Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

BTW.

Some of you may know I that while a few of you have awesome vintage console collections, I have a vintage computer collection. My IBM collection far outnumbers my Commodore, Apple, or any other brand.

I have over a dozen IBM PS/2’s from a system 20 to System 90, a couple PS/1’s, a portable PS/2, two IBM 5160’s and a single IBM 5150. (Not to mention the last model that used the proprietary BIOS and the first to use the Award BIOS.)

My point is, I just couldn’t resist…

@mrchrisster

Even though I said it would be at the bottom of the list. :innocent:

There is still some work to be done. I also took some liberties and made it a bit less curvy to ease setup. (I also added some background decorations, to balance everything, while still letting the actual screen be centered horizontally.)

This is the 5151 monitor, a green monochrome. I will also do the 5153, a CGA. (They are almost identical on the outside.)

This will give us my original DOSBox graphic for playing VGA DOS games, and one each for Monochrome and the three color CGA.

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Your art is a perfection :heart_eyes:

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So I’m wondering if perhaps the lcd elements on the original game gear LCD screen are perhaps stretched and not square, so while the resolution’s aspect ratio with square pixels is 1.11 perhaps the physical screen was more like 4:3 because the LCD elements were not square.

When I look at this image, all the text appears to be extra wide looking…

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It appears fortune has smiled upon you :innocent:

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Indeed it is and I’m still don’t know how could I possibly miss these including your amazing HSM Reflection Shaders more than a year.

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I had that thought myself.

From the Game Gear Wikipedia page…https://en.wikipedia.org/wiki/Game_Gear

"Its screen measures 3.2 inches on the diagonal and is able to display up to 32 colors at a time from a total palette of 4096 colors, with a frame rate of 59.922751013551 Hz at “a display resolution of 160 × 144 non-square pixels.

I think the LCD preset will stretch the pixels if we manually set the aspect. (Since it has the resolution.)

It appears I must edit my Game Gear graphic and preset.

Thanks @Unparallell. You’ve contributed much in a very short time! :grin:

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Thank you I’m more than happy to hear that :upside_down_face:

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It took a minute, but I managed to find a game that runs in Hercules Graphics mode. :grin:

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And the always beautiful CGA graphics mode. :wink:

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OK. I think this is just about done. Here we have the 5153 Color monitor, including an LED! :star_struck:

I did an OCD pass after adding the 5153 extra details… I tweaked the centering of the PC and Monitor so the screen area is within a pixel of the center, I darkened the color of the bezel portions of the monitor, tweaked some highlighting, fixed the canvas seams on the BASIC manual, tweaked the slot bevels on the power outlets, adjusted some gradients, and a few other things. :innocent:

Does anyone think there should be a cord plugged into the outlet? My lovely wife thinks I should plug in a nightlight for night mode.

BTW. I could have put any books on the shelf. I chose these in deference to @HyperspaceMadness and his ilk… without coders we wouldn’t have games. :wink:

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Fortran is the future :wink:

Although here’s where it shows up on a chart of popularity of languages:

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Looks great!

The bottom outlet could be used for the system cord plugged into the outlet. It might help with narrated scene as well :thinking:

I’ve found this image with the plug

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I made a final OCD pass on this. :innocent:

I added a power cord in the wall outlet, created the missing finger hold cutouts in the manual boxes, and lowered the manuals so they weren’t magically floating equidistant from all four sides of the boxes. :upside_down_face:

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Greatness awaits :star_struck:

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Amazing work, thanks so much for making it happen!

Just trying to install your bezel… is this one already on github?

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No, I am a bit behind on getting stuff in GitHub. The graphic is only half the battle, I also have to do overlay versions. (Which is really just running them through a template.)

I will get these last few up ASAP and post when I am done.

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A note to everyone!

Big changes are coming! :grin:

Very soon I will update all my presets. It is my plan to do two sets of presets to replace them, based on the new shader and RA releases.

I have already re-structured My HSM graphics source repo to make future updates easier on me. (Each system is in it’s own folder now so it is much easier to find needed assets.)

If anyone wants to archive the current versions, I will be committing my most recent graphics, along with presets compatible with the current set, tonight and tomorrow.

It will take me quite a few days to complete the work of creating new presets, so there is plenty of time. I will give 24 hours notice when I am ready to commit the new pesets to the repo.

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I wanted to sew up my unfinished projects before I dive into the presets.

The Neo Geo Pocket Color! :grin:

Turns out there are quite a few distinct differences between it and the NGP. Most notably, the translucent buttons.

At first I was planning to skip them, but the more I worked on this, the more I felt It deserved at least an attempt. (Translucency is really hard. :grimacing:)

In the end I think there is enough to fool the eye. (A lot of the time, creating these graphics is much like acting or writing and suspension of disbelief.)

Along the way, I made some improvements that I carried back to the NGP, so I am happy. :wink:

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When the new shader is released I will have two sets of presets. The first will take advantage of advanced features and the second will be fairly static, much like an overlay.

With the advanced set, one of the features that most of my new handheld presets will share, is the ability to scale the screen and have the console scale with it. They may also have independent backgrounds that the user can swap out manually if they desire.

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hey my friend good job! so if i understant your actual preset don’twork with the new retroarch?

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