Dynamic Bezels

Hi guys,

I’ve manage to create dynamic bezels with Retroarch. It’s available via custom compiled Retroarch available with the front-end https://emulation.ninja/#whats-new (I’m the developer).

So far, I’ve created 3 working proof of concepts including:

  • Castlevania II (NES) - dynamic day/night cycle, inventory, experience display
  • Rygar (NES) - Inventory, experience, magic
  • Phantasy Star 1 (SMS) - Party stats, Auto mapper

Let me know what you think and what games would benefit most from dynamic bezels.

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