Gamma corrected in non-crt shaders

I tested them here. They look like the half v-sigma I posted earlier, though even more pixelized vertically.

linear-plain for comparisons:

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The catmull rom shot in the 1st post, looks pretty close how a crt would filter graphics. An average/low end one with low TVL, because high end CRTs would be sharper, more like a quilez. Catmull rom is almost identical to Lanczos (crt-geom) so that’s a pretty good option. I found quilez with adjustable option between bilinear to be neat too, like seen in zfast-crt

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