Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

I find the images fine and they run great in MAME, but outside of RetroArch, I’m happy about it they would look good giving it a “Duimon Night” style a bit of darkness to the images

Here’s a new WIP.

The Hartung Gamemaster!

It is pretty much done except for the d-pad and an OCD pass. :grin:

This is a strangely designed device. :wink: I took the liberty of centering the screen just to make creating the preset a bit easier.

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Here is the newest WIP on the Gamemaster.

I added some subtle grain to the buttons, and an even more subtle one to the screen bezel.

I replaced the top section drop shadow with multiple layers of drop shadows at varying blurs and transparencies, to eliminate the perceived space between it and the body.

I also created the d-pad.

And a lot of other tiny things that probably only I can see. :innocent:

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look amazing!!! :blush:

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Here is the final version live.

I’ll create the rest of the presets and get this in the repo sometime tomorrow.

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                           * ***Game Park GP32****

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With @Duimon doing all these graphics, I have found that there are more systems than I thought, a lot more.

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Yes, there are a lot

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I will be doing the GP32 and the Tiger game .com next… I haven’t decided which to do first… they both look fun. :wink:

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The tube shadow was turned on in the presets that use my Game Boy method.

It wasn’t added until after I developed the method, isn’t really intended for non-CRT systems, and I have a shadow baked into my diffuse layer. (Similar to the Game Boy DMG shader.)

So I went in and turned it off. :innocent:

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Here is a WIP on the next graphic.

I decided on the GP32. :grin:

I am designing this with the intent that we can change the color of the body with parameters. (Hence the bright, saturated yellow.)

The final preset will have the color changed to a default very light gray.

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Looking at color possibilities already :wink:

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Here is a look at the Final GP32.

When this is in the repo, I highly recommend leaving the “Colorize” on in the HSV Device Layer settings.

There is a lot going on and without it I can’t guarentee your display will match the color gamut of my display.

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it looks super cute!!! :grinning: What emulator does GP32 in RetroArch use?

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GP32 games can be played with MAME

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you have the rom set gp32? i have in format .smc

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Yeah the GP32 games are in smc format. They are best to be zipped for use with RetroArch.

Check out [Guide] Play Non-Arcade systems with MAME or MESS if you haven’t gotten the GP32 setup for the MAME Core yet.

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Update on the GP32.

I am not happy with the way my highlights disappear when the color is changed. I may go through the effort of darkening up all the yellows so that saturation isn’t the only deference between the normal color and the highlights.

It could take a lot of work. :frowning_face:

It may also not be successful, so I will make the changes on a working copy.

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I tried something different.

I put my highlights on the Top Extra Layer so I have some control over them.

I still need to mask out the LED area, but I think it will work. We can also adjust it’s opacity when night mode is on.

It actually looks pretty slick! :grin:

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OK… I spent some serious time on this. It may have actually been more difficult than simply darkening the yellow, but in the end it looks correct. There was a lot of strange masking I had to figure out. :grin:

It works in Night mode, but since the night mode ignores the Top Layer if it is in Add blending mode, I had to lower the opacity to 3%.

Coloring the device works as expected. I had to mirror the Device HSV parameters to the Top layer.

I think I am happy. :partying_face:

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