I wanted to sew up my unfinished projects before I dive into the presets.
The Neo Geo Pocket Color! 
Turns out there are quite a few distinct differences between it and the NGP. Most notably, the translucent buttons.
At first I was planning to skip them, but the more I worked on this, the more I felt It deserved at least an attempt. (Translucency is really hard.
)
In the end I think there is enough to fool the eye. (A lot of the time, creating these graphics is much like acting or writing and suspension of disbelief.)
Along the way, I made some improvements that I carried back to the NGP, so I am happy. 
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When the new shader is released I will have two sets of presets. The first will take advantage of advanced features and the second will be fairly static, much like an overlay.
With the advanced set, one of the features that most of my new handheld presets will share, is the ability to scale the screen and have the console scale with it. They may also have independent backgrounds that the user can swap out manually if they desire.