Hi all. I’ve added instructions on how to package your own Goosestation v0.2:
https://codeberg.org/hueponik/goosestation-builder/src/tag/v0.2
- Added macOS build support
- Added Nintendo Switch build support (.nro). Native Deko3D driver for retroarch included!
- Fixed Vulkan on Windows (static lib linking)
- Updated upstream base to 54feef27d
There’s more to it, but I’m bad with changelogs.
No videoguides still, sorry. No dolphin style reports either.
Install docker, get the source (git or download from codeberg)
On windows - run:
docker build -f Dockerfile.windows -t goosestation-builder-windows . docker run --rm -v “$PWD/dist:/work/dist:Z” goosestation-builder-windows windows
On linux:
docker build -f Dockerfile.linux -t goosestation-builder-linux . docker run --rm -v “$PWD/dist:/work/dist:Z” goosestation-builder-linux linux
Or, if you’re using the best distros:
https://codeberg.org/hueponik/goosestation-overlay
https://aur.archlinux.org/packages/goosestation-libretro
On mac:
make macos
And look for core files in dist folder.
Android users can build right on their phones with termux. Run these commands:
termux-setup-storage pkg install -y git git clone https://codeberg.org/hueponik/goosestation-builder.git cd goosestation-builder git checkout v0.2 ./build-in-android.sh
The core will be in your Download folder
Okay, hopefully I didn’t break anything. Let me know how it goes on your machine. Have fun!
Let’s also all pray for this post not be closed “for good people” 















