Hgoda90 - Duimon Custom Colors

The available preset pack is some custom colors for Duimon’s Mega Bezel Graphics. They are essentially to get more color variations for users and help keep Duimon from going down the rabbit hole. Color settings are available for those who would like to just adjust a few of Duimon’s Graphics.

Download: https://mega.nz/folder/A2glRbqL#gUqpCxLcEw-jZYoTEkr5ig

To Use:

  1. Download Duimon Mega Bezel Graphics and Presets pack
  2. Download Duimon Custom Colors Pack
  3. Place Duimon-Mega-Bezel and Duimon-Custom-Colors inside Retroarch/shaders/Mega_Bezel_Packs

Examples

Post Jump

Apple Macintosh
Arcade
Arcadia 2001
Atari Jaguar
Atari XEGS
Bally Astrocade
Coleco Adam
Enterprise 128
Fairchild Channel F
FB-Neo
Game Boy DMG-01
Game Boy Advance
Game Boy Advance SP
Game Boy Color
Game Park GP32
JAKKS Plug n Play
LowRes NX
Mattel Intellivision
Nintendo 3DS
Nintendo DS
Nintendo Entertainment System
Nintendo PlayStation Prototype
Nintendo Wii
Panasonic 3DO
PC Engine / TurboGrafx-16
PICO-8
Pocket Dream Console
ScummVM
Sega Mega Drive / Genesis
Sega 32X
Sega CD
Sega CD + 32X
Sega Dreamcast
Sega Dreamcast VMU
Sega Saturn Model 1
Sega Saturn Model 2
Sinclair ZX81
Sony PlayStation
Sony PlayStation 2
Super Famicom
Super Nintendo PAL
Super Nintendo NTSC
TIC-80
Uzebox
VTech Socrates

1 Like

Duimon’s Apple Macintosh

Specs

 – The Apple Macintosh (128k) features an 8 MHz 68000 processor, 128k of RAM, and a 400k disk drive in a beige all-in-one case with a 9" monochrome display.

 – The Apple Macintosh Plus features an 8 MHz 68000 processor, 1 MB of RAM, and an 800k disk drive in a beige or platinum all-in-one case with a 9" monochrome display.

 – The Apple Macintosh IIx features a 16 MHz 68030 processor, a 68882 FPU, 1 MB or 4 MB of RAM, a 40 MB or an 80 MB hard drive, and the option of an Apple Macintosh II video card in an easy-to-expand desktop case.

 – The Apple Macintosh LC III features a 25 MHz 68030 processor, 4 MB of RAM, and an 80 MB hard drive in a compact, easy-to-upgrade “pizza box” case.

Everymac.com, 2024

Graphic Topic Timeline

Macintosh 128k: 2849
Macintosh Plus: 2879
Macintosh IIx: 2912
Macintosh LC III: 2918


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Apple – variation folder
  4. Name preset file “color”.slangp; Apple – Macintosh IIx/Gray_Alt.slangp
#reference "../../../../Duimon-Mega-Bezel/Presets/Standard/Apple_Macintosh_IIx/mac_IIx_Alt-[STD]-[Guest].slangp"
  HSM_BZL_COLOR_HUE = "0.000000"
  HSM_BZL_COLOR_SATURATION = "0.000000"
  HSM_BZL_COLOR_VALUE = "100.000000"
  HSM_DEVICE_HUE = "0.000000"
  HSM_DEVICE_SATURATION = "0.000000"
  HSM_DEVICE_BRIGHTNESS = "100.000000"
  HSM_DECAL_HUE = "0.000000"
  HSM_DECAL_SATURATION = "0.000000"
  HSM_DECAL_BRIGHTNESS = "100.000000"
  HSM_CAB_GLASS_HUE = "0.000000"
  HSM_CAB_GLASS_SATURATION = "0.000000"
  HSM_CAB_GLASS_BRIGHTNESS = "100.000000"

Preset Settings

.-----------------------.
| Macintosh 128k & Plus |
'-----------------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"


.---------------.
| Macintosh IIx |
'---------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "100.000000"


.------------------.
| Macintosh LC III |
'------------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

Gallery

1 Like

Duimon’s Arcade

Specs

 – Display Output: Raster or vector graphics displayed on a monitor.
 – Audio Output: Sound effects and music produced from a sound chip.
 – Printed Circuit Boards (PCB): The actual hardware where the game runs.
 – Power Supply: Provides power to the system boards and lighting.
 – Marquee: A sign above the monitor displaying the game’s title.
 – Bezel: The border around the monitor, often containing instructions or artwork.
 – Control Panel: Surface with arranged controls for gameplay.
 – Coin Slots and Returns: Allow for money or token exchange.

