Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Omg that looks amazing!!! are you using a 4K monitor? I’m using a 1080p one but considering a 4K one… is it a huge improvement in terms of shaders? Thanks a lot for the reply!

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I’m not. :frowning_face: To tell the truth, I have never seen my 4K art on a 4K setup. I have a buddy with an 88" 4K TV but Covid is keeping us from testing it.

I am going on faith that it will look as good in 4K as 1080. Wouldn’t it be something if I was wrong. :astonished:

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If your interested, here’s my current development environment.

Yes. I really have that many icons in my system tray.

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Wow 88 inches! That’s huge!

Your graphics looks pretty awesome in 4K, super clean & detailed :slight_smile:

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Glad to hear it. Thank for the heads up my friend. :smile:

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The other thing about 4k is there is much less of a problem with moire artifacts when using curvature.

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I have uploaded the ScummVM stuff to the repo, including RA overlay and preset. I did finally decide on the last version. It will look like this…

…enjoy! :grin:

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Man, that makes me TOTALLY want to jump on that tree :rofl:

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I have been doing a little house cleaning before I get working on a request. I have added the Nintendo Game Boy and GBC to the repo, including presets and RA overlays. Here’s a reminder in case anyone forgot.

This brings the total number of systems/cores done to 38.

Pretty OK for 6+ months worth of work. I am happy. :grin:

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Still cleaning house. :laughing: Here’s one I did by request and never uploaded.

SONY Playstation dark alternate.

I really like this one. Once again, the PSX will be my first redo after I complete all the cores. (Sometimes I wonder what I was thinking back then, when I look at my source. :rofl:)

All versions and a preset are in the repo.

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I did a minor OCD pass on the PS Dark, the buttons had the same texture as the body. :frowning_face: (Now they don’t. :grin:)

Repo is updated.

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Good news! Thank you!

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Great, I was wondering if you forgot ! :smiley:

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@Leatherface

Here’s a WIP for you!

I obviously took a few design liberties to balance everything while staying true enough to the original.

Thank heavens there was something other than keyboard keys on the right side! :smile:

Next I need to work on a vintage Amstrad monitor.

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Rhaaaaaaaaaaaaaaaaaa! :star_struck::star_struck::star_struck:

Just to show, HSM Reflection Shader for Rolling Thunder 2. Not satisfied with the Nintendo Switch bezel (not found in 1920x1080) so I created one that fits better framing level. Also modified the NigthtLighting image for high lighting on both sides.

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I just realized that I never talked about the reason I didn’t do a 3DS.

The way it is now, HSMs shader doesn’t work with dual screens that are different aspect ratios, like the 3DS. I think that eventually it will work with side-by-side screens, (Since that would only require moving the center bezel a bit.) but I’m not sure how it would handle Top-bottom setups, since it would require different bezel widths for each screen.

So for now it is one system that won’t be on my list. :frowning_face:

If you’d like to use an overlay for now I have a passable one in my “Misc-Overlays-Borders-Bezels” repo in the “overlays” folder.

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Undestood man!

Thanks anyway!

Duimon i love your work man, im a graphid designer from Mexico, and i hope i have enough time to mae some awesome bezels like yours, besides you are more talented than i am, i just ate all the entire post lol, i have done these bezels but im pretty sure you can come out with something that makes them better

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My main idea is to have a gamer friendly background in those images, with the game console sitting at the side and random games at the other, a consumer crt (or handheld) that represents that age of time when that game console was at his peak, and of course the wonderful HSM reflection shader, i know i didn’t achieved all i wanted to reflect but here’s my question, do you think its a good and prectical idea?

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