Technically, they are potato presets. But the graphics can be used as overlays as well.
I feel like I’m asking a stupid question, I’ve tried doing this for hours now.
Is it possible to change the shader currently being used in one of the presets? I’d like to swap to SMOOTH-ADV by HSM and keep the bezel/other settings currently being used but I’m not sure how to do this.
I believe I need to edit (for example) Genesis_Alt-[ADV]-[Guest]-[Custom-Bezel_001]-[Night].slangp and make a change in this file and I see the following:
// “ADV_06” matches the default “MBZ__1__ADV__GDV.slangp”. // Replace the “06” with any from the following list. // 01. SMOOTH-ADV__GDV
I can see 01 is the shader I want to switch to but which line do I change from 06 to 01?
I’ve found ADV_06.slangp (and the others) in Duimon-Mega-Bezel\zzz_global_params\Local_Shader is it something I need to do in this folder?
Thanks
> // Comment out the top reference line and uncomment the following reference line to locally define the base preset.
>
> //#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp"
The two forward slashes comment out the line. So add two before the very first reference and remove the two from the line I posted. Then edit it from 06 to 01.
Hooooly it WORKS. What a collaboration between you and HSM (and others involved). This looks SO good.
Thank you so much I didn’t even know we could tweak things further until I needed to reinstall RetroArch last night.
Everytime I look at this project I’m finding more and more impressive features!
Hey everyone, I’m looking for some technical advice on merging two specific shader setups in RetroArch.
Currently, I’m using Duimon’s Mega Bezel as my main preset collection. I love the reflection and overlay effects, but I’m trying to swap the core shader for ScaleFX AA , which is my preferred look for 2D titles.
Here is the breakdown of what I’m working with:
-
My Current Config:
:/shaders/mega_bezel_packs/duimon-mega-bezel/Presets/Advanced/FB-Neo/FB-Neo-[ADV]-[Guest].slangp -
The Shader I Want to Integrate:
:/shaders/shaders_slang/presets/scalefx-aa-fast.slangp
Essentially, I want the best of both worlds: keep the Mega Bezel frame and reflection system, but replace the internal Guest shader with ScaleFX. I haven’t been able to find a pre-made configuration that does this within the standard Mega Bezel pack.
I’m comfortable modifying files via Notepad++ , I just need to know the proper way to reference or “kitbash” these presets together so that the reflection system stays intact while the game engine uses ScaleFX. My goal is to apply this logic to my 3D setups as well once I understand the process.
Has anyone successfully done this or can point me toward which lines I need to edit to make this hybrid setup work?
Thanks in advance for the help!
You just need to go into the FB-Neo-[ADV]-[Guest].slangp and change the Local_Shader path at the top from
#reference "../../../zzz_global_params/Base_Shader/ADV.slangp"
//#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp"
to
//#reference "../../../zzz_global_params/Base_Shader/ADV.slangp"
#reference "../../../zzz_global_params/Local_Shader/ADV_01.slangp"
the change would allow the scalefx to be added through SMOOTH-ADV slangp.
no_scanlines = “1.000000” parameter needs to also be added somewhere to remove the scanlines.
Hi, I really like these shaders and have been using them for ages now. However I stream on twitch and I noticed it is less than ideal to use things like scanlines because who knows what size people are viewing the video at and I play at 4K which is downscaled to 1080p already as is, plus the bit-rate issues.
So I wanted to turn off stuff with finer details like that but keep the nice bezel and backgrounds. I did find “No-Scanline Mode (Guest Advanced Only)” and it works but it looks like if I enable that the image below is being filtered bilinear (blurry) which I don’t like, how can I get it sharp like nearest neighbor scaling?
Also for shaders that use a LCD-GRID how can I turn off the LCD grid? I might be blind but never found a parameter to switch it off unlike scanlines.
It seems the following layer params are using the wrong LED Layer order:
- Nintendo_3DS_Vertical.params
- Nintendo_3DS_Vertical_Alt.params
It needs to be at least #9 to be visible (ON) in the night presets.
Thanks. I’ll take a look.
where to download this one please link , and where to put them in retroarch thanks in advance
@Duimon do you know what setting to use for you ds book preset so that the controls are not tilted 90 degrees? FYI using a mouse so turn it 90 degrees does not work
My main system is all sorts of buggy right now. I’ll have to set this up on a different system to give it a try.
Where can I get this overlay? I would really like to use this. This is so cool.
NP my man take your time
It’s not an overlay yet. Once I get the preset uploaded, I may work on an overlay version.
Edit: Both the preset and the overlays are done, all that is left is to update. 
Okay, that’s awesome. Thanks!
Ignore my last comment if possible delete it, got it working