Copilot AI, 2024

Graphic Topic Timeline

Arcade: 1352


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Arcade folder
  4. Name preset file “color”_“style”.slangp; Green_Cabinet.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Arcade/Arcade-[STD]-[Guest][CABINET].slangp"
HSM_BZL_COLOR_HUE = "239.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
HSM_BG_HUE = "239.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
HSM_DECAL_HUE = "239.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "239.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "8.800000"

    [Background]
      HSM_BG_HUE = "239.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "239.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "115.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "8.800000"

    [Background]
      HSM_BG_HUE = "115.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "115.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "25.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "8.800000"

    [Background]
      HSM_BG_HUE = "8.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "8.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.------.
| Pink |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "325.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "8.800000"

    [Background]
      HSM_BG_HUE = "344.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "344.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "288.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "8.800000"

    [Background]
      HSM_BG_HUE = "271.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "271.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.-------.
| White |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "10.800000"

    [Background]
      HSM_BG_HUE = "0.000000"
      HSM_BG_SATURATION = "0.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "60.000000"
      HSM_BZL_COLOR_SATURATION = "95.000000"
      HSM_BZL_COLOR_VALUE = "10.800000"

    [Background]
      HSM_BG_HUE = "60.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "60.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

Blue Gallery

Green Gallery

Orange Gallery

Pink Gallery

Purple Gallery

White Gallery

Yellow Gallery

Duimon’s Arcadia 2001

Specs

 – The Arcadia 2001 is an 8-bit console made by Emerson Radio Corp. that took the model of licensing the console to various manufacturers, ending up with over 30 Arcadia clones. Its graphical power is comparable to that of the Intellivision and Odyssey 2.

  • Processor: Signetics 2650 CPU @ 3.58 MHz
  • RAM: 512 bytes
  • ROM: None
  • Graphics: Signetics 2637 UVI
  • Sound: Single Channel “Beeper” + Single Channel “Noise”

giantbomb.com, 2024

Graphic Topic Timeline

Arcadia 2001: 3694


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Emerson – Arcadia 2001 folder
  4. Name preset file “color”-[“style”].slangp; Gold-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Emerson_Arcadia_2001/Arcadia-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "46.000000"
HSM_BZL_COLOR_SATURATION = "23.000000"
HSM_BZL_COLOR_VALUE = "65.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gold |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "46.000000"
      HSM_BZL_COLOR_SATURATION = "23.000000"
      HSM_BZL_COLOR_VALUE = "65.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "0.000000"
      HSM_DEVICE_HUE = "357.000000"
      HSM_DEVICE_SATURATION = "23.000000"
      HSM_DEVICE_BRIGHTNESS = "65.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "0.000000"
      HSM_DECAL_HUE = "357.000000"
      HSM_DECAL_SATURATION = "23.000000"
      HSM_DECAL_BRIGHTNESS = "65.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Gold Gallery

Duimon’s Atari Jaguar

Specs

   Processors
     Tom: Graphics Processor (32-bit RISC @ 26 MHz)
     Object (64-bit RISC @ 26 Mhz)
     Blitter (64-bit RISC @ 26 Mhz)
     Jerry: Digital Signal Processor (32-bit @ 26 MHz)
     Motorola 68000 (16-bit @ 13 MHz)

   Sound
     16-bit stereo

   Resolution
     Variable (Typical was 320x240, but it can go up to 800 pixels per scanline.)

   Colors
     16 million

   Memory
     2 megabytes (16 megabit), cartridges up to 6 megabytes

  Special Features
     Hardware scrolling & rotation
     texture mapping, transparency
     Gourard shading
     morphing
     10,000+ polys per second

ataritimes.com, 2024

Graphic Topic Timeline

Atari Jaguar: 823


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Atari – Atari Jaguar folder
  4. Name preset file “color”-[“style”].slangp; Yellow-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Atari_Jaguar/Jaguar-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "352.000000"
HSM_DEVICE_SATURATION = "145.000000"
HSM_DEVICE_BRIGHTNESS = "54.000000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "43.000000"
      HSM_BZL_COLOR_SATURATION = "92.000000"
      HSM_BZL_COLOR_VALUE = "75.400000"

    [Device]
      HSM_DEVICE_HUE = "354.000000"
      HSM_DEVICE_SATURATION = "92.000000"
      HSM_DEVICE_BRIGHTNESS = "85.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "354.000000"
      HSM_DECAL_SATURATION = "92.000000"
      HSM_DECAL_BRIGHTNESS = "85.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Top]
      HSM_TOP_HUE = "45.000000"
      HSM_TOP_SATURATION = "100.000000"
      HSM_TOP_BRIGHTNESS = "3.000000"

Preset Settings Key

[Bezel]: Bezel and Top (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Yellow Gallery

Duimon’s Atari XEGS

Specs

  – The Atari XEGS, fully titled the Atari XE Video Game System , is a video game console released by the Atari Corporation in 1987. The XEGS had backwards-compatibility with any of the Atari 8-bit Family systems released until 1987. The system was also notable in that, while equipped with peripherals, could function like a standard home computer.

