Duimon koko-aio Presets

Confirmed.

I’ll go through every core that I have a wildcard for and see if any are affected.

Thanks for the report! :grinning:

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Turns out PPSSPP is the only core affected. (Vectrex was spared because it always uses glcore.)

Any other preset that might have an issue was created recently so I am confident all is well.

While I was elbow deep I decided to add three new presets.

TV5

TV6

9519

9519 Night

None are perfect (Nor do they perfectly reflect my Mega Bezel versions.) but I think they look pretty good. (I had to do some quick Photoshop magic on the TV5 source, and some manual compositing on the 9519 Night graphic.)

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Here’s one more. :innocent: (The last from my Vintage TV pack.)

Panasonic TH20-B8

No fancy dual reflecting bezel, but very functional. :grin:

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You can click my name at the top of this post and message me. I’d prefer that to my private email. (At the start of the conversation at least.:grin:)

So how do you force the exact bezel color you want in koko-aio? hex codes for example.

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I use an early version of @hgoda90’s bezel color converter. (Now a preset editor.) I had created a python script that took a hex value input but abandoned it.

The current preset editor should work just fine.

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The latest koko-aio update is now merged into main RetroArch.

I’m excited for your upcoming update.

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That is good news. I have some work to finish, then some testing… it should happen fairly soon. :innocent:

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Wrong thread I think. :wink:

Oh lol

This is my own fault for trying to multitask. My time has been totally overtaken by schoolwork lately, and the one time I decide to post something on here… I done goofed.

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Hi everyone, I wanted to report this resizing problem. I use a POCO M4 Pro smartphone. Of course everything is updated to the latest available version and I have set the resizing aspect to “full”, I also use the Vulkan libraries. I attach some example images with the first one only with Kokoaio and the other two (where you can see the problem) with duimon-kokoaio:

https://imgur.com/gallery/UceJK7H

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What is it that you expect exactly? koko-aio doesn’t adapt to screen aspects like the Mega Bezel.

I have plans for a 21:9 pack but other aspects are probably off the table.

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Ok thanks, I had the chance to try your package only on smartphone and not on Computer, since on Smartphone I can only use koko-aio. So in this scenario it’s normal, I understand. Thanks for the answer.

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It seems LRS2 is finally out of Alpha: Screenshot_1

This requires some file renaming for the glcore flip params.

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Is the next update coming soon? just checking to see if I should manually fix the broken parameters from the older koko-aio versions, or wait.

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If you are talking about the auto flip wildcards… they all use the $CORE$ wildcard… which is broken ATM.

I fully plan on updating anyway but it has been so long that I will need to do a deep dive into koko-aio to at least add new base presets. (I will assume that the wildcard will be fixed at some point so leave that as is and add a new LRPS2 entry to the list.)

I have been waiting for my new glasses to arrive, which they have.

We’ll see what I can find time for in the very near future.

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So… I started digging into this and it turns out I left it in a very incomplete state. I think I had some questions that have since been answered. (About updates that were recent at the time.)

There are a lot of wildcard references that may not be required so I need to dig into my presets a bit to clean things up.

Rest assured that I am in elbow deep now and will stay there until I get this thing updated. :grin:

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Thank you for your hard work!

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So… I think I am stuck. :frowning_face:

I just tested the nightly and the $CORE$ wildcard bug is still there.

Changes koko made will let me eliminate flipped versions of my bezels (Since the shader handles the bezel color variations now.)

The problem is that I have no way of testing my wildcards to verify that the shader handles the bezel correctly. (Or if I need to add some parameters to handle it.)

The user can fix the flipping and save a new preset. It’s inconvenient but not out of the ordinary. (That’s the way things were before wildcards.) I just don’t want them to also have to tweak the bezel.

Going in and blindly removing seemingly unnecessary bezel graphics and parameters seems like a bad move at this point.

My only hope is that @HyperspaceMadness, or the dev who performed the wildcard “cleanup” can fix it sooner than later.

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@hunterk was bisecting that some day ago.

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