I changed the shading a bit. To accommodate the illusion I conceptually changed the top light source from an infinite light to an omni light. The drop shadows have been adjusted to reflect the change.
Since I have no reason not to, I will be exporting separate layers so things can be changed up.
Getting this into the repo will have to wait for a bit. The shader update forces me to spend some time editing presets. In particular there was a bug that I have been working around (That is now fixed.) and some feature additions I haven’t properly made use of.
All my preset editing is done and the changes have been committed to the repo.
A few select things may look funky if you aren’t using the current version of the shader. (Then a few things may have been looking funky before. I fixed a few outstanding errors. )
The VMU is in the repo.
Keep in mind that my main goal in creating separate layers was only to change the color of the logo swirl.
You can make other color changes but your results will vary depending on the width of your display’s color gamut.
VMU looks really nice! It completed my dreamcast needs, thanks again sir.
I personally would love having FDS, Satellaview, and 64DD since i have those in my collection, but i use your JAP counterparts for those roms (except n64) and it looks great already. I wouldnt complain if you didnt want to do them.
@Duimon I don´t know if you are taking requests, hope not to bother in case you aren´t. Recently a member of one crt group posted a video of his setup with a IKEGAMI TM14-17RZ that i fall in love with all the image composition, and the first person i thought was you, i´d be a dream if you can make this image, i had to try and come here to ask you.
Actually 1550R. If you find a frontal, well lit reference image, I can try a take on 17RZ. I can see lots of similar elements, vectors are nice for reuse of graphics! Is that shadow-mask or slot-mask?
Perspective is way more your thing, and it looks like they reused a lot of hardware for these models.
I will probably do it anyway. I like the fact that it will pretty much fill up the 16x9 space.
No reason we can’t both do a version.
On another note. I have been combing through my TV and monitor presets looking for those that use increased black edge thickness and changing things to empty tube space.
While I was in deep I decided to finish my work on the more realistic TV6.
I did some work on the shadows that will carry over from this alternate version to the standard version, changed the wallpaper color, and adjusted some saturation and gamma to quiet the scene a bit.
That has always been my thought, that the top down viewpoint of my graphics renders them mute because the addons would be hidden by the console.
I will probably do something though since the Batocera team will want a separate graphic. Although I am creating plenty of graphics for that project that are not in this collection, it would be odd to do those and not include them here.
If your going to follow through with it I would use them, hard to do those stackable addons with your current top down style. You could just use the famicom graphics for nes/snes and just add a FDS and Satellaview logo on there. 64DD could just use the current n64 bezel with a 64dd logo perhaps. I know thats not very exciting haha…but if the Batocera team will want the graphic, it is a solution.
That TV6 looks like it has real glare! I use all your tv graphics for game commercials and old promo videos, etc. Would someday love to see as many real TVs as you have console presets lol.