  • CPU: 6502C @ 1.78 MHz
  • Memory: 64K
  • Graphics: GTIA and ANTIC custom chips, 384x240 resolution, 256 colors
  • Sound: POKEY custom chip, 4 voices
  • Plus two joystick ports, optional keyboard, disk drive and light gun.

lastlevel.fandom.com, 2024
steemit.com, 2024

Graphic Topic Timeline

Atari XEGS: 1625


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Atari – Atari XEGS folder
  4. Name preset file “color”-[“style”].slangp; Option-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Atari_XEGS/Atari_XEGS-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "7.000000"
HSM_BZL_COLOR_SATURATION = "27.000000"
HSM_BZL_COLOR_VALUE = "76.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Option |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "7.000000"
      HSM_BZL_COLOR_SATURATION = "27.000000"
      HSM_BZL_COLOR_VALUE = "76.000000"

    [Device]
      HSM_DEVICE_HUE = "318.000000"
      HSM_DEVICE_SATURATION = "27.000000"
      HSM_DEVICE_BRIGHTNESS = "86.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "318.000000"
      HSM_DECAL_SATURATION = "27.000000"
      HSM_DECAL_BRIGHTNESS = "86.000000"
      HSM_DECAL_GAMMA = "0.450000"

.-------.
| Power |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "139.000000"
      HSM_BZL_COLOR_SATURATION = "15.000000"
      HSM_BZL_COLOR_VALUE = "79.000000"

    [Device]
      HSM_DEVICE_HUE = "90.000000"
      HSM_DEVICE_SATURATION = "15.000000"
      HSM_DEVICE_BRIGHTNESS = "89.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "90.000000"
      HSM_DECAL_SATURATION = "15.000000"
      HSM_DECAL_BRIGHTNESS = "89.000000"
      HSM_DECAL_GAMMA = "0.450000"

.-------.
| Reset |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "287.000000"
      HSM_BZL_COLOR_SATURATION = "18.000000"
      HSM_BZL_COLOR_VALUE = "77.000000"

    [Device]
      HSM_DEVICE_HUE = "238.000000"
      HSM_DEVICE_SATURATION = "18.000000"
      HSM_DEVICE_BRIGHTNESS = "87.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "238.000000"
      HSM_DECAL_SATURATION = "18.000000"
      HSM_DECAL_BRIGHTNESS = "87.000000"
      HSM_DECAL_GAMMA = "0.450000"

.--------.
| System |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "48.000000"
      HSM_BZL_COLOR_SATURATION = "7.000000"
      HSM_BZL_COLOR_VALUE = "56.000000"

    [Device]
      HSM_DEVICE_HUE = "359.000000"
      HSM_DEVICE_SATURATION = "7.000000"
      HSM_DEVICE_BRIGHTNESS = "66.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "359.000000"
      HSM_DECAL_SATURATION = "7.000000"
      HSM_DECAL_BRIGHTNESS = "66.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Option Gallery

Power Gallery

Reset Gallery

System Gallery

Duimon’s Bally Astrocade

Specs

– Originally announced as the “Bally Home Library Computer” in October 1977 and then released to stores in April of 1978, the “Bally Professional Arcade” (later known as the Astrocade) never really took off commercially, but it did develop a strong cult following.

  • CPU: Z80, 1.789 MHz
  • RAM: 4k (up to 64k with external modules in the expansion port)
  • ROM: 8k
  • Cart ROM: 8k
  • Expansion: 64K total
  • Ports: 4 controller, 1 expansion, 1 light pen
  • Sound: 3 voices + noise/vibrato effects (played through the TV)
  • Resolution: True 160×102 / Basic 160×88 / Expanded RAM 320×204
  • Colors: True 8* / Basic 2

retroconsoles.fandom.com, 2024

Graphic Topic Timeline

Bally Astrocade: 3705


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Bally – Astrocade folder
  4. Name preset file “color”-[“style”].slangp; Gold+Black-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Bally_Astrocade/astrocade-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "14.000000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "357.000000"
HSM_DEVICE_SATURATION = "23.000000"
HSM_DEVICE_BRIGHTNESS = "65.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------------.
| Gold + Black |
'--------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "14.000000"

    [Frame]
      HSM_FRM_USE_INDEPENDENT_COLOR = "1.000000"
      HSM_FRM_COLOR_HUE = "46.000000"
      HSM_FRM_COLOR_SATURATION = "23.000000"
      HSM_FRM_COLOR_VALUE = "65.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "0.000000"
      HSM_DEVICE_HUE = "357.000000"
      HSM_DEVICE_SATURATION = "23.000000"
      HSM_DEVICE_BRIGHTNESS = "65.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "0.000000"
      HSM_DECAL_HUE = "357.000000"
      HSM_DECAL_SATURATION = "23.000000"
      HSM_DECAL_BRIGHTNESS = "65.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel and Frame
[Custom-Bezel_001]: Bezel and Frame
[Custom-Bezel_002]: Bezel, Device and Decal
[TM20]: Bezel and Device

Gold + Black Gallery

Duimon’s Coleco Adam

Specs

– The Adam was a home computer manufactured by Coleco, in two forms, as a standalone system and as Expansion Module #3 for the ColecoVision video game console.

