Getting rid of obsolete overlays

Is there any reason to use the scanline overlays instead of just using the “scanline-fract” shader? I’m thinking it might be better to get rid of these overlays since they’re harder to use.

Many platforms we support don’t have shader pipelines at all, so scanline overlays are the only option.

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Ah, that makes sense :slight_smile:

In that case, this may be of use to somebody- some thicker scanlines at 5x scale.

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