Make a copy of the preset in the same folder i.e. Super_Famicom-[ADV]-[Guest]-[Bezel]-my-custom.slangp.
Open the file with a text editor and look at the following lines.
// SHADER :: CONNECTOR | Interface to Mega Bezel Presets folders.
// Edit the target file in the following reference to globally define the base preset.
// ----------------------------------------------------------------------------------------------------------------
#reference "../../../zzz_global_params/Base_Shader/ADV_Bezel.slangp"
// SHADER :: CONNECTOR :: LOCAL OVERRIDES | Interface to specific base presets.
// Comment out the top reference line and uncomment the following reference line to locally define the base preset.
// Keep in mind that some of the base presets use Integer Scale and may yield unexpected results. (e.g. Megatron)
//#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp"
// "ADV_06" matches the default "MBZ__1__ADV__GDV.slangp".
// Replace the "06" with any from the following list.
// 01. SMOOTH-ADV__GDV 08. ADV__GDV-MINI-NTSC
// 02. SMOOTH-ADV__GDV-NTSC 09. ADV__GDV-NTSC
// 03. SMOOTH-ADV__MEGATRON 10. ADV__MEGATRON
// 04. SMOOTH-ADV__MEGATRON-NTSC 11. ADV__MEGATRON-NTSC
// 05. ADV__EASYMODE 12. ADV-RESHADE-FX__GDV
// 06. ADV__GDV 13. ADV-SUPER-XBR__GDV
// 07. ADV__GDV-MINI 14. ADV-SUPER-XBR__GDV-NTSC
Change
#reference "../../../zzz_global_params/Base_Shader/ADV_Bezel.slangp"
to
//#reference "../../../zzz_global_params/Base_Shader/ADV_Bezel.slangp"
(Comment the line out.)
and change
//#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp"
to
#reference "../../../zzz_global_params/Local_Shader/ADV_02.slangp"
(Uncomment the line and change 06 to 02.)
This will give you the SMOOTH-ADV__GDV-NTSC as your reference.
Then load your preset copy.
Let me know how it goes. 