  • CPU
    • Main CPU: Zilog Z80A @ 3.58 MHz
    • Support Processors: x3
    • Motorola 6801 @ 1 MHz (memory & I/O, tape and keyboard control)
  • Memory
    • RAM: 64kB
    • Video RAM: 16kB
    • ROM: 32kB
  • Storage
    • x2 on-board Digital Data Pack tape drives
    • Coleco Adam Disk Drive (optional)
    • Coleco Adam Memory
  • Graphics
    • Texas Instruments TMS9928A
    • 256 x 192 resolution
    • 32 sprites
  • Sound
    • Texas Instruments SN74689AN
    • 3 voices
    • White noise
  • Connectivity
    • x3 Internal slots
    • x1 Cartridge slot
    • 62.5 kbits/sec half-duplex
    • AdamNet serial bus
    • ColecoVision-type expansion-port

crummy-computers.fandom.com, 2024

Graphic Topic Timeline

Coleco Adam: 3645


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Coleco – Adam folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Coleco_Adam/Adam-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "43.000000"
HSM_BZL_COLOR_SATURATION = "5.000000"
HSM_BZL_COLOR_VALUE = "52.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "43.000000"
      HSM_BZL_COLOR_SATURATION = "5.000000"
      HSM_BZL_COLOR_VALUE = "52.000000"

    [Device]
      HSM_DEVICE_HUE = "354.000000"
      HSM_DEVICE_SATURATION = "5.000000"
      HSM_DEVICE_BRIGHTNESS = "62.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "354.000000"
      HSM_DECAL_SATURATION = "5.000000"
      HSM_DECAL_BRIGHTNESS = "62.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Gray Gallery

Duimon’s Enterprise 128

Specs

– The Enterprise One Two Eight was a British computer with a BASIC Interpreter which was supplied on a ROM cartridge and could be easily replaced with any other language. The first machine to be released to market was the Enterprise 64, which as the name suggested had half the memory of this machine, and despite being an excellent computer technically, the higher price and similar specs to its rivals such as the Amstrad CPC range, led to poor sales and the company was to abandon this model and replace it with the 128.

  • CPU: Zilog Z80A @ 4MHz
  • RAM: 128KB
  • Graphics: “Nick” ASIC
  • Display: 80 × 256, 256 colours; 320 × 256, 16 colours; 640 × 512 interlaced, 640 × 256 non-interlaced, 2 colours
  • Sound: “Dave” ASIC (3 channels + noise)
  • Connectivity: RGB out, serial port, printer port, joystick ports, cassette tape interfaces, cartridge slot, expansion port

computinghistory.org.uk, 2024
en.wikipedia.org, 2024

Graphic Topic Timeline

Enterprise 128: 3548


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Enterprise Computers – Enterprise 128 folder
  4. Name preset file “color”-[“style”].slangp;Green-[Custom-Bezel_002].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Enterprise_128k/Enterprise-[STD]-[Guest]-[Custom-Bezel_002].slangp"
HSM_BZL_COLOR_HUE = "160.000000"
HSM_BZL_COLOR_SATURATION = "70.000000"
HSM_BZL_COLOR_VALUE = "60.000000"
HSM_DEVICE_HUE = "112.000000"
HSM_DEVICE_SATURATION = "70.000000"
HSM_DEVICE_BRIGHTNESS = "64.000000"
HSM_DEVICE_GAMMA = "0.4500000"
HSM_DECAL_HUE = "112.000000"
HSM_DECAL_SATURATION = "70.000000"
HSM_DECAL_BRIGHTNESS = "64.000000"
HSM_DECAL_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "160.000000"
      HSM_BZL_COLOR_SATURATION = "70.000000"
      HSM_BZL_COLOR_VALUE = "60.000000"

    [Device]
      HSM_DEVICE_HUE = "112.000000"
      HSM_DEVICE_SATURATION = "70.000000"
      HSM_DEVICE_BRIGHTNESS = "64.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "112.000000"
      HSM_DECAL_SATURATION = "70.000000"
      HSM_DECAL_BRIGHTNESS = "64.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Green Gallery

Duimon’s Fairchild Channel F

Specs

– The Fairchild Channel F is a game console released by Fairchild Semiconductor in November 1976 and invented by Jerry Lawson. It made its first public appearance in June of 1976 at the Summer Consumer Electronics Show in Chicago. However, the company only displayed a non-working empty shell, so the system did not attract much press attention. A few weeks later, the Channel F made a much bigger debut nationwide as part of a July 6, 1976 article in Businessweek called “The Smart Machine Revolution.” It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor.

