Hello everyone,
I’m currently replaying Shining Force III – Scenario 1 and I was wondering if shaders can genuinely enhance a game’s visual quality. I’m using a shader I created a while ago, but with the latest updates to RetroArch and Bezel, it no longer works — folder paths have changed, and the shader either fails to load or throws an error.
To work around this, I had to revert to an older shader/bezel folder I had backed up a few years ago. Thankfully, my custom shader is now running again.
However, I find the game’s visual rendering — or RetroArch’s output in general when using the Beetle Saturn core — to still be quite underwhelming. The image remains heavily pixelated and doesn’t seem much improved.
I’ll post a couple of screenshots below — feel free to let me know what might be wrong or what I could do to improve the overall image quality.
If anyone has suggestions for a high-quality shader setup — ideally something that offers a “remastered” 4K-style finish — I’d greatly appreciate it.
I’m running this on a fairly powerful PC, so feel free to recommend anything demanding.
I’m currently using the SlangP (CRT) shader custom :
https://www.mediafire.com/file/36ub00yirnzb0lh/Shining_Force_3__Bezel_CRT.slangp/file
Also, if someone knows how to update it so it’s compatible with the latest Bezel versions, I’d love to hear how.
And here are the screenshots:
Many thanks in advance!