Duimon’s Game Boy Advance
Synopsis
– In 2001, Nintendo delivered the next generation of portable entertainment into the hands of eager gamers. The Game Boy Advance gives you console-quality gaming in your pocket - and its bright, colourful and finger-intuitive design is still a classic.
- CPU: 32-Bit ARM with embedded memory
- Memory: 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
- Screen: 2.9" TFT reflective screen, 240x160 resolution, 40.8mm x 61.2mm screen size, 32,768 possible colours, 511 simultaneous colours in character mode, 32,768 simultaneous colours in bitmap mode
nintendo.com, 2024
Graphic Topic Timeline
Game Boy Advance: 4879
Preset Example
Recommended:
- Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
- Choose Duimon Graphic preset as reference and add desired settings to .slangp file
- Save and place preset into Nintendo – Game Boy Advance folder
- Name preset file “color”.slangp; Orange.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_GBA/GBA-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "49.000000"
HSM_SCREEN_POSITION_Y = "42.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "21.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "200.000000"
HSM_DEVICE_GAMMA = "1.500000"
Preset Settings
.--------.
| Arctic |
'--------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "60.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "182.000000"
HSM_DEVICE_GAMMA = "1.500000"
.-------.
| Black |
'-------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "213.000000"
HSM_DEVICE_SATURATION = "4.000000"
HSM_DEVICE_BRIGHTNESS = "4.000000"
.------.
| Gold |
'------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "35.000000"
HSM_DEVICE_SATURATION = "80.000000"
HSM_DEVICE_BRIGHTNESS = "134.000000"
HSM_DEVICE_GAMMA = "1.250000"
.--------.
| Orange |
'--------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "21.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "200.000000"
HSM_DEVICE_GAMMA = "1.500000"
.----------.
| Platinum |
'----------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "33.000000"
HSM_DEVICE_SATURATION = "7.000000"
HSM_DEVICE_BRIGHTNESS = "124.000000"
.--------------.
| Tingle Tuner |
'--------------'
[Non-Integer Scale]
HSM_NON_INTEGER_SCALE = "49.000000"
[Position Offset]
HSM_SCREEN_POSITION_Y = "42.000000"
[Device]
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "115.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "50.000000"
HSM_DEVICE_GAMMA = "1.500000"
[Decal]
HSM_DECAL_COLORIZE_ON = "1.000000"
HSM_DECAL_HUE = "50.000000"
HSM_DECAL_SATURATION = "200.000000"
HSM_DECAL_BRIGHTNESS = "125.000000"
[Top]
HSM_TOP_COLORIZE_ON = "1.000000"
HSM_TOP_HUE = "50.000000"
HSM_TOP_SATURATION = "200.000000"
HSM_TOP_BRIGHTNESS = "125.000000"