Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Hi Duimon, as always tons of thanks for your work, it’s unbeatable!.

I’m back to the Amstrad CPC 464 topic, a “preset” with the GT-65 monitor in monochrome like this would be great: https://www.youtube.com/watch?v=Q9IR2QZP1sI

And to touch perfection, a large screen GT-65 preset with rounded edges (instead of default square edges)

Thanks again for your work, it’s really amazing :slight_smile:

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So I’m a bit confused. Maybe I’m not understanding you.

I have a Monochrome GT-64 preset with my 464 set and a GT-65 with my 6128 set.

It uses shader features to force green monochrome.

I have no idea what you are asking for here. :grin: (Which edges?)

Hello Duimon, thanks for reply.

Being a CPC464 user, I had not noticed the 6128, it is fantastic!

I would love a monochrome CPC464 preset with the same GT-65 monitor, but with the same gray color as the GT-64 instead of light brown, that would be fantastic!

As for the rounded edges, I was meant a preset with a GT-65 monitor in full screen, something like this but with your magic touch (the image is a monitor paste, the aspect ratio would have to be adjusted to 4:3)

Something like that would be epic for Amstrad fans! :smiley:

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That could be accomplished quite easily by separating some assets and tweaking the bezel settings. (My PC-88 and PC-9801"Monitor" presets use that method.)

I won’t give an ETA but I will add it to my short list.

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Thank you very much for your consideration, keep it up!

Lots of thanks

Rai

Look what I just bought.

See the pretty gray of those keys?

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Ah, I used to have the Mac Plus and that disk drive! :rofl:

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As an added bonus… it will be easy now to get the perfect shot to use as source for the alternate graphic that shows the keyboard. :grin:

I already have a IIx, an LC III, a IIvx, a Mac Classic II, and a Quadra 610. (To list my 68K collection.)

This fills in one of the blank spaces. :grin:

man are these amazing!

Duimon & Friends, what is the respective parameter to disable the reflection/bezel? Thanks in advance!

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Hey guys!

Is there a setting to use integer scaling for consoles that weren’t true 4:3 resolution (SNES for example)? (I use the “Night TV3” presets for all consoles, maybe it is handled in platform specific presets?)

Are the presets for handhelds (like GBA) pixel perfect with integer scaling?

Keep up the amazing work!

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Do you want to disable both the bezel AND the reflection?

If just the reflection, it is the global reflection amount parameter.

If both (Which might look strange.) you can turn the bezel opacity to zero.

You can set the aspect ratio to PAR or the vertical axis to integer scale.

This will work for all the presets except the TV presets, since the alignment with the background is important.

None of the presets use integer scale. You can adjust the non-integer scale % until things look good though. (Fake integer scale.)

The biggest issue with integer scale is that the screen may get too small or to large on a 1080 monitor.

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That worked! Thanks again Duimon :smiley:

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@Duimon, could you add a Panasonic AG-500R to your tv graphic list.

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Well… that sure is an interesting TV. Lots of good source images for it too. (Along with the almost identical 500-E.)

It would be my pleasure.

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I played some of my first video games on one of those. Enchanted Scepters might have been the first.

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@p3st brought it up over on a Discord server and I thought it would be a good graphic.

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@Duimon are there any plans for a game boy light & a game boy pocket overlay?

I would like to copy your custom hsv overrides in these screenshots, if you please.

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Those originals didn’t use overrides… they were that red color. (Although my original designs were grey.) I went back into the source and changed them back to grey after the “colorize” parameter was added to the shader. (Before that you couldn’t add color to anything that wasn’t saturated.)

If you turn on “Colorize” for the appropriate layers, and increase gamma a bit, you should get close. (The default is “0” on the color wheel… which is red.)

You just need to play around a bit. :grin:

Edit: Looking at the date of the post, I don’t think I did presets that far back. I just released graphics and let the community set them up in the shader.

Even if I did presets, “Simple” presets weren’t yet introduced into Retroarch so an “override” wasn’t a thing. :wink: I didn’t give preset creation equal weight in my project until they were, and I didn’t create my version of @TheNamec’s boilerplate until after the shader and my project were both v1.0.0.

If you’d like to see what my pre-boilerplate presets were like, they are in my Duimon-Mega-Bezel-Legacy repo.

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