Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

I’m playing one in the screenshot. (Alphabet Park Adventure (US))I have 19 US roms that work and there are many working titles in other languages. It seems they add more with every MAME update.

The creation date on my raster graphic is 2019/03/10 and all 19 games worked at that time. :grin:

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Away for real life stuff for a bit and came back to some really nice updates! Thank you for the Neo CD, Atari and Game Gear overlays; they look great!

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absolutely not my prefer system but your v-smile is awesome!

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I took a deep OCD dive into this. :grin:

I tweaked the main body highlights and shadows, did some fine detail highlights and shadows etc. on the edges of the body trim, and cleaned up the source a LOT.

Most of the real OCD work was on the d-pad and enter buttons… they are supposed to be shiny plastic and were very flat. They are flat no longer. (I spent a LOT of time on them and made many changes.)

I am extremely happy with the result. :partying_face:

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Hey! @lilbud

With the next version of the shader the controls will be on separate layers, one for the blue and another for the orange. So they can be swapped using parameters. :grin:

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Hey! At the request of @RetroFanZ I have started a new project. It will be a collection of cartridges for all cart based systems. (Actually he only requested two carts, I expanded the scope.)

Here is the SNES SGB graphic.

I will be going at this slowly because they take as much time and effort as a console graphic and this project has priority. I have started a Launchbox forum thread pointing to my new repo and showing off some of my other works, along with HSM’s awesome shader.

The cartridge can be found in a new “Front-End-Assets” repo on my GitHub. I will be doing a Game Boy next to occupy the top slot. The final assembled PS template will have a smart object that, combined with an included PS script, can be pointed at a collection of images to create output for any number of games. Instructions for the script are also include.

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Very cool! Launchbox is my favorite front end :smile:

Excellent graphic for the cartridge too! :star_struck:

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Big Box is very cool. Down the road I plan on creating a Kodi theme for Big Box to emulate my favorite Kodi skin, Aeon MQ7. (Maybe Aeon MQ9 if it ever gets completed. :grin:)

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This is MY FAVORITE FRONT END! and thx mate for your incredible job sincerly thank you;)

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I will probably do the PAL version and the Game Boy, just to show the LB forum that I’m serious, then return to work here on this project. I’m also excited about putting the smart object script to work for everyone and that will require at least the Game Boy graphic.

FYI the script only works in PS but I have seen mentions of Affinity macros so maybe @HyperspaceMadness and I can talk about an alternative option for the community.

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@RetroFanZ

:grin:

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Hey @Duimon, do you plan to do a NeoGeo AES?

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Yes. :grin: The NeoGeo handhelds are next on my list, perhaps I will just complete the set.

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Hello!

I’ve used some of your overlays in my Retropie/Recalbox overlays pack: https://github.com/cosmo0/retropie-overlays

Let me know if you want me to remove them.

Thanks for the great work :slight_smile: :+1:

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@cosmo0 Use them, change them, enjoy them. They and my source are free to use without credit.:grin:

I’m happy you considered them worthy of your pack. Is there anything I haven’t done yet that you would like to see sooner than later?

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Cool, thanks! I credited you of course, I always do.

I had a lot of missing systems, but I just found out Recalbox has made a pack with a few of the missing ones: [Recalbox 7.x] - Overlays complets | Recalbox Forum so I’ll check them and get back to you if I’m still missing systems after that :smile:

Thanks a lot!

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Ok I’ve updated the list and I’m still missing these ones: Find overlays for generic ones · Issue #9 · cosmo0/retropie-overlays (github.com)

  • CoCo
  • Daphne
  • Dragon 32
  • GX 4000
  • Macintosh (no Libretro emulator so no rush)
  • Oric Atmos
  • MO/TO
  • Ti 99
  • TRS 80

If you ever do overlays for these ones, let me know :slight_smile:

Thanks a lot!

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@cosmo0

Most of these systems require the use of MAME and it’s Software Lists. I have done two from MAME’s SL so far, and plan to do more, but not until after I am done with all the RA cores. From the list it seems only the MO/TO has an RA core. (Correct me if I am wrong.)

Hm you’re right that most of them don’t use libretro cores. I used the emulators in Retropie/Recalbox but sometimes they’re stand-alone.

The GX4000 seems to use lr-cap32 but I found an image after I asked you ( Gx4000 - Documentation (gitbook.io))

The Thomson MO/TO uses lr-theodore: Thomson MO/TO - RetroPie Docs but Recalbox has a Thomson MO8 overlay.

Sorry for the useless request :frowning:

Not useless at all, if I was only doing graphics for cores that no one had ever done, then I wouldn’t have a project at all. :grin:

I started this project to give HSM’s shader graphics that measured up to it’s excellence, and made sense with it’s feature set.

I chose vector so it can scale and be future proof.

I do overlay versions because I think the rest of the community deserves love also. (And I use them myself on my Android, Pi, and ODROID stuff.)

I will move the two Libretro cores near the top of the list, (Not to the top because I am committed to the Neo Geo set right now.) and I would love to do the others as long as I can get them to run in some version of the MAME core.

Thank you very much for your input, and for helping to make my list more inclusive.

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