Hi, today I did some updates: i’m on the latest RA for windows and I finally updated HSM Megabezel and Duimon’s presets. I’ve been using Megabezels for a long while now (very happy with this project!) but I always left the arcades (mostly FbNeo nowdays) without any bezel, I was just using some simple shaders. Today I tried to use HSM & Duimon’s presets with fbneo: first I tried Strikers 1945 and using the STD preset with some small personalizations and a little viewport zoom to taste: the result and performance was very good! note that with Strikers 1945 I use 4 frames of run-ahead. than I wanted to try an horizontal game and I tried R-Type: it didn’t go very well, I couldn’t get full framerate ( r-type runs around 55 fps and a was getting around 50 with also audio problems), note that in r-type I have no run-ahead: I tried STD and Lite: no luck. to get fullspeed I had to use Potato :*(
Is it really a performance issue? is r-type that much heavier of a driver compared to Strikers (with 4 frames of run-ahead…)? I feel something else is going on…tomorrow I will try to do some more testing and trying some more games…
If you have any suggestions please let me know!
I’m on i5 6400 @2.7 GHz and 960gtx