Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

It is possible, and please don’t stress about the gap distance, it’s truly a non-issue. :roll_eyes:

Just play some games and have fun! :wink:

Presets are updated with the Standard NDS Vertical. (Graphic is in the “Logo” folder.)

@Syh (I am a little worried that there is no logo on this graphic. :innocent:)

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Here is a WIP of the NDS Vertical for the Advanced preset.

Default.

A little Brighter using HSV.

Some color change using HSV.

Some opacity on the Decal layer to use dark controls.

If you look close you’ll see I need to fix the LED. The HSV is changing the color. (Oops! :upside_down_face:)

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OK then. The LED is fixed and NDS Vertical for the Advanced preset is in the repo.

Just in case it wasn’t obvious, the background is separate, if anyone wants to swap it out. :grin:

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I just tried it now and it is wonderful, another great work Duimon, I have never been able to play arkanoid as well as now. :smiley: :smiley: :+1:

I leave a catch made right now

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I decide to do some more work on the LowRes NX for the Advanced preset. I thought it deserved a little HSV love, so I did some surgery to separate the required layers.

Using HSV parameters to approximate the Standard preset color…

Green…

Blue…

…and Red. This is actually the default color before HSV adjustments. (Inline with my HSV R&D)

I purposefully chose somewhat unsaturated colors for these shots.

I will also be bringing the same bit of love to the PICO-8 Advanced preset. :grin:

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What? Yes, maybe, I’m alive, lol.

Uhh looks fine from my lazy glance over, lol.

@Duimon

I’d like to report that it looks like the GameCube preset isn’t updated with the recent changes which brought a functionality to force decal to follow bezel frame when using non-integer scaling parameter.

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Thank you! It is fixed.

I was hoping that would give you a little poke in the side. :wink:

Your presence is missed my friend. I hope you are doing well.

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I’m… Alright. Just kinda mentally checked out atm.

Should be back to normal soon-ish.

I’ll be back to participate lol.

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I made a change to the NDS Vertical Advanced source and preset. (I separated the text, symbols, and background LEDs to a Cabinet Glass layer so it wouldn’t be affected by the Bezel Image HSV.)

This thing looks pretty cool all bright and silvery! :crazy_face:

Hint: Just a little bit of opacity on the Decal layer to make the controls a darker gray.


On related note, I would like to thank the community for the feedback that motivated me to create this graphic. I am very glad I took the time! :grin:

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Duimon with 3ds could you do the same? Or would it be more difficult because of the screen above which is bigger?

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I could indeed do the same for the 3DS. And I have plans to do so. :grin:

The Dual screen preset is something @HyperspaceMadness is still actively developing so the method of independent aspect ratios may change, but the current release does support it.

The two devices are fairly similar so I anticipate being able to reuse at least some of my source. It is at the top of my list. (Both Horizontal and Vertical layouts.)

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Great, I’m already looking forward to seeing what you surprise us with next time :grinning:

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Here’s a sneak peek inside Illustrator at the 3DS WIP. I chose the 3DS XL because I think it has a cleaner design.

There is obviously a lot of work left to be done. :grin:

Question for everyone…

The LEDs are hidden off screen to maximize game screen size. How does everyone feel about my moving them to the hinge? (Even though it wouldn’t look like the real thing.)

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The 3DS already has an LED on the hinge, it is to let you know that a friend has connected, if you put it in green it will look good the same so go ahead for me.

Looks great, great job as always.

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In that case we wouldn’t had a chance for the horizontal versions. So go ahead it’s all fine I’d say :wink:

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That thing is an LED? :astonished:

Apparently nobody ever takes a shot of the thing when a friend is connected. :grin:

All I need is one to make me happy. Thanks!

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You are exactly right. :innocent: I guess lately I’ve been taking less liberties and trying for more realism. I think I need to remind myself that these just need to be representative, although the handhelds usually provide more opportunity for the former.

Thanks for the feedback guys! :grin:

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Found a kind of crappy screenshot with all the LEDs…maybe it’ll be enough to justify your creative direction!

I found my way here from the HSM Mega Bezel thread and I’ve been updating my shaders over the last few days…really great stuff! @Duimon thank you for all the effort here, it’s very cool!

I was coming in here to ask about a vertical shader for the NDS but you’ve got that covered now. I also wanted to ask how I can get my Gameboy games looking like Pea Soup (OG Green) but it sounds like thats a fix over with @HyperspaceMadness. I’ll wait and see how that plays out.

I’m still a little confused on how to get the night mode going and also the 4K verticals don’t populate when I move the main Presents folder over to my RA folders. Any tips or posts I should be reading to figure these two out? I’m sure it’s relatively simple.

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For that you have to download a custom palette, if you search a bit in google you will find it, then in the Retroarch directory inside the System folder you create a folder called Palettes, you put your custom palette in that folder and rename it to Default.pal, then when you run the core (in my case the Gambatte) you go to options and choose the custom option in GB colorization.

This is how I get my pea green palette from the original game boy. :smiley: :+1:

I leave a capture of what I have achieved with the night mode, a custom palette and touching on the shader parameters, especially what is CRT Gamma, Brightness and green tone.

The capture looks a bit dark but live it looked very good and nothing dark.

For the night mode it is very easy, once you apply the desired preset you go to the shader parameters and look for the Night Lighting option, you raise it to 100 and you already have night mode . :+1: :grinning:

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