Here’s a new WIP guys…
The Nintendo Pokemon Mini Handheld!
When I first started this I was planning on doing it opaque not translucent. @HyperspaceMadness suggested I give translucent a try.
(There are a LOT of pieces to this puzzle.
)
I’m pretty satisfied with the graphic, I’m just trying to figure out how I am going to display it. This is my third, (Or fourth.
) idea.
I am using the bleeding edge version of the shader to put the background over the bezel, (Like an overlay) and have the bezel set up a lot like the glass preset, with reflections turned down a bit.
I am using the DrVenom shader with scanlines and slot masks turned off, have the CRT screen set in add blending mode, and a green backdrop showing through. This allows me to get a different color of green since the palette is built-in on the pokemon mini core.
Here’s a night version using a custom Gel Layer image to give the screen a back-lit appearance.
This is fun!! 