Technically, they are potato presets. But the graphics can be used as overlays as well.
I feel like I’m asking a stupid question, I’ve tried doing this for hours now.
Is it possible to change the shader currently being used in one of the presets? I’d like to swap to SMOOTH-ADV by HSM and keep the bezel/other settings currently being used but I’m not sure how to do this.
I believe I need to edit (for example) Genesis_Alt-[ADV]-[Guest]-[Custom-Bezel_001]-[Night].slangp and make a change in this file and I see the following:
// “ADV_06” matches the default “MBZ__1__ADV__GDV.slangp”. // Replace the “06” with any from the following list. // 01. SMOOTH-ADV__GDV
I can see 01 is the shader I want to switch to but which line do I change from 06 to 01?
I’ve found ADV_06.slangp (and the others) in Duimon-Mega-Bezel\zzz_global_params\Local_Shader is it something I need to do in this folder?
Thanks
> // Comment out the top reference line and uncomment the following reference line to locally define the base preset.
>
> //#reference "../../../zzz_global_params/Local_Shader/ADV_06.slangp"
The two forward slashes comment out the line. So add two before the very first reference and remove the two from the line I posted. Then edit it from 06 to 01.
Hooooly it WORKS. What a collaboration between you and HSM (and others involved). This looks SO good.
Thank you so much I didn’t even know we could tweak things further until I needed to reinstall RetroArch last night.
Everytime I look at this project I’m finding more and more impressive features!