Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Thanks my Friend!

I hope I’m not being invasive. But I like to understand everything. That’s why I’m insisting here. I invite our friend @HyperspaceMadness to join the discussion. I’ll exemplify here:

For this specific case, my method is quite simple. First I start any game (NES for example). I go into the Retroarch video menu and make the basic video and alignment adjustments, which will be used for all systems operating in the 4: 3 ratio. To know the exact values ​​of the screen, I use any overlay among those I intend to use. I usually write scale values ​​on paper. What I have here are screen measures that I need. My overlays in this case, all have equal measures.

Then, I load any rom again and then, one of the HSM Bezel pack presets. After that, I make changes to the shader parameters to match the overlay I want to use. I make modifications only in frame + bezel + tube, without using any background from texture folder. I saved two versions of this preset and named them Global_Whit and Global_Black. Basically what changes between them is the frame color.

My background images will be my overlays, activated in the Retroarch options and not by the shader parameters. I use each of these presets according to the emulated system.

Then, I load one of these presets and then select a different overlay according to the emulated system. After making all the adjustments, I save presets to the roms folder. If the Core is exclusive, then I save a configuration per core as well. Lastly, I also save an override setting outside the shader menu.

Here my configs presets content:

Every time I start games from the same folder, the expected result will be the same for all of them. For each system, I will only have a different overlay. As in this example:

I chose to do this way because at this moment my hardware doesn’t perform well with the backgrounds “injected” by the shader itself. When I get a more powerful system, I intend to make full use of HSM Bezel’s features and all textures.

I can give you copies of my shader presets in a private message and you can analyze the files and perform the tests yourself. I believe that this will help to understand my doubt, which may be the same as others.

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OK. I understand your method.

If all you are changing is those few parameters, I would copy the parameters from the preset to a text file. Then it will be easy enough to reference them for updates.

You should only have to save two presets, a core and a game. The relative paths should work for every system. Then just edit, rename, and move them around.

For now that may be as easy as it gets. :frowning_face:

HSM does understand that updating is a pain. You need to have patience my friend. He is working on this harder than you can imagine! (Much harder than you know!!)

Relax, take a mini vacation maybe, and watch the magic happen. :innocent:

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Man, what shader and adjustment are you using in these Game Boy images?

By the way, what do you think about creating a vertical version of GB and GBC?

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The shader is HSMs LCD Grid preset. The second one is using the built-in night image.

No adjustments other than position, size, frame opacity, and bezel width. I am using the top Image (A simple solid green image) masked to the screen (In parameters) to tint the screen.

The release of these is waiting on future shader features. I will have a preset and there will be RA Overlay versions as well. (I do night versions of all the RA Overlays also.)

Sometime in the far future I am hoping @HyperspaceMadness has mercy on me and includes a Game Boy shader preset as well. :wink:

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I have thought about it. :wink:

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Let me enjoy the subject … :wink:

In my opinion the dmg is the most faithful shader to the GameBoy. There are some versions of it, but I am referring to what is originally located in “Retroarch \ shaders \ shaders_slang \ handheld \ console-border”:

It has variations ranging from 2x to 6x. I was thinking of changing the parameters of this shader to allow it to rotate vertically. Additionally, I can use an overlay by the common Retroarch options, or even injected into the shader.

@Duimon and @HyperspaceMadness Can you help me by guiding which parameters I should change in the preset? Maybe it’s not that complicated, as this preset is very small.

Preset Content:

Please!

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Hi @soqueroeu, if you can’t do it with the parameters inside the retroarch ui then there’s nothing you can set in the preset to make it happen. You would need to start changing the shaders themselves.

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@soqueroeu

It’s both less and more complicated than that. You don’t need to rotate it because a portrait monitor has the same orientation, but it has a different aspect, so you would need a different graphic.

Something new I have been working on!

The CZ-605D monitor for the x68000. This is the vintage monitor I have been wanting to do that was waiting for new shader features.

Thanks @Telmo for the Kanji!! :heart_eyes:

I am using the new bleeding edge version of the shader. :grinning:

Night mode with lit LEDs on the bezel.

Except for the inner bezel, everything is using the Decal Layer with new masking and scaling features. I could have used the new Bezel Image Layer also. The lit LEDs on the monitor are using the Top Image Layer, which has it’s scaling and masking modes set to mirror the Decal Layer.

This means we can scale the monitor using either Non-integer % or Int Scale Border Min Height. Like this…

or this.

Pretty freakin’ awesome!! :star_struck:

The new dual pass screen gel feature that @HyperspaceMadness posted on his thread will also be a game changer.

The world, as we know it, will never be the same! :wink:

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BTW. In November I bought a house. :blush:

Also in November I bought an executive desk for my new office.

For the last 14 years I have been using a desk that is roughly 5 inches taller than a standard desk, and sit in a drafting chair. That’s the way I like it.

So I fired up my favorite parametric modeling tool and modeled my new desk. I then designed a framed caster platform for the desk. Then I bought some stuff and started fabricating. :grin:

Then I was flooded with more important "Home-owner projects. :frowning_face:

Just yesterday I finally finished the platform and my shiny new desk is 4.75 inches taller and rolls around like a dream! :star_struck:

Backup a bit to November. I also bought a new computer case to replace my aging Lian-Li that is housing it’s 7th or 8th system since I bought it.

(The new Lian-Li is Pretty!)

So…

graphics production will be shutting down for one or two days while I move my system into it’s new home.

Wish me luck! :wink:

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Very nice, @Duimon! Congrats on all of these achievements!! :100: :100: :100:

And also, good luck! :grin:

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Congrats man, like a boss way of life

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Thanks guys! I can’t say I am unhappy with my current quality of life, it has been pretty straight up for the last couple of years.:grin:

I will say that my involvement in this project with @HyperspaceMadness has certainly been a big contributing factor.

It is pretty hard to not be satisfied as I turn my monitors off at night.:smiley:

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I wish you success in everything your hands touch.

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@Duimon Oh my… That Sharp combination… hats off to you! :exploding_head:

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Hey @Duimon, do you plan to make a ScummVM shader graphic ? That would be awesome. :slight_smile:

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That sounds like request! It’s been a while since I had one. :grin:

I have thought about it, and I do plan on it. The question seems to be to be a matter of which computer system to use as a base, since all the games are for computer platforms.

The logical thing, to me, would be to use my IBM graphic and brand it with a ScummVM logo or two. Maybe change the color of the ABS.

@Tromzy How does that sound?

Hi @Duimon I am fairly new to Retroarch scene. But I am already a big fan of @HyperspaceMadness and yours Bezel project.

The one thing I am missing is a generic background for the CRL like speakers to the left and right from the screen… Maybe you can create few backgrounds that mimic speaker grills? Something similar to the following backgrounds

Thx in advance.

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@AcidCrash

That sounds like a good idea. I’ll see what I can do.:grin:

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@AcidCrash

How’s this for a first try?

(Be gentle. :wink:)

FYI. It is not based on any image, I just made it up. :grin:

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