Handheld Overlays

I would really love if @HyperspaceMadness to port this shader to the Mega Bezel. It would be fantastic to be able to combine the ambient lights with the on-screen filter.

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It is in the Todo list. (\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ShaderTodo.txt)

HSM has a lot cooking in the Mega Bezel kitchen.

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I changed a few of the settings and would mainly just suggest to make the height of the bezel a little shorter.

screen_offset_x = "-2.000000"
border_texture_scale = "1.950000"

You could, of course, make the changes in the image itself, if you want.

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Yes, I didn’t think it could be done directly in the original preset. I tested it and the adjustment works!

This helps to better frame game content on screen.

Also, maybe these overlays wouldn’t look good in the arcade format you’ve been making?

Like this:

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Is this a typo, where you meant would and not woudn’t? If so, than I would prefer to do all the handheld arcades in the same style of the border, with all possible variations.

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Yes, maybe a typo. I actually suggested you use your creativity.

In any case, I made the changes from screenshot above and uploaded both versions to the repo.

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Well, It looks like Nintendo won’t be using a dot matrix shader or bezel for their Gameboy games on Switch? Maybe the option isn’t shown in this trailer?

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Nintendo cannot use anything that is not theirs, as no one can touch their IPs. Should we sue them?

I stand corrected. According to those who have tried Gameboy games on the Switch, yes there is an option that produces that classic Dot Matrix look.

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Could someone make an overlay for the ds themed with super princess peach please? :smile:

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While not perfect, you can get something similar adjusting the color parameters in my Mega Bezel presets.

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Ty Duimon seems fine but I’m too bad for these things. Will be patient in case someone makes one.

Oh btw I have a question. I’m seing switch, and wiiu overlays in this thread. So is it possible to use yuzu and cemu on R.A. or am I missing something with still not supported systems?

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It is possible to use them with the new windowcast core.

https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464

So far I have only used shaders and shader borders, but I don’t see any reason overlays wouldn’t work.

It is a bit tricky to set up though.

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Oh my gore!!! Will take a look at that. It would be great if I can use those cores with ra.

Oh something else the user ci2own and his post where he leaves this:

The link is dead unfortunatelly. Did someone downloaded it and could share it please? I DM’ed him just in case too.

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Sir could you PLEASE re upload that pack? Please the link is dead!

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Check out the LaunchBox link, it has versions 2.0.0 and 2.1.0 by ci2own

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:heart_eyes: :green_heart: :smiling_face_with_three_hearts:ty!! just downloading 2.1.0 as I assume it contains everything from 2.0.0 too.

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2.1.0 does contain 2.0.0

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I checked out the new McDonalds game Grimace’s Birthday for Game Boy and Game Boy Color using @Tatsuya79 amazing preset Game Boy bezels. You can learn more about his preset bezels here - https://bit.ly/3g80wYP

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Here I made some PlayStation Vita Overlays for Retroarch with and without the Mega Bezel Reflection Shader @HyperspaceMadness

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