  • CPU chip: Fairchild F8 operating at 1.79 MHz (PAL gen. 1: 2.00 MHz, PAL gen.2: 1.77 MHz)
  • RAM: 64 bytes, 2 kB VRAM (2×128×64 bits)
  • Resolution: 128 × 64 pixels, approximately 102 × 58 pixels visible depending on TV
  • Colors: eight colors (either black/white or four color max. per line)
  • Audio: 1 channel capable of playing 500 Hz, 1 kHz, and 1.5 kHz tones that could be modulated to produce different tones
  • Input: two custom game controllers, hardwired to the console (original release) or removable (Channel F System II)
  • Output: RF modulated composite video signal, cord hardwired to console

retroconsoles.fandom.com, 2024

Graphic Topic Timeline

Enterprise 128: 770


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Fairchild – Channel F folder
  4. Name preset file “color”-[“style”].slangp;Brown-[PVM20].slangp
#reference "../../../../Duimon-Mega-Bezel/Presets/Standard/Fairchild_Channel_F/ChannelF-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "333.000000"
HSM_DEVICE_SATURATION = "75.000000"
HSM_DEVICE_BRIGHTNESS = "38.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-------.
| Brown |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "22.000000"
      HSM_BZL_COLOR_SATURATION = "75.000000"
      HSM_BZL_COLOR_VALUE = "28.000000"

    [Device]
      HSM_DEVICE_HUE = "333.000000"
      HSM_DEVICE_SATURATION = "75.000000"
      HSM_DEVICE_BRIGHTNESS = "38.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "333.000000"
      HSM_DECAL_SATURATION = "75.000000"
      HSM_DECAL_BRIGHTNESS = "28.000000"
      HSM_DECAL_GAMMA = "0.450000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "34.000000"
      HSM_BZL_COLOR_SATURATION = "74.000000"
      HSM_BZL_COLOR_VALUE = "89.000000"

    [Device]
      HSM_DEVICE_HUE = "345.000000"
      HSM_DEVICE_SATURATION = "74.000000"
      HSM_DEVICE_BRIGHTNESS = "99.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "345.000000"
      HSM_DECAL_SATURATION = "74.000000"
      HSM_DECAL_BRIGHTNESS = "89.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Brown Gallery

Yellow Gallery

Duimon’s FB-Neo

Synopsis

 – FinalBurn Neo (also referred to as FBNeo or FBN) is a multi-system emulator (Arcade, consoles and computers) under active development. Unlike MAME it’s more focused on playability and advanced features than preservation. It is the follow-up of the FinalBurn and FinalBurn Alpha emulators.

docs.libretro.com, 2024

Graphic Topic Timeline

FB-Neo: 1367


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into FB-Neo folder
  4. Name preset file “color”_“style”.slangp; Red_Cabinet.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/FB-Neo/FB-Neo-[STD]-[Guest].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "100.000000"
HSM_BZL_COLOR_VALUE = "7.000000"
HSM_BG_COLORIZE_ON = "1.000000"
HSM_BG_HUE = "0.000000"
HSM_BG_SATURATION = "200.000000"
HSM_BG_BRIGHTNESS = "100.000000"
HSM_DECAL_COLORIZE_ON = "1.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "200.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "239.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "239.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "239.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "115.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "115.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "115.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "25.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "8.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "8.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.------.
| Pink |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "325.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "344.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "344.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "288.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "271.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "271.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "7.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "0.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

.-------.
| White |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "10.800000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "0.000000"
      HSM_BG_SATURATION = "0.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"

Blue Gallery

Green Gallery

Orange Gallery

Pink Gallery

Purple Gallery

Red Gallery

White Gallery

Duimon’s Nintendo Game Boy DMG-01

Synopsis

  – Everyone loves Game Boy. Packing a huge amount of power into a tiny package, this little console proved a revolution in videogaming when it launched in Japan in 1989. Since then, this pocket-sized system has sold over 100 million units, giving gamers all over the world the freedom to play their favourite games - including Tetris, Super Mario and Pokémon - no matter where they are.

  • CPU: Custom 8-Bit CMOS, 2.2Mhz clock speed
  • Memory: 64-Kbit static RAM
  • Graphics: STN type dot matrix LCD, 160 x 144 pixels, 4 shades of grey
  • Sound: 4-channel FM stereo, Output: Speaker (10mW), Headphones (2mW)

nintendo.com, 2024

Graphic Topic Timeline

Nintendo Game Boy: 4918


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Game Boy folder
  4. Name preset file “color”.slangp; Cool-Blue_Alt.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Game_Boy/Gameboy_DMG01_Alt-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "45.200000"
HSM_DEVICE_HUE = "225.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "148.000000"
HSM_DEVICE_GAMMA = "0.800000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "70.000000"
HSM_DECAL_GAMMA = "0.150000"
HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
HSM_CAB_GLASS_GAMMA = "0.900000"
HSM_TOP_BRIGHTNESS = "90.000000"
HSM_TOP_GAMMA = "0.750000"

Preset Settings

.-----------.
| Cool Blue |
'-----------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "225.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "148.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "70.000000"
      HSM_DECAL_GAMMA = "0.150000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.------------.   
| Deep Black |
'------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "4.000000"
      HSM_DEVICE_GAMMA = "0.700000"

    [Decal]
      HSM_DECAL_HUE = "108.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "150.000000"
      HSM_DECAL_GAMMA = "1.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.----------------.   
| Gorgeous Green |
'----------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "132.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "148.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "70.000000"
      HSM_DECAL_GAMMA = "0.150000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.------.   
| Pink |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "335.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "180.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "60.000000"
      HSM_CAB_GLASS_GAMMA = "0.780000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.-------------.   
| Radiant Red |
'-------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "180.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "70.000000"
      HSM_DECAL_GAMMA = "0.150000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.-------------------.   
| Traditional White |
'-------------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.600000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "70.000000"
      HSM_DECAL_GAMMA = "0.150000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

