maybe does show on the black edge now that I think of it. Here is what I get when I adjust the opacity of the diffuse image.

Although it feels like the image gets lighter as I decrease the opacity. I haven’t had much experience with the diffuse image parameters.

This is using the “Black” setting on the image. Let me try the “Transparent”.

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Yeah you don’t want to reduce the opacity, you will start to see the Macintosh case, really we would need to do something like you mention with the gel over black edge thing I think

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I think it may be buggy, unless I have another setting that is messing with it.

Edit: Deleted the images to save forum space.

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There is no alpha channel in the black image I am using but let me try pre-multiplying it anyway.

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Doh! Of course I am. Thanks for pulling my head up out of the water. :grin:

I didn’t realize the diffuse opacity affected the CRT screen as a whole.

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I think I’ve got something going with showing the black edge area as black or showing the diffuse image:

Edge is Black

Edge shows Diffuse Image

There’s obviously an issue with the overly sharp bright reflection on the inner edge of the bezel that needs to be fixed. It’s the same issue we saw with when the black edge is not shown over the colored gel.

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is potato mode still broken? or no longer relevant due to shader improvements in the other modes?

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Most of the Potato should work fine. You will need to be using both the current shader and my current repo.

They are still very relevant! :grin:

But you should give the STD and Lite presets a try first and see how they work for you.

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Here is a new WIP on the Macintosh Plus.

I thought I would give you a glimpse inside my world. To the right you can see all the objects and layers for just the floppy drive. :astonished:

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That is simply amazing @Duimon!

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I replaced the shot with a new one. I forgot to expand a layer. :innocent:

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Here’s a close up of the drive. It has a whole lot going on!

When I started this graphic I thought it would be a quick and easy one to do. It has provided some interesting challenges.

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