With Mega Drive/Genesis games it’s almost a given that you should use composite in some form. With so much use of dithering in that console there’s no other way IMO.
The problem is that the own core’s composite option will make any transparency effect caused by the blending to flicker. You can see that issue in Sonic 1’s “transparent” waterfalls. The other option is to disable it and use a composite shader, however this isn’t something i want to do since i only use crt_geom for all old consoles for the curvature effect.
Is the composite core option fixable?