OK. I am about ready to add the PVM stuff to the repo.There is just a little bit of work left.
I will have example working presets for each of the PVMs in a “PVM_Advanced” folder. I have chosen two systems for the examples…
- The Famicom…
I chose it just because I think it is cool.
One of the decisions I have yet to make is whether to just use a near default bezel color. It may not be as authentic, but since I am only releasing examples I think maybe the less setup the user needs, the better. (It would also make the setup guide a bit shorter.)
- The Gamecube…
I chose the Gamecube because it illustrates my use of the Cabinet Glass Layer for the PVM LEDs. Thanks to @HyperspaceMadness inspired method of excluding the LED layer from the Night Lighting, we can layer the LED Layer under the Bezel Image Layer. (So scaling the screen reveals the obscured Gamecube LEDs as it should.)
I have also near completed the work on the stand-alone PVM Standard presets.
I am simulating cylindrical curvature using 2D settings. (For the PVM-20M.) Since these use the Standard presets, I wanted to keep system resource usage low.
I am planning on doing a series of console and manufacturer Decals. I am showing a SONY logo here. To look their best we are waiting on a shader update from @HyperspaceMadness. To avoid weirdness, I am probably going to eliminate manufacturer branding from the PVMs. (Both stand-alone and Advanced.)
The backgrounds and cabinet colors will be the same for the TM20 series.
So like I said. Almost done. (I just noticed something that needs fixing in the third PVM shot. )