Here is how it could look on a portrait setup.
With the proper scaling implemented, it really was just a matter of setting the two above parameters. (After changing to portrait.)
Here is how it could look on a portrait setup.
With the proper scaling implemented, it really was just a matter of setting the two above parameters. (After changing to portrait.)
Here’s a sneak peak at the Supervision Alt WIP.
There is a great deal of work left to do, but it is taking shape.
(The accordion stuff in the middle will be fun!
)
Here is a new WIP on the first Supervision.
I added texture to the body. It takes many large textures, in various blending modes, on many masked layers. So is extremely slow work. (It needs to be done last because it really slows down real-time effect updates.)
Here is the latest on the Alt version.
I need to add the textures and then make adjustments to compensate for the slightly darker end result.
I cropped the shot so it would be easier to see the details. The accordion stuff was as fun as I’d hoped. 
waoo!!! I love it!!! perfect!!! look real!!
Here is the final WIP. I may yet do another OCD pass on them both but they should be in the repo sometime tomorrow.
The Supervision are in the repo!
The Supervision overlays are also up, along with the Apple_Macintosh_IIx and Apple_Macintosh_LC_III. (Which it seems I forgot to commit.
)
I’m not sure it’s possible without disassembling the roms and creating Mega Bezel graphics. I think the graphics are built in.
I also don’t think there would be much advantage honestly. Adding a reflection would look unrealistic.
If you really wanted to you could turn off the scanlines and adjust the aspect ratio and screen cropping.
I think it would be possible but alpha would have to be applied to the screen. Just a poc.
Edit: I found a place that has the roms without the graphics applied to them. I was just showing that is possible with possibly a decent amount of editing to the Game & Watch bezels.
I’ll try to play it with MAME, not through RetroArch, to see if it works
The rom I used was made for MAME, or at least was labeled that way. I used it with RetroArch’s MAME - Current core.
Edit: With what Duimon said the file I have is named gnw_dkjr.
With the overlay backgrounds from progetto-SNAPS and some effort, these can be run in the Mega Bezel.
Again, it actually pales in comparison. MAME does some multi layering effects to really get the screen to look like the original. That isn’t possible in the Mega Bezel.
it looks super good, but can you integrate the handheld console image?
Like I said. I don’t think it is worth the effort.
I would have to position each and every piece of the overlay elements in Photoshop, (There are 11 in dkong.) just to get a complete console.
After all of that work and adding it to the preset, we would still be left with a result that isn’t as realistic as the MAME or Game & Watch core versions.
That is an awful lot of work for each game for no good reason. 
Maybe someone else will want to go through the effort but it won’t be me.
Nintendo Game & Watch BEZEL (51)
i unzipped it and put the files in the MAME “ARTWORK” file and they look great when you play it
https://drive.google.com/file/d/1YU7r4Wd47KrvxOt6piCDhM4qS3m7oHRS/view?usp=sharing
yes i understand, you are right
I will play it in MAME 