Thanks for the CPC !
Hi Duimon, i dont know if you are taking requests but i’ll try, im planning to do all my console collections with the HSM reflection shader and the awesome graphics you have done. Seeing almost your entire thread i found one image that you made that striked me the most, i just added the night bezel of one of the super nes overlays you made, do you think you can make a new one similar to the image? Thanks a lot for your time and effort.
You’ve already done the work.
If you look in my “RA-Overlay-Source” repo, there is a “retroarch_template.psd” in it are two layers “Colored Bezel” and “Dark Bezel”. the colored bezel has two color adjustment layers that can be changed to any two matching colors. Just save a PNG of any color you want. (Within reason. Colors with a brightness of more than 50% don’t work very well.) The rest is done by editing the slangp and adjusting the parameters, as you have done.
If you want the exact color of any given RA overlay I have done, the source for each is in the same folder. You can just hide the background layers and save a PNG.
(Doing this you will also get the frame drop shadow and the bezel inner shadow.)
That’s why I include the source.
BTW. I think it’s a great idea. I did something similar once just for fun, also using a raindrop on glass Top Layer Image.
Is it possible that you release a console set with that concept? I’m asking that because my time is very limited atm . Fingers crossed .
It’s possible. I think a glass set of presets would be cool. I would probably wait at least until the new version of the shader is out so I wouldn’t have to do it twice.
Also, @HyperspaceMadness may have a couple glass surprises coming in the next few months so…
(No promises, just some fun talk behind the scenes.)
BTW. Getting the glass stuff and the reflection on the bezel at the same time is impossible. The glass is the reflection. Essentially, the bezel is as wide as the screen.
Hey everyone!!!
Sneak peak at the DMG Gameboy shader with the graphic.
Looks awesome!
(Also using the updated version of the graphic. )
How about instead of a reflection, you change it to a shadow under the bezel above the screen?
I don’t think the GB had a reflective bezel
Nope, it did not. You can hide it using the parameters if it bugs you.
I like it. I am using a thin reflective bezel on all my handheld presets. These are made for the “Mega Bezel Reflection Shader” after all.
I do have RA overlays for all my graphics in a separate repo, they have an inner shadow at the edge of the screen. (And of course, no reflection.)
Now I’m in love. Thank you for the work.
I found these two old screen shots lying around.
They are made using the glass preset, so of course, the glass has reflections.
They look great Duimon but i’m not sure about de raindrops on them, lol, without them and giving the console graphics a little more transparency so the glass effect can be subtle but aprecciated at the same time i think it will look awesome in that way, btw sorry for my awful english
Is it possible that in the last pic you send the screen bezel could be like the last image i uploaded? like a top layer, i wish the reflection could be aplied to the screen bezel too, but i know its not possible
It’s not possible “yet”.
Ambient reflections are on the shader roadmap. (Read HSMs release notes.) Although they are meant for things like cabinets and control panels, some magic might be possible for other things also. That’s the real beauty of the RA shader system and parameters, you can play with them.
Keep in mind that I’m not implying that this will happen soon, or ever, but all things are possible.
I will try some things with a bezel Top Image. If I like it, who knows, maybe I’ll throw some up in my “misc” repo.
I’d love to see what you come up with, thanks a lot!
Here’s a new WIP guys…
The Nintendo Pokemon Mini Handheld!
When I first started this I was planning on doing it opaque not translucent. @HyperspaceMadness suggested I give translucent a try. (There are a LOT of pieces to this puzzle.
)
I’m pretty satisfied with the graphic, I’m just trying to figure out how I am going to display it. This is my third, (Or fourth. ) idea.
I am using the bleeding edge version of the shader to put the background over the bezel, (Like an overlay) and have the bezel set up a lot like the glass preset, with reflections turned down a bit.
I am using the DrVenom shader with scanlines and slot masks turned off, have the CRT screen set in add blending mode, and a green backdrop showing through. This allows me to get a different color of green since the palette is built-in on the pokemon mini core.
Here’s a night version using a custom Gel Layer image to give the screen a back-lit appearance.
This is fun!!
Oooh I like the glow feeling!
I did some digging into the core settings for this and found that there are multiple palette options available, including a Black & White, and LED backlit options. (Which, frankly, look the same to me.)
Either way, I am going to play with it a bit more.
Hi Digitech; i was watching your post and wondering if there are a psd template for this mame arcade bezel… tks
Thank you for your kind words!
To be honest, it was tried during the WIP stage and shot down
The end result was a product of a lot of trial, error, and feedback.