Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

awesome work again :slight_smile: every time you make a new one, i realise it’s a system i haven’t set up yet :slight_smile: thanks for the new ones can’t wait to try them out :+1:

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So nice to see your skills improving since the beginning of the project! Attention to details everywhere! Thank you!

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Looking at images of the Game .com and found this

Didn’t think this handheld would have a different variation. :man_shrugging:

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Yep… the game .com Pocket Pro.

It is NOT on my to do list. :grin: (I have pretty much had my fill of transparency.)

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GP32, Gamemaster, and game .com are in the repo. :grin:

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Duimon Last night I fixed the computer and I started configuring retroarch with hyperspin and of the few that I have configured the only one that has given me a problem is the Nintendo 64 bezel when I use Mega Bezel Advance, it is not full screen and the bezel comes out turned

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I’m not sure what you mean by full screen but the turned can be fixed with the “Flip Viewport Vertical” parameter.

It changes depending on which RDP renderer and/or core you use. For this reason I stopped trying to guess what the user was going to use and just left the parameter off.

Can you post a screenshot of the other issue?

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I was just editing my 2nd post to update the completed systems list and the to do list, when I realized I haven’t gotten the Apple II and IIgs in the repo yet. I believe I was waiting for a bug to be fixed in the Decal Layer.

Checking the past revision history, I see the bug was fixed in v0.9.107 2022-04-17 Rev 1, so I guess it’s time to finish those two. :slightly_smiling_face:

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Thank you very much the parameters were the same

gamecube runs perfect in Dolphin with the isos, but Wii does not work in retroarch, what game format do I have to use… iso? wbfs?

wbfs format works fine for me. I wouldn’t know about iso

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thank ,i try… @hgoda90

Wii requires some extra setup. It is in the libretro docs.

https://docs.libretro.com/library/dolphin/

ISOs should work fine but I have been using Dolphin to compress them to *.gcz. There is also a recent *.rvz that is supposed to have some advantages.

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hey all, any idea why this has happened and how to fix it ?

thanks for any help you guys can give :+1:

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I have Integer scaling turned on for both axis. I think I need to fake it in non-integer. It will be a quick fix. I will get to it this afternoon.

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:+1: again many thanks for all the hard work you do :slight_smile:

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Hey buddy, im not as advanced as yourself with artwork and RetroArch in general…I read that u couldn’t get the mame handhelds to load in the RetroArch mame core…are u still having issues with that ?..if u still want to try it then let me know…I have them loading with multiple views and I think I made a bezel for 1 or 2 of the tiger handhelds that I couldn’t find a legit bezel for…not sure if all the handhelds bezels were finalized and completed…but for myself the only way I could get them to properly load in RetroArch was to launch them via cmd…if u want I can load up a video to show u and to show how the cmd should look k

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Thank you. I have a policy that I won’t do a graphic for a system that I can’t get running.

This of course means that I can successfully run all the systems on my list. :grin:


There are a few that need a command line, and some that also need an ini, but the vast majority use the SL XML method.

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Yea…your probably right… see with me, I use a simple batch script to automate all the cmd files in seconds…then I made another batch script to automate all the opt files needed…basically I have all the mame handhelds set to a higher speed (probably due to the bezels) and all these games need to be set to “boot to bios”…but again I only use android so maybe it’s the same with the pc version

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Here’s an attempt at a Pink themed GP32. I will be doing color variations, of course, but I have other things on my mind right now.

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