Not really. It has to do with non-integer scaling and the lcd-grid shader. You can try other available presets.
Just to be clear… The (Integer) in the preset name has nothing to do with the shader settings. (I forget now what I was thinking.
)
The next preset (The _Alt one) is actually much closer to integer scale. (On 4K you can turn on integer scaling and it just changes things by a small fraction.)
From your screenshot resolution I think, the issue may be the size of your screen. There just aren’t enough sub pixels to display the grid correctly.
I ran into this while developing the NDS and the 3DS presets. That’s why I included presets that use the Guest CRT shader.


