Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

gamegear

Hi, I’m very impressed with your work.

I downloaded your resources from here.

And I was wondering about one thing, take the gamegear as an example. As you know, the resolution of a gaming gear is 160x144, which has an approximate ratio of 1.11. But your work is 843x634 in 4k, which has an approximate ratio of 1.33. So a user playing with an interger scale will have black space on the left and right, which is a problem.

Game Gear isn’t the only platform that doesn’t have the correct ratio. If this isn’t what you meant, I’ll make sure to clean it up and let you know.

Thanks for your efforts.

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The Game Gear has a pixel ratio of 160x144 but a screen aspect of 4x3. (e.g. it has non-square pixels)

Using integer sale with the Potato presets will always lead to black space, because the one Bezel is static.

If you have a decent GPU, use the STD or ADV presets

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Please tell me, in terms of quality, which set of shaders is better than Demon-Mega-Bezel or Daimon-Mega-Bezel potato? What is the difference between them?

The differences are mostly in the capabilities to customize the art surrounding the screen. This includes the fact that the bezel is static, and has no reflection.

That being said, the Potato use an older, less full featured version of the Guest crt shader.

Even so, “better”, is a decision only you can make.:smiley:

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Thank you. I didn’t realize the pixels weren’t square.

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Either did I until months after I created the original graphic. :grin:

I updated it later after community feedback.

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I hope I’m not bothering you, but can I ask one more question?

I’ve checked the aspect ratios of the console in addition to the handhelds, and it looks like they are somewhat different except for the PlayStation 1.

image

If you don’t mind me asking, is this something you intended?

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How are you checking the aspect ratios?

Every console preset that uses a bezel is set to 1.33 in the shader settings.

The presets are “boilerplate” multiple reference presets that share a common reference that defines the aspect ratio. It is virtually impossible for them to have different aspects.

As far as the “original” aspects go, it is my opinion that in practice they are irrelevant. When viewed on a TV, the consoles all used every pixel of a 4x3 television screen.

The physical aspect of the television didn’t magically change to accommodate the pixel aspect of the console.

The MSX is a computer not a console, so it may be that someone used a monitor instead of a TV.

All that being said, you are free to play around in the shader parameters if you feel the need.

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Thaks for answer !:slight_smile:

1.Please tell me if it’s worth it or I’ll ask if it makes sense to use it with the preset “SNES-[ADV]-[Guest]-[Custom-Bezel_001].slangp”, some other shader or will there be nothing better in terms of image processing?

2.Please tell me if you have overlays separately, with reflections, but for example, I would be interested in trying image processing with the other two shaders. That is, is it possible to use your frame and add your own shaders from another list?

I got the aspect ratios by using the following python code to get the screen size as the alpha value.

Using shaders, your work looks great on devices with good performance. In fact, I came across your work while searching for resources to use as an overlay on a less powerful device like the 3DS.

It seems to me that consoles are forced to be scaled to the 4:3 physical device that is a TV.

Like GameGear, I learned another thing from you. Thank you!

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There is obviously something throwing it off, if it is in fact accurate.

In the shader parameters there is a section that can produce a black & white mask of the screen.

Using the “BW-MASK” mode, and the “TUBE” mask type, (To account for the screen black edge.) and taking a GPU screenshot in Retroarch gives me this.

The black area is 2402x1806 which equals 1.3300110741971207087486157253599.

So not a perfect 1.3333333333333333333333333333333 but pretty damn close.

At the top of the parameters list is a “Show Resolution Info” parameter.

enabling that will show this info.

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Thanks for the detailed explanation. I’m sure your work has inspired and helped many retro fans!

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Thank you for the kind words. :innocent:

Lest we forget though, I just create graphics and construct presets.

The magic, like the aforementioned tools and parameters, is performed by the incredibly thoughtful and talented @HyperspaceMadness.

No other shader creator has included the kind of artist oriented features that are found within the Mega Bezel. These particular tools are indispensable in creating my Potato presets and standard overlays.

I can honestly say that without his efforts, my quality of life would not be the same. :smiling_face_with_three_hearts:

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Hi Duimon, as always tons of thanks for your work, it’s unbeatable!.

I’m back to the Amstrad CPC 464 topic, a “preset” with the GT-65 monitor in monochrome like this would be great: https://www.youtube.com/watch?v=Q9IR2QZP1sI

And to touch perfection, a large screen GT-65 preset with rounded edges (instead of default square edges)

Thanks again for your work, it’s really amazing :slight_smile:

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So I’m a bit confused. Maybe I’m not understanding you.

I have a Monochrome GT-64 preset with my 464 set and a GT-65 with my 6128 set.

It uses shader features to force green monochrome.

I have no idea what you are asking for here. :grin: (Which edges?)

Hello Duimon, thanks for reply.

Being a CPC464 user, I had not noticed the 6128, it is fantastic!

I would love a monochrome CPC464 preset with the same GT-65 monitor, but with the same gray color as the GT-64 instead of light brown, that would be fantastic!

As for the rounded edges, I was meant a preset with a GT-65 monitor in full screen, something like this but with your magic touch (the image is a monitor paste, the aspect ratio would have to be adjusted to 4:3)

Something like that would be epic for Amstrad fans! :smiley:

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That could be accomplished quite easily by separating some assets and tweaking the bezel settings. (My PC-88 and PC-9801"Monitor" presets use that method.)

I won’t give an ETA but I will add it to my short list.

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Thank you very much for your consideration, keep it up!

Lots of thanks

Rai

Look what I just bought.

See the pretty gray of those keys?

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Ah, I used to have the Mac Plus and that disk drive! :rofl:

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