Here are a couple live shots of the Woz! WIP.
This is pretty cool!
I managed to find a GS/OS 6.0.1 HDD image and figured out how to mount it in the MAME core.
Unlike the Apple OS it was designed to run classic software, kind of like Windows 3.0.
(You can click on an executable and it will boot into the software on the fly and return to the GS/OS when it is closed.)
Of course it can’t do multiple “DOS” applications or windows. (Funny… they used a Microsoft “DOS” as the kernel too. )
Also interesting, they were trying to eliminate screen curvature even then. The “Border” is intentional and the color can be chosen in the Control Panels.
The Woz is in the repo, and JAKKS are fixed.
Doh! You are correct. It is up now.
I have done that myself.
Here is a new WIP.
The Acorn Archimedes A3000!
There is still a LOT of work to be done. I haven’t started on the upper venting yet.
For these vintage systems it is always hard to figure out what color of ABS to create.
The question is how much of the color in source images is due to yellowing.
In this case I was thankfully restricted in my choices. The reason being that one of the monitors used for the system was a rebranded Philips CM8833.
The Amiga 1040S was also a rebranded Philips CM8833.
Since I have already done the 1084S I needed to make the colors match.
All that is needed is some branding.
I am sure you will figure it out, like always. Good luck on the venting, like you said it’s going to take a decent amount of work.
Here is where the Archimedes is at.
The vents were a lot of fun. I’m not sure it is my best work but it looks good.
I still need to do the power and disk LEDs, the keyboard characters, and a serious OCD pass.
Good job dude, it looks really good.
hello I just saw your work and it’s great but I have a doubt all the games adapt great! minus n64!!! it looks like this
I don’t know what the settings are to remove or remove or increase the size of the game to remove themI hope your great answer you are the best!
Welcome. Check out the [Cropping Core Image] settings.
Go to Quick Menu > Shaders > Shader Parameters > [Cropping Core Image]. Change Crop Mode to 1.00 and then change Crop Zoom % until the black bars are gone.
It is also possible just to change Crop Left%, Right%, Top%, and Bottom% to get rid of the black bars.
In @hgoda90’s first example you may have some success getting it to automattically adjust for all the games. (At least that is the intention.)
The…
Black Threshold for 'CROP BLACK ONLY'
…parameter is helpful in getting it to distinguish the different games. Try a few different amounts and see what you can get done.
I have always had better luck doing it manually for each game. (The second example.)
As @duimon stated the second example would be the best way to go. I tried the first example in Ocarina of Time, when I would get the black borders at top and bottom, Z-Targeting, it would act weird.
Quick Menu > Shaders > Shader Parameters >
[Cropping Core Image]
Adjust
Crop Left%, Right%, Top%, and Bottom%
When finished go back
Save > Save Game Preset.
The diagnostics option is good in order to keep the correct aspect ratio (1.33) while removing black. In my experience, N64 cores are some of the few that require fiddling with the cropping. Some games just don’t care about black bars (at least for 1 axis) so you sometimes have to deal with some black bars to keep the correct aspect ratio.
thank you very much it works!!! I was already able to accommodate the 60% margin of my N64 games!! do you have a discord group? It would be easier for me to talk about it if I have questions about how to add designs for arcade games etc.