Exodus' CRT TV's Overlays Collection (With Day and Night support)

Exodus, here is my second version of tv overlay for 16:10, much better than first version

3 Likes

@exodus123456 You cool with me adding these to the GitHub border repo? (When I get a chance)

2 Likes

That would be nice, please add them when you have the time :smiley:

2 Likes

I’ve load up cfg, and it does not shown at all. I’ve also try some borders, that has been downloaded with “Online updater”, and they works. What i’m doing wrong?

I’m running GPD XD android handheld with 720p screen

will do, I am trying to figure out how the all the resolutions work and the size of the game viewport in different overlays.

I’m adding the Nosh ones before yours, Nynn77 and Aorins but I dwant to put some more info with them.

I just dont get whole size relationships. Basically what can and cant be used on different screen sizes. 1440, 1650,1080,720…

Never mind. Now it works, the problem was because i put overlays in /data/data/com.retroarch/overlays/borders/ when i’ve point RA to another directory on sd card it works like a charm :slight_smile:

1 Like

EDIT:

Great! @Thatman84 now we know this same overlays can be used for almost any 16:9 setup, since @moff use then in a 720p setup and @Tromzy used them in a 2560x1440 monitor.

It’s just a matter of editing the video preferences for position and size inside RA menu.

I will experiment with scale and video preferences and post here the results. Great overlays! :slight_smile:

1 Like

Great!

When scaling, remember to leave some of the screen past the borders in order allow the overlay’s border shadow to look natural, please check the images in the first post.

Thank you :slight_smile:

Yes, and those are my personal settings for 2560x1440 :

custom_viewport_width = “1792” custom_viewport_height = “1435” custom_viewport_x = “382” custom_viewport_y = “-20”

1792x1435 is not 4 : 3 aspect ratio according to online aspect ratio calculator, yet strangely it fits perfectly the screen (if someone has an explanation, I would be happy to know ! :slight_smile: ).

1 Like

Yeah in all honesty they all look really good and it’s no biggie to set the custom viewport.

The quote above is what I was finding a way to preempt because people may notice differences in their aspect ration and also I see plenty of posts around the emu community with people being very “anal” about that stuff. Be cool to understand it some day and have some set templates for border creation.

Btw love the new tv border it’s real clean

Updated with a Toshiba FLAT CRT TV :slight_smile:

1 Like

@Jubinko recently posted a glass effect on his 16:10 overlays here and also released a 1080p Glass template here

Would you mind maybe adding this effect to your own Overlays as an alternative version of the already existing ones?

The only thing that irritates me using these fantastic bezels is the fact that the mouse cursor appears when the overlay is loaded.

This is apparently not a bug, according to a Retroarch github entry, as overlays are actually for input used in conjuction with an overlay.

So, there really should be a menu option to load these TV borders seperate from Onscreen Display > Onscreen Overlay such as Onscreen Display > Bezel or something like that, where the mouse cursor is hidden from view.

This should be as easy to solve as moving the cursor far to the right of the screen so it disappears, no?

Not if you are using Retroarch simply with a TV and game controller.

Thanks! this kind of realistic tv overlays are my favorites, and I would like to share a pack with some old TV pictures (with very High resolution). Maybe some of them could be used for other quality overlays. :slight_smile:

Complete pack: (Edit to add extra images and alternative host) OLD TV IMAGES (Mega) OLD TV IMAGES (Mediafire)

Some of the images:

8 Likes

Nice find @Seymour !

I don’t know how you guys do it but I always get black vertical borders when I set real 4:3 ratio aspect. It never fits the screen correctly.

Each overlay requires its own custom aspect ratio in order to be displayed properly; look at the top post to see the recommended values for the X & Y positions for the center of the screen and the ratio height & width. You’ll need to set these settings manually.