Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Thank you I’m more than happy to hear that :upside_down_face:

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It took a minute, but I managed to find a game that runs in Hercules Graphics mode. :grin:

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And the always beautiful CGA graphics mode. :wink:

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OK. I think this is just about done. Here we have the 5153 Color monitor, including an LED! :star_struck:

I did an OCD pass after adding the 5153 extra details… I tweaked the centering of the PC and Monitor so the screen area is within a pixel of the center, I darkened the color of the bezel portions of the monitor, tweaked some highlighting, fixed the canvas seams on the BASIC manual, tweaked the slot bevels on the power outlets, adjusted some gradients, and a few other things. :innocent:

Does anyone think there should be a cord plugged into the outlet? My lovely wife thinks I should plug in a nightlight for night mode.

BTW. I could have put any books on the shelf. I chose these in deference to @HyperspaceMadness and his ilk… without coders we wouldn’t have games. :wink:

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Fortran is the future :wink:

Although here’s where it shows up on a chart of popularity of languages:

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Looks great!

The bottom outlet could be used for the system cord plugged into the outlet. It might help with narrated scene as well :thinking:

I’ve found this image with the plug

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I made a final OCD pass on this. :innocent:

I added a power cord in the wall outlet, created the missing finger hold cutouts in the manual boxes, and lowered the manuals so they weren’t magically floating equidistant from all four sides of the boxes. :upside_down_face:

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Greatness awaits :star_struck:

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Amazing work, thanks so much for making it happen!

Just trying to install your bezel… is this one already on github?

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No, I am a bit behind on getting stuff in GitHub. The graphic is only half the battle, I also have to do overlay versions. (Which is really just running them through a template.)

I will get these last few up ASAP and post when I am done.

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A note to everyone!

Big changes are coming! :grin:

Very soon I will update all my presets. It is my plan to do two sets of presets to replace them, based on the new shader and RA releases.

I have already re-structured My HSM graphics source repo to make future updates easier on me. (Each system is in it’s own folder now so it is much easier to find needed assets.)

If anyone wants to archive the current versions, I will be committing my most recent graphics, along with presets compatible with the current set, tonight and tomorrow.

It will take me quite a few days to complete the work of creating new presets, so there is plenty of time. I will give 24 hours notice when I am ready to commit the new pesets to the repo.

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I wanted to sew up my unfinished projects before I dive into the presets.

The Neo Geo Pocket Color! :grin:

Turns out there are quite a few distinct differences between it and the NGP. Most notably, the translucent buttons.

At first I was planning to skip them, but the more I worked on this, the more I felt It deserved at least an attempt. (Translucency is really hard. :grimacing:)

In the end I think there is enough to fool the eye. (A lot of the time, creating these graphics is much like acting or writing and suspension of disbelief.)

Along the way, I made some improvements that I carried back to the NGP, so I am happy. :wink:

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When the new shader is released I will have two sets of presets. The first will take advantage of advanced features and the second will be fairly static, much like an overlay.

With the advanced set, one of the features that most of my new handheld presets will share, is the ability to scale the screen and have the console scale with it. They may also have independent backgrounds that the user can swap out manually if they desire.

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hey my friend good job! so if i understant your actual preset don’twork with the new retroarch?

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Yeah, I don’t think they work with the new version of RA.

Since the ‘hsm__MEGABEZEL__0__GUEST-DrVENOM’ is the most demanding shader from ‘HSM Reflection Shaders’ some 3d render based cores gets issue with it while ‘hsm__MEGABEZEL__3__SIMPLE__GUEST-DrVENOM’ works almost with every core. At least this was the test result from my end.

I’d say you can go with it for less demanding simple preset set. There is already overlay versions of your graphics which can be used as most static purpose :grin:

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My plan is to use the “Basic Border” preset for the simple one actually, although I have yet to put it into practice. It’s not compatibility that is my main concern, (@HyperspaceMadness can work that out in the long run.) it’s performance.

Yeah, they aren’t going anywhere, but I make them for Android and Pi devices mainly.

I’m hoping to develop the second set of presets as a replacement for the Hybrid graphics that is easier to set up, we’ll see. It’s going to be a lot of fun to figure out. The Simple preset RA feature will give @HyperspaceMadness and I a lot of freedom to make changes going forward.

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These presets will change significantly for the next version which should be released this weekend. There are a few different presets:

  • ADVANCED
    • Includes extra image layers which can be reordered and scaled
  • STANDARD
    • Standard Mega Bezel features
  • GLASS
    • Fills screen with glass like reflection image, same performance as STANDARD preset
  • BASIC-BORDER
    • Has only the Background Layer and no autogenerated bezel and no reflections, can be a replacement for standard retroarch overlay, can also do an effect like the backdrop in mame

I think the STANDARD presets should have less resource usage than the currently released one. I’ll be really interested to see what kind of performance people are getting once they start using it.

Yeah the Basic-Border (in the new version coming) takes about twice the processing power as guest-venom in the standard retroarch shaders, it also doesn’t have reflection ;).

Yeah I’m looking forward to this!

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Then it probably won’t replace the Hybrid set then. Maybe I’ll do three. As you say, I am looking forward to this.

BTW.

I have updated the Game Gear to use a 4x3 aspect. Normally the change could simply be made in the shader but the real Game Gear has a hole cut in the bezel that the screen shows through, (Actually just a region that isn’t painted.) so I had to edit the graphic.

It will be included when I commit to the repo. I think I am ready to start working on the final steps.

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Alrighty then. The Neo Geo AES, NGP, NGPC, the new IBM stuff, and the modified Game Gear are all in the repo, along with presets, overlays, and Hybrids. (Where it made sense.)

For those of you that like to archive for the sake of archiving, (Like me. :grin:) now is the time. I will not be doing any new graphics until after I update all the presets, and that won’t be complete until well after the new shader release. There is plenty of time. :upside_down_face:

Remember, there is nothing magical about my presets. If you can’t wait and want to use my graphics with the new RA then by all means create your own presets. :smile:

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