Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

“First of all, this tutorial is for big box launch box users. I will do tests on other front ends when I have time, thank you for your understanding.”

Hi guys As promised here is a Tutorial to launch the shader night and day according to the hour. here is the way which seems the easiest to configure this. we will work on the sega saturn as an example. all first download the core that you like the most. for me it is beetle saturn.

Once this is done I copy it to the same place. I rename one Sega Saturn Day and the other Sega Saturn Night.

Once this is done. I go to the config folder I create a Sega Saturn Day folder and another Sega Saturn Night.

I configure each core by pointing to its own configuration folder. Sega Saturn Day points to Config \Sega Saturn Day\ … Sega Saturn Night points to Config \Sega Saturn Night\ …

Your config folder should give this Config Sega Saturn Day Beetle Saturn Sega Saturn Day.cfg Sega Saturn Night Beetle Saturn Sega Saturn Night.cfg

Once this is done launch a game then apply the normal dumion shader for the Sega Saturn Day. then save for the heart. do the same for the Sega Saturn Night, remembering to apply the night mode and save for this one.

do not hesitate to test by opening retroarch and loading ex sega saturn Night configuration. load the core then the game and see if the desired shader is applied.

If all is well we continue!

In the Launchbox\Third Party\AutoHotkey folder We create a folder regardless of its name, for me it’s script it gives that: F: \ ThirdParty \ AutoHotkey \ Scripts\

We will now create the script. Open a text document. copy the following script, obviously having to fill in the fields according to your folder tree.

romPath = %1% If A_Hour between 06:59 and 20:59 Run, “RETROARCH\PATH” -L “CORE\PATH\DAY.Dll” -c “CONFIG\PATH\DAY.cfg” “%romPath%”, 1 else Run, “RETROARCH\PATH” -L “CORE\PATH\NIGHT.Dll” -c “CONFIG\PATH\NIGHT.cfg” “%romPath%”, 1

for example to make it more concrete here is mine

romPath = %1% If A_Hour between 06:59 and 20:59 Run, “F:\Emulateurs\RetroArch\retroarch.exe” -L “F:\Emulateurs\RetroArch\cores\Sega Saturn.Dll” -c “F:\Emulateurs\RetroArch\config\Sega Saturn\Sega Saturn.cfg” “%romPath%”, 1 else Run, “F:\Emulateurs\RetroArch\retroarch.exe” -L “F:\Emulateurs\RetroArch\cores\Sega Saturn Nightly.Dll” -c “F:\Emulateurs\RetroArch\config\Sega Saturn - Nightly\Sega Saturn Nightly.cfg” “%romPath%”, 1

easy!

before pasting the script, skip a line. once this is done we record by changing the extension by .ahk and this in lowercase if not it does not work. at least for me …

Save it in the Launchbox \ Third Party \ AutoHotkey \ SCRIPT folder that you have just created.

Well the hard part is done!

Now we go to launch box! we choose tool manage emulators

add

Retroarch Sega Saturn Emulator Name Emulator application path:Launchbox\ThirdParty\AutoHotkey\AutoHotkey.exe we will point to the autohotkey executable which is naturally in the launch box folder for me it gives F: Launchbox\ThirdParty\AutoHotkey\AutoHotkey.exe

Then in the default command line parameter box we point to the script we have just created. This gives for me: “F: \ ThirdParty \ AutoHotkey \ Scripts \ Sega Saturn.ahk” do not forget the quotes. do not check any boxes on this tab. Then we go to the associated platforms tab. choose the exact name of the platform you have created. type its first letter then it will be displayed you just have to select it. check the default emulator and multidisc if your core allows it.

Then click OK

And that’s it! your sega saturn will change its brightness according to the time this script is made from 7:00 a.m. to 9:00 p.m. I remind you that it is only at launch. If you play at 8:30 p.m. and that at 9 p.m. you are still there nothing has changed. on the other hand, if you start a game from 9 p.m. you will switch to NIGHT mode, even for 7 a.m. or you will switch to day mode. Here is a first draft if anyway it is not clear to you I remain available and if really it does not go I will take captures to illustrate all this to you.

The final word

I wanted to quote the people who help me.

JoeViking245 on the LaunchBox forum which gave me the basis of the script.

Koroth on the Launchbox forum which helped me to point out the configuration.

Jason Carr for his fabulous job creating a launchbox which to date is for me the best front end available in my humble opinion.

@Hypermadness for his Shader which corresponds to what I have been looking for for a little over 20 years.

And finally @dumion for his sharing and his quality work which also represents what I have been looking for for 20 years.

Thank you for being indulgent I am French and therefore do not master the language of Shakespeare. Thank you to you and don’t forget … life is just a game!

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Hey all! Here’s a new WIP.

The Atari 5200. :grin:

This one was tougher than I imagined. :frowning_face: Since there is not a whole lot going on I felt It needed to be pretty realistic to measure up.

I think it turned out pretty good. :wink:

Since it and the 7800 are quite similar, you can look forward to seeing that very soon as well.

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thanks mate very good as usual!

I did an OCD pass on the 5200. :innocent:

Not much has changed, I just tweaked the logo.

