GTU composite setting?

Why not use S-Video then?

It’s like a middle ground. It doesn’t blend the dithering completely but it does so enough to somewhat come close to giving the extra colors and transparencies. And it does look sharp enough.

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I’ve read that take from reddit before, it’s one of the best explanations I’ve seen. Dithering was also often used in arcade games which always use an RGB display where everything is ultra visible.

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Try playing SIlent Hill with unblended dithering and then see how lousy the image is.

@1001010

Without the dithering you get color banding… so again, pick your poison.

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Missed the point. I intend to play it in original 16 bit color depth. The dithering is absolutely distracting. You need to blur the image to obtain a decent look.

16 bit color with blended dithering results in pretty horrible color banding. I prefer to just have the dithering… there’s no perfect solution. Not sure I understand your point.

Anyway, PSX is also a system that supports RGB output without any modification.

Perfect solution is to blur the image so the dithering gets blended, just like the low quality connections like RF and Composite does. Gtuv50 is able to do it.

but then you get color banding.

lol.

It’s a matter of preference which is worse (banding or unblended dithering).