.----------------.   
| Vibrant Yellow |
'----------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "45.200000"

    [Device]
      HSM_DEVICE_HUE = "32.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "180.000000"
      HSM_DEVICE_GAMMA = "2.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "70.000000"
      HSM_DECAL_GAMMA = "0.150000"

    [Cabinet Glass]
      HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
      HSM_CAB_GLASS_GAMMA = "0.900000"

    [Top]
      HSM_TOP_BRIGHTNESS = "90.000000"
      HSM_TOP_GAMMA = "0.750000"

DMG-01 Gallery

DMG-01 Alternative Gallery

Duimon’s Game Boy Advance

Synopsis

  – In 2001, Nintendo delivered the next generation of portable entertainment into the hands of eager gamers. The Game Boy Advance gives you console-quality gaming in your pocket - and its bright, colourful and finger-intuitive design is still a classic.

  • CPU: 32-Bit ARM with embedded memory
  • Memory: 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
  • Screen: 2.9" TFT reflective screen, 240x160 resolution, 40.8mm x 61.2mm screen size, 32,768 possible colours, 511 simultaneous colours in character mode, 32,768 simultaneous colours in bitmap mode

nintendo.com, 2024

Graphic Topic Timeline

Game Boy Advance: 4879


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Game Boy Advance folder
  4. Name preset file “color”.slangp; Orange.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_GBA/GBA-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "49.000000"
HSM_SCREEN_POSITION_Y = "42.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "21.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "200.000000"
HSM_DEVICE_GAMMA = "1.500000"

Preset Settings

.--------.
| Arctic |
'--------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "60.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "182.000000"
      HSM_DEVICE_GAMMA = "1.500000"

.-------.   
| Black |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "213.000000"
      HSM_DEVICE_SATURATION = "4.000000"
      HSM_DEVICE_BRIGHTNESS = "4.000000"

.------.   
| Gold |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "35.000000"
      HSM_DEVICE_SATURATION = "80.000000"
      HSM_DEVICE_BRIGHTNESS = "134.000000"
      HSM_DEVICE_GAMMA = "1.250000"

.--------.   
| Orange |
'--------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "21.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.500000"

.----------.   
| Platinum |
'----------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "33.000000"
      HSM_DEVICE_SATURATION = "7.000000"
      HSM_DEVICE_BRIGHTNESS = "124.000000"

.--------------.   
| Tingle Tuner |
'--------------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "49.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "42.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "115.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "50.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "50.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "125.000000"

    [Top]
      HSM_TOP_COLORIZE_ON = "1.000000"
      HSM_TOP_HUE = "50.000000"
      HSM_TOP_SATURATION = "200.000000"
      HSM_TOP_BRIGHTNESS = "125.000000"

Gallery

Duimon’s Game Boy Advance SP

Synopsis

  – The Game Boy Advance SP is an updated version of the original Game Boy Advance, announced and released in 2003, featuring a front-lit screen and a clamshell design similar to the Nintendo DS. It was later re-released in September 2005 with a brighter, back-lit screen.

  • CPU: 32-Bit ARM with embedded memory
  • Memory: 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
  • Screen: 2.9" TFT reflective screen with integrated screen light, 240x160 resolution, 40.8mm x 61.2mm screen size, 32,768 possible colours, 511 simultaneous colours in character mode, 32,768 simultaneous colours in bitmap mode.

nintendo.fandom.com, 2024
nintendo.com, 2024

Graphic Topic Timeline

Game Boy Advance SP: 4920


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Game Boy Advance SP folder
  4. Name preset file “color”.slangp; Silver.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_GBA_SP/GBA_SP-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "34.000000"
HSM_SCREEN_POSITION_Y = "216.000000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "70.000000"
LCD_GAIN = "1.250000"

Preset Settings

.-------.
| Black |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "10.000000"
      HSM_DEVICE_GAMMA = "0.750000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.------.
| Blue |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "230.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.------.   
| Gold |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "34.000000"
      HSM_DEVICE_SATURATION = "194.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.-------.   
| Green |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "124.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "135.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.--------.   
| Orange |
'--------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "12.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "160.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.------.   
| Pink |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "160.000000"
      HSM_DEVICE_GAMMA = "1.400000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.--------.   
| Purple |
'--------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "258.000000"
      HSM_DEVICE_SATURATION = "190.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

.--------.   
| Silver |
'--------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "34.000000"

    [Position Offset]
      HSM_SCREEN_POSITION_Y = "216.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"

    [LCD Grid]
      LCD_GAIN = "1.250000"

Gallery

Duimon’s Game Boy Color

Synopsis

  – Game Boy Color is part of the range of portable powerhouses that revolutionized the way the world plays games. Over thirteen years, Game Boy has become the planet’s most loved handheld with over 100 million units sold. Game Boy Color brings a ravishing rainbow of over 32,000 possible colors to the bright 44 x 39mm screen, along with twice the processing power of its monochrome sibling.

