2017-Sept-16: Current updates since last post for FCEUmm.
- Zapper support for touchscreen devices
- Updates for xbox 360 support
- Enabled 3/4-player support for supported games (Bomberman II etc)
- Added Zapper support using mouse or other pointer-type device.
- Fix to Mike Tyson’s Punchout (PC10) crashing after 1st finishing round.
- Fix some VS Unisystem games having no input controls (e.g. VS. Gradius, Sky Kid etc)
- Updates to VS Unisystem palettes
- Allow loading palette from file (rename compatible palette of choice and place in < system >/nes.pal)
- Revamped overscan core option, split this into separate Horizontal and vertical overscans. now, no more side clipping.
- Added Firebrandx Smooth palette
- Added vblank and post render scanline overclocking methods
- Added support for UWP
- Added Support for IOS-arm64
- Major update for full compatibility with retroarchievement
- Some fixes to existing mappers.
- Major mapper updates to support most roms from NoIntro and Goodnes romsets. ROMS still needs to to have HEADER though to run.
- Added autopatching with .IPS or BPS
- Added firebranx palettes
- Added core option to change default region and add support for Dendy
- Fix sound issue when overclocking is enabled
- Added on-screen message when inserting/ejecting and switching disks in FDS
2017 - Feb 1:
Hi. im in the process of updating and adding core options features for fceumm. currently i already have implemented(subject for discussion) the following features in the core
-add mapper 190 (Support newly dumped Magic Kid Goo game) - merged - add OSD message when doing FDS disk functions - display message when disk is ejected, switch side A or B or another disk in set, and re-inserting disk - ( PR merged) - overscan revamp - implement separate horizontal and vertical scanning, so we can get near perfect(i said near as people have different view on aspect ratio) 8:7 PAR on 256x224 resolution ( PR submitted and subjected for discussion and code optimization) -possible additions would be region selector, dendy mode, and others
-more importantly, to enable soft-patching (and this is mostly i need help about)-partial support for soft-patching is possible-its working and does not seem to have gameplay related issues- but the actual code has to be re-written to allow only reading from memory and avoid all calls to fopen(). im no game developer, or a programmer or such. i do stuff by comparing, tracing, trial and error. i do not have the experience yet in writing codes and i think this process involves moving pointers around(i think moving retro_game_info* into FCEUI*?)and some malloc/free routines. i believe that the layout (its already in C) is ready for this change. -if anyone is familiar with libretro implementations, could point me to the right direction and even rewrite code as needed would be of great help.
-There are some reasons i want this core to have such options wherein another emulator(either standalone or libretro core) has better implemented options, and some are listed below:
- i wan to run nes/fds from retroarch
- this core has better support for retroarchievements
- most important to me - if partial support for soft-patching is ENABLED, the core does not crash even when using on mapper 23 and other games (wai wai world, getsu fuuma and other japan cartridge hacks/translations). softpatching for FDS is also possible.
Any help is appreciated. (please minimize discussion to features and not actual emulation accuracy -related stuff-Thanks
-ill post an unofficial fceumm core(x64 only)later with all the proposed changes builtin for those who wants to test. -visit offcial fceumm_libretro-git other updates-https://github.com/libretro/libretro-fceumm