Recently I had the opportunity to see my artwork on an 88 inch 4K TV. :grin:

While it looks awesome, it became clear that imperfections that are hidden on a smaller screen become glaringly apparent on a very large one. :frowning_face:

Going forward I am not going to let my pride lessen the quality of my output.

In this example I created the Atari logo in vector, exported at 4K and 300dpi, (In accord with my mission statement.) applied embossing and drop shadow effects in Photoshop, and imported it back into my artwork.

I think it looks a LOT better and will stand up to close scrutiny. :grin:

After I have completed graphics for all the cores, I will use this method to improve certain failings of those already completed. (Besides completely redoing some of the earliest graphics.)

Of course, the Photoshop source will be included.

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Hi Duimon,

I have a request about the Megadrive background. As you know : USA = Genesis and Europe & Japan = Megadrive. But… there’s another difference. The color where we read Power On. Red is for the USA Genesis but PAL Europe & Japan… Just to show you on another overlays :

Japan :

PAL :

Can you just update by these colors the LED zone Power-on on your backgrounds (Genesis_Alt version) ? Because as for now, Megadrive with red color doesn’t exist :wink:

And for perfection the Japanese reset button has another color :

Hope you still understand my english :wink:

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Second idea and after, i’ll leave you alone ^^

It’s about the Super Nintendo. I am doubtful about the names Super Famicom & Super Nintendo. Will show you an update with my meager knowledge with gimp and other software :

It’s the real logo and maybe on the bottom right you can add a led ? Same with Super Nintendo :

Haven’t found the real logo which has the circled word Nintendo just above Super Nintendo.

What do you think ?

Just found one :

And with a LED :

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That is the exact reason I chose to include the source files in my distribution. People will have there own preferences, and can exercise them. :grin:

It is a rare freedom. :wink: Enjoy!

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For the Megadrive, I don’t have the ability to change colors :sob:

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I feel your pain my friend, and I understand that not everyone has both the software and the skill to edit my source. :frowning_face:

While I won’t change the graphic, all is not lost. :grin:

When the new version if the shader is released, and my presets updated, I can exchange the Background Image Layer for the Bezel Image Layer. It has a Hue/Saturation/Value (HSV) adjustment parameter. Since the rest of the graphic has no saturation, you can use this parameter to make your change. :grin:

BTW. You could use a “replace color” adjustment in Photoshop to change only that color. I am sure other software also has this feature.

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As promised. :grin:

The Atari 7800!!

I took the usual liberties with the size and placement of design elements.

I think it measures up just fine. :innocent:

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@Leatherface

If it helps you sleep easier my friend.

There was a 2017 re-issue of the Mega Drive that matches my graphic. :grin:

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thx for atari’s stuff! just a question.you just use nightly opacity to 100% or u change other things in your parameters?

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I use 100%. In the new version of the shader the night layer has HSV parameters so you can tweak it a lot. (Make it darker and/or change the color of the light.)

I’ll get the Atari stuff in the repo tonight.

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sryu but what’s HSV? and witch new version?

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HSV is Hue Saturation and Value/Brightness. In other words you can change the color. The new version is the alpha GitHub version that requires a nightly build of Retroarch.

The shader will be released when the next version of Retroarch goes final.

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Hey all! I thought I’d try to tick this box before I committed my new Atari stuff!

The Atari Jaguar! :grin:

And for you minimalists…

… an alternate. :grin:

This one was weird! :grimacing:

I couldn’t find a decent image source to save my life, but as it happens, Atari sold their mold to a dentistry company, and I found a decent source for that product.

That is definitely a first for this project. :astonished:

It’s not perfect, :upside_down_face: and I took a lot of liberties. The venting diverges quite a bit. I did a more accurate version of it, and really didn’t like the way it balanced, so I took some artistic license. :grin: In the end, optical illusions make it feel accurate anyway.

I personally think it’s nicer that what is in the wild right now! :innocent: I hope you all agree.

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@HyperspaceMadness

Apparently, now that I’ve tried a few Jaguar games, the negative cropping will definitely be missed. The games are pretty random the way they are placed on the screen, a lot like the Amiga. :frowning_face:

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Just FYI for anyone who might be following along, In the Alpha shader It was removed because it had a BIG performance impact. I do agree that the negative cropping was a nice feature, maybe we can find a way to add it back in the future.

Hmm, do you have some examples of snapshots of core images I could see to see what are the kind of situations which might happen?

Or maybe before and after snapshots in the released mega bezel where you would be using the negative cropping?

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Sure!

before…

…after.

before…

…after.

before…

…after.

Most are pretty small changes but, as you can see in the third example, some can be pretty extreme. I have found that the Amiga can be just as (Or more.) drastic.

before…

…after.

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I did an OCD pass on the Jaguar, some more work on the venting. One of the problems is that a LOT of images on the interwebs are of the Jaguar Mini, which has non-functioning decorative venting. :frowning_face:

any way…

:smiley:


In my opinion, any system capable of playing the standard version of Rayman, was a decent system. It is too bad Atari had to come by such hard times. (And not entirely of there own making.)

Arcade games like “San Francisco Rush 2049” make me wonder what the world would be like if Atari had been around to compete in future console wars. :thinking:

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