If this post is not in the correct forum, just move it sorry in advance.
I just discovered your library of GLSL CTR shaders. Very nice indeed.
I am looking to apply a shader to a texture in a 3D flightsim (license: GPL). The texture will be animated to simulate a CRT screen inside the cockpit of an older aircraft. I was wondering if any of your shaders would be fast enough for that.
I was also wondering if that is possible, if I could get a hint to which shader might be best for me. Features such these I look for:
- Rounded corners
- Rounded sides
- RGB pixels visible if I zoom in on them (ideally, not super important).
- Degauss simulation (not so important)
- Turn on and off simulation (not overly important)
- Ideally single pass (so no post processing if possible)
I am no expert in CRT so don’t really know what more I could want.
So can any of your shaders do that (and not be too slow)?