I have gone ahead and created presets for my graphics. They are in a new “Presets” folder in my HSM Graphics repo.
The repo ReadMe contents…
HSM Reflection Shader Graphics Presets
These are graphic presets using mostly the GUEST-DrVENOM preset. (With the exceptions of GBA and PSP which use the LCD-GRID and the n64 which uses the GUEST-DrVENOM__N64)
Until the shader is final I am only doing presets for the “logo” versions of my graphics. I have changed a few default settings, such as, BGImage vignette is turned off, bezel noise is reduced to 10, and I have given most bezels a custom color.
These presets depend on the graphics being in the overlay directory and a bezel subdirectory keeping the repo folder structure. So… the complete path to the images is “\RetroArch\overlays\bezel\Logo”.
Copy the presets into your shader folder. (\RetroArch\shaders)
Load your content and then a preset. I recommend creating a core preset next. If you plan on doing any manual tweaking to the *.slangp you need to make some small change in the shader parameters before you create a core preset. I usually nudge the “[BEZEL & FRAME] Color Value/Brightness” just a bit because such a small change is insignificant.
If you are using a multiple system core, and using it for multiple systems, I recommend creating a content directory preset, and again, making a small parameter change first if you plan on editing the *.slangp.
I will try to keep these updated as the shader is updated.
I hope this makes it easier on some who have had a tough time getting up and running. I also recommend starting with a clean install of RetroArch and following HSMs instructions from the shader thread.