Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

I have committed to the new Mac IIx preset and spent quite a bit of time in the source.

I am now using every image layer in the shader… and the Viewport Vignette. (Which I think I may not use enough.)

While it is not automatic by any means, using the Split scaling method on the Device layer (And many other parameters.) I can pretty much recreate the first version inside the shader.

That’s pretty cool! :grin:

6 Likes

I though I would post this here as a little teaser.

I managed to find some really good shots of this TV.

i-img1200x900-1646962330y3mcqm2955

I will add it to my list when I get to vintage TVs again.

7 Likes

Is there a number limit of TVs that you are willing to do?

2 Likes

Nope. I’ll need something to do once my list is done.

3 Likes

I was wondering about that since you have already done 7.

2 Likes

There are 7 total but only 2 based on real vintage TVs. My father was a TV repairman and I would like to increase my count out of respect for him.

I showed him the TV6 live the other day and he was super impressed. :grin:

Honestly, BVMs and PVMs are less important to me.

4 Likes

Well there are an infinite number of TVs to make. All that is needed is knowing which ones you want to make.

3 Likes

I have performed the same surgery on my LC III graphic and presets.

For consistency I left part of the Mac base off screen. Users can tweak it if they wish.

I believe I am happy with these two so I will start working on getting them in the repo. :grin:

7 Likes

The Apple Macintosh IIx and LC III are in the repo. :grin:

5 Likes

Could anyone running Linux please try my Mac LC III Alt preset. (With any content.) I am trying to pin down a bug.

hey again, just looking to confirm there is no artwork or preset for gamepark 32, i could have swore i saw this in the github but i can’t for the life of me find it anywhere ?

if not is it something you would consider making ?

thanks again for all this, its pretty damn awesome :+1:

1 Like

The todo list is in the second post. Gamepark GP32 is on the list. :grin:

I have a great source image for that and it looks like fun. I will probably do it when I do my next couple of handhelds. (After the Watara Supervision.)

3 Likes

thanks for the reply… awesome I can’t wait for those :slight_smile: getting my mame ones running in RA has been fun too, thanks for the help on that :+1:

2 Likes

@Duimon, I noticed that Colecovision_C1_Night of _Potato Graphics has the decal at the bottom.

Checked the presets and it is the same way with Advanced, Lite and Standard.

1 Like

I’ll take a look. The potato is a screenshot of the STD so that makes sense.

1 Like

OK… ColecoVision [Custom-Bezel_001]-[Night] ADV, Lite, and STD are fixed. Potato will wait until I have a bit more time.


On another note… here is an Apple IIe WIP.

This was a tough mockup. :frowning_face: I had to depart from reality quite a bit here and there to get a comfortable number of keys showing from under a standard bezel.

I will also take some liberties with the logo badge when I get to it. There should still be enough of the familiar to trick the brain into believing it.

I learned (And re-learned.) some really cool tricks to get this done. @TheNamec may find it entertaining that the latter was making a guide from a shape. (How did I forget that? :face_with_raised_eyebrow:) The former was to instance symbols in a structured layout using a blend. Then expanding the blend and breaking the link to create editable objects.

Here is the result. (After another couple hours of work.)

Really cool! :crazy_face:

What is not cool is the jagged edges Illustrator produces on angled lines. (When will they figure out some decent anti-aliasing?) Oh well… it’s not like there is anything I can do about it. :frowning_face:


This will be paired with an Apple Color composite monitor that was an option back then.

The cool thing about this version is that, other than the logo badge, it is virtually identical to the Apple IIgs. Two for the price of one!

I will also be doing the gray Woz! version of the IIgs.

6 Likes

Hello, I have tried all the tutorial to use Mega Bezel preset on my retroarch windows install. Each time i try to load any preset from this pack, i get an error message. I have checked the path inside the .slangp file and everything seems to be ok. Do you have an idea ? Failed to create preset: “mypath\RetroArch\shaders\Mega_Bezel_Community\Duimon-Mega-Bezel\Presets\Advanced\Atari_2600\2600-[ADV]-[Guest]-[Bezel].slangp”. [ERROR] [GLCore]: Failed to create filter chain: “mypath\RetroArch\shaders\Mega_Bezel_Community\Duimon-Mega-Bezel\Presets\Advanced\Atari_2600\2600-[ADV]-[Guest]-[Bezel].slangp”. Falling back to stock.

1 Like

Have you tried to use the Standard or Lite versions? Sometimes with the Advance shaders what people are using won’t work. Plus, have you tried to load the shaders with Vulkan, if possible? This usually does indicate a path error.

@Adelyan Welcome to the forum. :grin: Have you installed the Mega Bezel?

If so, are you able to successfully load one of the base presets?

1 Like

Look what I have here…

Mac shortcut icons

Shortcut icons made out of @Duimon graphics for CLI launch .bat files for Macintosh systems :grin:

5 Likes