Whoa. Couple of things. Did you make that shader yourself? It seems based on Duimon’s arcade cabinet slangp, except I don’t recall a CPS 1 specific one. Do you have similar ones for CPS 2, 3 etc…?
Let’s all settle down a bit. Take a look at my license before you get carried away.
I’m open to giving someone permission, as I gave @akuma22, but they need to have a chat with me first.
Good night, I edited these just for myself, I don’t post anything. I just posted it here to show how it looks.
I used it with the Zomb shader preset. Then I posted it here but I’m not the author. I respect the work of all of you here. Cyber, HSM, Duimon, Orions… When I post the video I always leave the link of all of you here.
If you would like to do something for distribution, it looks cool. We could chat about it in private.
I have some Photoshop templates I could provide to make it quick work.
I just wish you could do some Overlays like this with companies. But I don’t know anything about Photoshop, just for basic use. I’ve seen the Akuma22 edits. I edited these Overlays just because of my brother. He has the ReteoArch separated by companies so I’m just kidding here. But I admire the work you all do.
This Overlay is authored by Duimon, I got it from his repository. I just edited. The shader render is from Zomb. Duimon, I ask you to make some like this. SNK, Midway, Konami… It would be nice with your creativity and talent.
Duimon, does Akuma22 have a repository?
No, he never go that far.
The problem with going down the arcade rabbit hole is that it starts with companies, and then never ends. There are literally thousands of arcade games.
I wouldn’t be against collaborating with an artist willing to do the work. Like I said, I have some templates, and some tricks I could share.
the whole overlay thing can be a huge rabbit hole , besides like you said there a tons of arcade games , some cabinets maybe lost in time others you will not come across and even more where you can´t find the bezel art etc. than their a that non standard arcade machines like sitdown etc. and besides that all you could go with display units , or that tv console combo things like from sharp ( searching for these in 2,5-4k by the way ^^) …there are no limits but to find and get good scans or pictures of such things can be hard on its own , and i just talking about real things turned into overlays …no limits what you can do on your own so its a “great curse” i would say to get fully invested in these things like @Orionsangel or @Duimon , i am doing these for fun and want to share them , they are doing them for years now and look what they done i can even change the color of my “simulated” gameboy case just with the sahder settings
I was actually taken aback somewhat by you reply. Not because it’s wrong but rather because it is 100% correct and understandable. I kinda felt a bit guilty for implying, eh, unsavoury things. Which isn’t even close to what I had in mind.
Nothing but respect and admiration for the work done and that certain rules need to be respected.
Keep on rocking!
No worries maybe I over reacted. Sometimes “boardroom” topics spill over into the public forum.
In all honesty, the reason for the graphics being split into so many parts (Even the speakers are a separate layer in the MAME preset.) was for @akuma22’s project.
I would love it if someone wanted to pick up where he left off. I just don’t want to find out about it in a surprise YouTube video I stumble upon.
When I edit these company overlays I only put the logo of the most famous ones, because I separate the roms and I like to leave it that way. But it takes a lot of work to recreate them all. More famous like Midway, Toaplan, Konami, Sega… No need to recreate the real cabinet from your games. Just a universal case to place logos more easily.
It is already universal.
If you go into my source repo.
https://github.com/Duimon/Duimon-Mega-Bezel-Source
In the MAME folder are a group of *.psd.zip. (i.e. MAME_CAB.psd.zip, MAME_CAB_Speakers.psd.zip)
Each of these contains a mask to make changing the background, glass, and speakers virtually painless.
Hey guys, can anyone help me with a noob confusion?
I was using the “Shaders Parameters” window to edit some Duimon Bezel values. Then I used the “Save Shader Preset As” to make saves along the way.
Once I got it looking the way I wanted, I made a final custom shader preset save. But when I deleted the past ones, this final saved preset fails to load.
It’s only when I restore the old ones from Recycle Bin that my preset loads properly. Is that how it’s supposed to work in RetroArch? You need the entire chain of saves?
Each one of your saves was a simple preset, referencing the previous one.
You should have been saving to the same name along the way.
You can combine them using a text editor, deleting redundant or changed previous values, and use the reference in the oldest.
Things will be easier going forward if you always save to the same name. I do it all the time when I am building my presets.
Go ahead and load them in an editor and you will see what I am talking about. Pay attention to the top line… the #reference line.
Thanks for the help Duimon! Now…if I disable that “simple preset” option…can I save them as “independent” presets (without referencing previous ones)?
I wouldn’t recommend it. Both the shader and my pack are in a constant state of development. If you disable simple presets they will stop working relatively soon.
Do you have a specific need to save each step as a separate preset?
Well, I modify a single value and save it - then test it on multiple games to make sure it looks right.
I may end up modifying a dozen values before I get the look right. Which means I end up with a dozen preset files (which looks very messy in my folder).
But I will do as you originally said and use the same preset save.