Finally a nice Lynx Bezel, thanks man!!!
You are welcome! I’m glad you like it.
My plan is to do a “nice” graphic for every core in RA. (Where it makes sense.)
I plan to dig deep, the more obscure the better.
Nice Man!!! Thanks a lot!
@Duimon Will you be adding the PS2 and X68000 ones to your repo anytime soon? They look too good to be kept away from us
Yeah… I am waiting on some upcoming shader features for the x68000 vintage monitor version, but I can get the PS2 and the standard x68000 up sometime today.
Consider N3DS, please!!
Request heard! I will move it to the top of the list. Although I don’t believe it differs that much from the NDS, I will make sure to do something to set them apart.
Perhaps you could consider an alternative version of SharpX68000 where the monitor is side by side with towers.
Obviously without the keyboard and mouse. Would it give a lot of work ??
My only concern would be setting it up in the shader. Modifying the artwork would only take minutes.( Gotta love vector art!)
I’ll give it a try and see how I feel about it.
I think it is worth mentioning, my source is also available in the repo.
Modifying the art took literally 30 seconds.
I don’t hate it.
If everyone approves I can add it as a second alternate, when the time comes.
Fantastic!
I really enjoyed it and intend to use it. And it can have several leds to show, with the right brightness.
But I think the original monitor is much more attractive!
As for the night mode, I still got to test it properly, because my GPU doesn’t support it properly, so I have doubts on how to configure it.
I agree!
There will be some changes to that version but I’m sure it will be to your liking. (It will be more accurate to the real thing, and possibly have a few more LEDs. You can look through my posts on the x68000 to see what I had in mind originally. Although I haven’t quite made up my mind yet. )
If you can run the shader at all, night mode should be easy. The graphic is built-in, all you have to do is turn the opacity up to 100%. (Or close depending on your taste.)
It can be found under [Static Lighting] in the shader parameters.
@Duimon, About NDS, unfortunately I was unable to make it work the way you instructed.
It worked in another way:
- I selected the up / bottom screen mode in the core options;
- Background already rotated in the textures folder.
- Rotate CRT Tube ON in the shader parameters.
However, I am not able to keep the screens fully aligned with the cuts in the frame, which is more like a real NDS. Some minor adjustment may be necessary.
Can you post a screenshot?
It sounds like you are using the 4K Vertical version, which requires much more tweaking. The standard version has only one cut in the frame. I never intended for the 4K Vertical version to be used on a landscape monitor, so it may not work.
If you look at my screenshots you can see that both versions are possible to use the way they are, it just takes tweaking the parameters. (Which takes practice. )
I will release presets for them soon, if you’re patient.
This is not needed and may yield unexpected results.
Here it is:
See, the display is not entirely centered on the cut at the base around it, like a real NDS. It is also in your vertical image of Mario Kart.
Please note: in this specific system, I do not intend to use bezel depth, just a slight relief between the base and the display.
About settings, what I did here: I reduced the background size to 1080P to match my monitor screen. I rotated the image and placed it in the texture folder replacing the background carbon with this horizontal NDS image. Then I made the adjustments that I mentioned in the previous post. I was unable to rotate the “tube” and background at the same time according to the method you said.
As I said, I never intended this version of the bezel to be used on a landscape monitor. It is designed for a monitor that is physically rotated and set to portrait mode in the windows display settings. I am afraid you are on your own trying to get to to work. You can try turning off the auto aspect detection and manually setting the aspect ratio. It wont be as accurate but it might help the centering.
I believe I adjusted the bezel height and width a bit to compensate. I created these graphics specifically for the Mega Bezel Reflection Shader, so I intend the bezel to be visible, the design depends on it.
If you aren’t using the reflection bezel you could also try just using the RA overlay version and set it up as an overlay, the overlay would cover part of the screen and it would be perfectly centered. You also have pretty fine control over screen placement and size.
BTW. RA will resize the graphic to fit the screen so you don’t have to reduce it to 1080. Good luck.
Again. If you’re comfortable with Adobe Illustrator you can always modify the source to your needs.
Thanks for the support Duimon!
Yes, I am using a vertically rotated monitor, no problems here.
Unfortunately I have no skill with Illustrator. But as you saw, it’s a silly detail. Even so, I think I can survive this, hehehehe !!
In fact, I did not find the combination of settings that would make the scaling of the image match the limits of the base. Perhaps if you could reduce the lateral dimension of the cut it would definitely resolve, because we cannot control the size of the sides individually.
As you said, I can use the background as a standard overlay and get the perfect alignment manually, but the HSM filters have lighting and image options that I can’t find in any other pure shader. It is also more work to adjust the gap between the screens by the core options, in addition to enabling screen rotation by the Retroarch options.
To make matters worse, few shaders can manipulate scanlines vertically and the results are very bad.
I still believe that you will be able to solve everything!
Is your issue that the width of the sides (Orange Line) is thicker than the top/bottom (Blue Line)?
By the way I want to mention how cool this graphic is on a Vertical screen and of course Contra 4 Is great
Unfortunately I cannot cater to uses outside the scope of my intent. I intended to use the reflection bezel. The graphic works for that use. I also believe the settings you need exist in the parameters.
Also, some of your settings aren’t needed for a rotated monitor. Is your desktop set to portrait mode.
I will give this another try, using your method, and see if I can find a solution, but I wont modify the graphic.