This is well within the scope of this thread. 
I am doing these first and foremost for HSMs shader, although I do RA standard overlay versions for most.
Since we are using the shader, after the next shader update, all graphics that do not fill the screen themselves, (And require a background.) will have the background separated from the rest of the graphic using layers. If you scroll up to the Vectrex shot you will see that I have a custom background in most and the shader default Carbon Fiber in another.
This will also enable the user to scale the foreground independent of the background if they choose, using the parameters dialog.
For the graphic, all that needs to be done is a simple manual edit to the preset file.
Sometime in the future, (Fingers crossed.) @HyperspaceMadness may succeed in letting us browse for graphics from the shader parameters dialog.
So… wish granted. 