Thank you
So I tried every other preset event lite or standard with the same result. I have even tried to put the full path inside the .slangp file in order to be sure the correct path is used…
I manually installed the mega bezel by decompressing the archive in my shaders folder. I am using Retroarch inside my launchbox installation.I have also tried both Vulcan and Gl drivers.
And by the way thank you for the hard work and by sharing it to everyone !
It seems that perhaps the Mega Bezel is not installed in the correct place, it should be here:
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
Also try one of the base Mega Bezel presets from here to make sure they work:
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel/Presets
If this doesn’t work, please send us a screenshot of your directory structure, and a log from Retroarch to help determine what’s happening
I put the pack in the mentionned folder and i got the same error. When enabling logs (debug) i only got these 3 lines :
[WARN] [Shaders]: Could not read shader preset in #reference line: “\NAS\Launchbox\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\MBZ__1__ADV__GDV.slangp”.
[ERROR] [GLCore]: Failed to create preset: “\NAS\Launchbox\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Advanced\Atari_2600\2600-[ADV]-[Guest]-[Bezel].slangp”.
[ERROR] [GLCore]: Failed to create filter chain: “\NAS\Launchbox\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Advanced\Atari_2600\2600-[ADV]-[Guest]-[Bezel].slangp”. Falling back to stock.
Something is wrong because it is looking for Mega_Bezel in shaders/shaders_slang/shaders_slang when it should only be shaders/shaders_slang
Edit: The Graphics should be in the Mega_Bezel_Community/Duimon-Mega-Bezel folder as before.
The first one is only a #reference in the file. The file do not even exist in the pack.
So what it looks like is that you have the mega bezel installed here:
\NAS\Launchbox\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\shaders_slang\bezel\Mega_Bezel
when it should be installed here:
\NAS\Launchbox\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel
So there should be only one shaders_slang
, not two
Ok i found what i did wrong
I did not installed HSM_Bezel_Reflection pack and that’s the reason why the #reference line was pointing to a non existing file.
It works now, thanks for your help !!
Here is a WIP on the Apple IIe.
I skipped ahead and did the monitor just to see what it would look like. Both are very much a WIP.
Here is the latest WIP on the Apple IIe.
I think it’s finished.
This one goes into the record books as being the longest, most thorough OCD pass I have ever done. (I was in really deep.)
I spent way too much time on the LEDs, recolored the keys, added texture where it was needed, (On multiple masked layers so the bevels and highlights have less.) created a custom logo badge, (More on that later.) and a hundred things I probably forget.
One cool thing is that the keycap font is an available font. I can’t begin to tell you how much easier it is to do details on a keyboard that uses an available font and has no special characters or multiple languages.
The logo badge…
Did anyone know that the reason there is a bite out of the apple was to accommodate this particular logo? The apple rainbow made it hard to get the apple text to stand out so they had the artist cut away part of the apple. When they later changed the logo font they kept the bite out of the apple.
They must have been forward thinking because the open and closed apples on the keyboard have a bite also.
I am thinking that I will do bezel versions of this and split the logo badge so half is on either side of the bezel. I also need to create the Apple IIGS badge and I can cross these two off my list.
Next is the Woz! Apple IIgs!
Looks lovely! I noticed that there are a few monitor type variations available through MAME’s Machine Config menu.
I don’t think they have very accurate color, so the Mega Bezel is a better way to go. For standard overlays (Batocera) maybe that is worth looking at.
I was messing around with the x68000 [Monitor] preset, using the method I used to create the alternate Macintosh IIx preset.
With the right parameters defined and adjusted I can replicate an alternate that was requested long ago.
This is just a rough hack ATM.
To do it right I need to add a Decal Image layer for what is now the background, and add a separate background image layer. Right now it does unexpected things when auto widescreen is activated (21:9 ratio.)
The same thing can be done with the X1.
With you eventually breaking down and making a table, and literal console graphics to go on the table/entertainment center
Inception screen, I heard you like TV’s so I put a TV on your TV.
The same method applied to my DOSBox [Monitor] preset.
I’m not sure I will actually do any of these, but it is cool that it can be accomplished in the shader alone.
LOL. It has actually been talked about… I don’t have any plans.
I do tend to think differently about the vintage computer stuff though. I like to give them a dose of reality.
This is really cool trick! Is it also possible to entirely move the system case off screen and just keep the monitor? If so, this would be really nice to use on other old PC systems that has no graphic.
We can usually use PVM’s or regular TV graphics for console systems but PC systems doesn’t have standalone monitor options. This trick in particular might come in handy in this regard.
That would be working way to hard. We can just turn the opacity of that layer down to 0.
Again… to be done correctly there would have to be some layer switching and a new background.
There are the 5150 presets.
Oops! How did I forget those