  • CPU: 8-bit Z80
  • Memory: 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
  • Screen: Sharp colour LCD screen, 44 x 39mm size, 160x140 resolution, 32,768 possible colours, 56 simultaneous colours

nintendo.com, 2024

Graphic Topic Timeline

Game Boy Color: 4918


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Game Boy Color folder
  4. Name preset file “color”.slangp; Grape.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Game_Boy_Color/GBC-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "48.370000"
HSM_DEVICE_HUE = "249.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"

Preset Settings

.-------.
| Berry |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "352.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "180.000000"

.-----------.
| Dandelion |
'-----------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "46.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.350000"

.-------.   
| Grape |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "249.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.------.   
| Kiwi |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "104.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.350000"

.------.   
| Teal |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "188.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

Berry Gallery

Dandelion Gallery

Grape Gallery

Kiwi Gallery

Teal Gallery

Duimon’s Game Park GP32

Synopsis

  – Originally released on November 23, 2001, the GamePark 32 is a Korean handheld console developed by GamePark. Instead of using a proprietary form of media to play games, the GamePark 32 uses SmartMedia cards, which makes the console very accessible from a development standpoint. Additionally, the console has a USB (Universal Serial Bus) port for external peripherals, such as a keyboard.

  • CPU : Samsung S3C2400X01 (ARM920T core), 20 (and under) to 133 MHz
  • RAM : 8MB SDRAM
  • ROM : 512KB
  • Sound : 44.1kHz 16-bit stereo sound, four channels, 16 part polyphonic software MIDI
  • Storage : SmartMedia 2-128MB 3.3.v

giantbomb.com, 2024

Graphic Topic Timeline

Game Park GP32: 3095


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Game Park – GP32 folder
  4. Name preset file “color”.slangp; Peppermint.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Gamepark_GP32/GP32-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_SATURATION = "94.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "200.000000"
HSM_DECAL_GAMMA = "2.000000"
HSM_CAB_GLASS_SATURATION = "0.000000"
HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
HSM_CAB_GLASS_GAMMA = "2.000000"
HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"
HSM_TOP_BRIGHTNESS = "15.000000"

Preset Settings

.----------.
| Bomb Pop |
'----------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "85.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "231.000000"
      HSM_CAB_GLASS_SATURATION = "200.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Cherry |
'--------'

    [Device]
      HSM_DEVICE_HUE = "358.000000"
      HSM_DEVICE_SATURATION = "172.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.-------.
| Grape |
'-------'

    [Device]
      HSM_DEVICE_HUE = "322.000000"
      HSM_DEVICE_SATURATION = "134.000000"
      HSM_DEVICE_BRIGHTNESS = "55.000000"
      HSM_DEVICE_GAMMA = "0.650000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.------.   
| Mint |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "6.000000"
      HSM_BZL_COLOR_SATURATION = "33.000000"
      HSM_BZL_COLOR_VALUE = "21.200000"

    [Device]
      HSM_DEVICE_HUE = "128.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "80.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "7.000000"
      HSM_DECAL_SATURATION = "170.000000"
      HSM_DECAL_BRIGHTNESS = "42.000000"
      HSM_DECAL_GAMMA = "0.750000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "7.000000"
      HSM_CAB_GLASS_SATURATION = "170.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "42.000000"
      HSM_CAB_GLASS_GAMMA = "0.750000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "30.000000"
      HSM_DEVICE_SATURATION = "174.000000"
      HSM_DEVICE_BRIGHTNESS = "90.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.--------------.   
| Orange Dream |
'--------------'

    [Device]
      HSM_DEVICE_HUE = "18.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"
      HSM_DEVICE_GAMMA = "1.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.------------.   
| Peppermint |
'------------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "94.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.----------------------.   
| Strawberries + Cream |
'----------------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "85.000000"

    [Device]
      HSM_DEVICE_HUE = "350.000000"
      HSM_DEVICE_SATURATION = "150.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

Gallery

1 Like

Duimon’s JAKKS Plug n Play

Synopsis

– When connected to a television set via RCA connector cables, the user is able to play a pre-defined selection of video games. Some models are collections of ports of games by companies such as Atari and Namco, while others are collections of original games. Some versions facilitate the addition of games, via proprietary GameKey expansion cards, and/or include wireless features.

en.wikipedia.org, 2024

Graphic Topic Timeline

JAKKS Plug n Play: 2489


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into JAKKS – Plug n Play folder
  4. Name preset file “color”-[“style”].slangp;Purple-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/JAKKS_Plug-n-Play/Jakks-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "268.000000"
HSM_BZL_COLOR_SATURATION = "86.000000"
HSM_BZL_COLOR_VALUE = "38.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "268.000000"
      HSM_BZL_COLOR_SATURATION = "86.000000"
      HSM_BZL_COLOR_VALUE = "38.000000"

    [Device]
      HSM_DEVICE_HUE = "219.000000"
      HSM_DEVICE_SATURATION = "86.000000"
      HSM_DEVICE_BRIGHTNESS = "48.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "219.000000"
      HSM_DECAL_SATURATION = "86.000000"
      HSM_DECAL_BRIGHTNESS = "38.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Purple Gallery

Duimon’s LowRes NX

Synopsis

  – Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen. LowRes NX was inspired by real 8- and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects.

