Being a CPC464 user, I had not noticed the 6128, it is fantastic!
I would love a monochrome CPC464 preset with the same GT-65 monitor, but with the same gray color as the GT-64 instead of light brown, that would be fantastic!
As for the rounded edges, I was meant a preset with a GT-65 monitor in full screen, something like this but with your magic touch (the image is a monitor paste, the aspect ratio would have to be adjusted to 4:3)
That could be accomplished quite easily by separating some assets and tweaking the bezel settings. (My PC-88 and PC-9801"Monitor" presets use that method.)
I won’t give an ETA but I will add it to my short list.
Is there a setting to use integer scaling for consoles that weren’t true 4:3 resolution (SNES for example)? (I use the “Night TV3” presets for all consoles, maybe it is handled in platform specific presets?)
Are the presets for handhelds (like GBA) pixel perfect with integer scaling?
Those originals didn’t use overrides… they were that red color. (Although my original designs were grey.) I went back into the source and changed them back to grey after the “colorize” parameter was added to the shader. (Before that you couldn’t add color to anything that wasn’t saturated.)
If you turn on “Colorize” for the appropriate layers, and increase gamma a bit, you should get close. (The default is “0” on the color wheel… which is red.)
You just need to play around a bit.
Edit: Looking at the date of the post, I don’t think I did presets that far back. I just released graphics and let the community set them up in the shader.
Even if I did presets, “Simple” presets weren’t yet introduced into Retroarch so an “override” wasn’t a thing. I didn’t give preset creation equal weight in my project until they were, and I didn’t create my version of @TheNamec’s boilerplate until after the shader and my project were both v1.0.0.
If you’d like to see what my pre-boilerplate presets were like, they are in my Duimon-Mega-Bezel-Legacy repo.