The issue is that you saved a “Full” preset instead of a “Simple” one.
If you know the base preset that you started with, you can add its path as a reference to this code…
GAMMA_INPUT = "1.850000"
gamma_out = "1.850000"
post_br = "1.500000"
HSM_GLOBAL_GRAPHICS_BRIGHTNESS = "50.000000"
HSM_ASPECT_RATIO_MODE = "4.000000"
HSM_ASPECT_RATIO_EXPLICIT = "1.330000"
HSM_NON_INTEGER_SCALE_OFFSET = "113.500000"
HSM_SCANLINE_DIRECTION = "1.000000"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "600.000000"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "30.000000"
HSM_CURVATURE_MODE = "3.000000"
HSM_CRT_CURVATURE_SCALE = "75.000000"
SGPT_BLEND_OPTION = "1.000000"
HSM_SCALEFX_ON = "1.000000"
mask_bloom = "0.300000"
shadowMask = "1.000000"
masksize = "0.000000"
…that I extracted from your file.
Here is an example.
#reference "shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp"
GAMMA_INPUT = "1.850000"
gamma_out = "1.850000"
post_br = "1.500000"
HSM_GLOBAL_GRAPHICS_BRIGHTNESS = "50.000000"
HSM_ASPECT_RATIO_MODE = "4.000000"
HSM_ASPECT_RATIO_EXPLICIT = "1.330000"
HSM_NON_INTEGER_SCALE_OFFSET = "113.500000"
HSM_SCANLINE_DIRECTION = "1.000000"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "600.000000"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "30.000000"
HSM_CURVATURE_MODE = "3.000000"
HSM_CRT_CURVATURE_SCALE = "75.000000"
SGPT_BLEND_OPTION = "1.000000"
HSM_SCALEFX_ON = "1.000000"
mask_bloom = "0.300000"
shadowMask = "1.000000"
masksize = "0.000000"
I used the SMOOTH-ADV base preset.
That will get the shader up and running.
For the “underwhelming”, I will assume it is mostly color related. You can fine tune that in the “Grade” section of the shader parameters.
IMO, anything that does that will eliminate the scanlines, which would change the flavor of the experience for the worse.