[Guide] Play Neo Geo CD games using FBNeo

I’m on Android. Anyway to execute the command?

Not an easy way unfortunately:

Is it possible that neo Geo CD loading on retroarch FBA core on Android is broken?

2 tips that might help people having issues with subsystems :

  • make sure your RA is up to date, loading subsystems wasn’t working properly through the UI until recently
  • @anon24419061 mentioned on discord that loading subsystems might choke if content_directory is not properly set in retroarch.cfg.

Hey guys,

I am struggling to get Neo GEO CD games to work in Retroarch. I’ve followed this tutorial to the “T” on two different machines and simply cannot get the GUI interface to load the Neo GEO bios. If I run it from the command line it will run fine and it even displays the number of track files for the games, but when I click “start” it says wait a moment and never does anything. I’ve confirmed my bios set is correct, along with the games in the proper format. Is there any other recommendations to try?

following this guide to the “T” should make the game playable. only reasons that this wouldn’t is that:

1- you are using an older fbalpha core… 2-you are using an older retroarch version for the system you are playing 3-incompatible cd image format, probably something wrong with cue sheet, or paths 4-in some reasons, subsystem just dont work correctly in the platform you are using in on.

no logs and no details of system wont give a faster diagnosis

As i already said, make sure your RA is up-to-date (latest nightly), several gui subsystem issues were solved a weeks ago.

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You were spot-on, it was the subsystem issue and a new nightly update fixed it. I can’t get it to load through the rgui no matter what I try, but from a command prompt it works just fine.

Ty again.

Ok. Finally got neo geo cd working on Android after days of fiddling. What I did was put neogeo.zip, neocd.zip and neocdz.zip in the system folder. Then I downloaded the mame core (not numbered and fully up to date). Then I made a folder in the system folder called mame, then a folder inside of that called hash, with files neogeo.xml and neocd.xml in it. Then I download my chd file, I made folder called neocdz folder anywhere. Put all 3 bios in that folder also. Then make a folder in neocdz with the proper chd software name. My game is neo driftout so my folder is called neodrift. I put my properly named .chd file in there.

neo driftout (1996)(visco)(jp)[!].chd

Last thing I did was make a empty properly named .zip file called neodrift.zip and put it in my neocdz folder. Launch neodrift.zip with mame core and your good to go. Everything works including music.

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I did all tutorials’s steps but It does not work. Load the bios screen with neogeo cd logo, show track selection menu but is not launching the game. I have tried cue+iso , cue + bin, cue +img … Any thoughts?

My method above I also tested on windows and it worked perfectly too. You can convert your cue/bin/wavs to chd with chdman.

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You just switched to using MAME instead of using FBA though, unless I’m misreading your previous post. Had me intrigued for a second there when you were mentioning chd.

Yeah I couldn’t get FBA to work for me, I did try, but I kept getting different errors with FBA over and over. MAME was simply enough and I got it to load everything I’ve thrown at it so far.

good for you, but this is an FBAlpha thread though…

i don’t know hard you tried but i get my neogeocd working so far ( i dont have much, only exclusives, uhm… iron clad…)

Might as well mention it : an issue in fbalpha neocd implementation was fixed today (https://github.com/barry65536/FBAlpha/issues/12), it was preventing some sfx from working.

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Might as well warn you : fbalpha ngcd support is undergoing a massive rewrite upstream :

  • cue/iso/wav format will be dropped (maybe it’ll come back later, maybe not)
  • ccd/sub/img (trurip) and cue/bin (redump) will be supported instead.
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for verified dumps, i think cue/bin suport is way to go. dont think there are still clonecd images floating around, (imho)

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Certainly makes things a lot easier to have bin/cue instead of a folder with a bunch of mp3 and etc in it. I take it no word on CHD as of yet though?

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Neither upstream nor me are interested in this stuff. I would recommend rising a bounty if you want this stuff implemented in fbalpha.

The new code was commited today :

  • TRURIP ccd/sub/img images work
  • Redump bin/cue images don’t work (under investigation)
  • TOSEC bin/cue images i don’t know
  • old cue/iso/wav format doesn’t work anymore
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