  • Cartridge ROM: 32 KB for gfx, music, any binary data
  • Code: BASIC, max 16384 tokens
  • Screen: 160x128 pixels, 60 Hz
  • Backgrounds: Two layers, tile-based, scrollable
  • Sprites: 64, max 32x32 pixels
  • Colors: 8 dynamic 6-bit palettes with 4 colors each
  • Sound: 4 voices, saw/tri/pulse/noise, pulse width, volume, ADSR, LFO
  • Input: Two game controllers with d-pad and two buttons + pause
  • Optional input: Keyboard and touchscreen/mouse

lowresnx.inutilis.com, 2024

Graphic Topic Timeline

LowRes NX: 1046


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into LowRes NX folder
  4. Name preset file “color”.slangp; Orange.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/LowRes_NX/LowResNX-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_HUE = "20.000000"
HSM_DEVICE_SATURATION = "140.000000"
HSM_DEVICE_BRIGHTNESS = "200.000000"

Preset Settings

.-------.
| Black |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "4.000000"

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_HUE = "239.000000"
      HSM_DEVICE_SATURATION = "109.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_HUE = "109.000000"
      HSM_DEVICE_SATURATION = "122.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "20.000000"
      HSM_DEVICE_SATURATION = "140.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.------.   
| Pink |
'------'

    [Device]
      HSM_DEVICE_HUE = "330.000000"
      HSM_DEVICE_SATURATION = "65.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "120.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.-----.   
| Red |
'-----'

    [Device]
      HSM_DEVICE_HUE = "3.000000"
      HSM_DEVICE_SATURATION = "113.000000"
      HSM_DEVICE_BRIGHTNESS = "130.000000"

.-------.   
| White |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "2.500000"

Gallery

Duimon’s Mattel Intellivsion

Synopsis

– At the end of 1979, Mattel Electronics (a division of Mattel Toys) released a video game system known as Intellivision along with 12 video game cartridges. Poised as a competitor to the then king of the hill Atari 2600, Mattel Electronics called their new product “Intelligent Television”, stemming largely from their marketing plans to release a compatible computer keyboard for their video games console. Mattel’s marketing was anything but intelligent and almost destroyed the company by 1984. In one sense the system was very successful, with over 3 million units sold and 125 games released before the system was discontinued by INTV Corp. in 1990.

  • CPU: GI 16 bit microprocessor
  • Memory: 7K internal ROM, RAM and I/O structures, remaining 64k address space for external programs.
  • Controls: 12 button numeric key pad, four action keys, and 16 direction disc
  • Sound: Sound generator capable of 3 part harmony with programmable ASDR envelopes.
  • Color: 16 colors
  • Resolution: 192v x 160h pixels

intellivision.us, 2024

Graphic Topic Timeline

Mattel Intellivision: 334


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Mattel – Intellivision folder
  4. Name preset file “color”-[“style”].slangp;Gold-[Custom-Bezel_002].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Mattel_Intellivision/Intellivision-[STD]-[Guest]-[Custom-Bezel_002].slangp"
HSM_BZL_COLOR_HUE = "47.000000"
HSM_BZL_COLOR_SATURATION = "27.000000"
HSM_BZL_COLOR_VALUE = "73.000000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "358.000000"
HSM_DEVICE_SATURATION = "27.000000"
HSM_DEVICE_BRIGHTNESS = "83.000000"
HSM_DEVICE_GAMMA = "0.450000"
HSM_DECAL_COLORIZE_ON = "0.000000"
HSM_DECAL_HUE = "358.000000"
HSM_DECAL_SATURATION = "27.000000"
HSM_DECAL_BRIGHTNESS = "73.000000"
HSM_DECAL_GAMMA = "0.450000"
HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
HSM_CAB_GLASS_HUE = "24.000000"
HSM_CAB_GLASS_BRIGHTNESS = "14.000000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gold |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "47.000000"
      HSM_BZL_COLOR_SATURATION = "27.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [Device]
      HSM_DEVICE_HUE = "47.000000"
      HSM_DEVICE_SATURATION = "27.000000"
      HSM_DEVICE_BRIGHTNESS = "83.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "47.000000"
      HSM_DECAL_SATURATION = "27.000000"
      HSM_DECAL_BRIGHTNESS = "73.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "24.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "14.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Gold Gallery

Duimon’s Nintendo 3DS

Synopsis

– The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The system features backward compatibility with Nintendo DS video games. The most prominent feature of the 3DS is its ability to display stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that are powered by Nintendo Network, augmented reality capabilities using its 3D cameras, and Virtual Console, which provides a method for users to download and play video games originally released for older video game systems.

  • CPU: Dual-core ARM11 MPCore @ 268 MHz
  • Memory: 128 MB FCRAM, 6 MB VRAM
  • Top Screen: 3.5" parallax barrier LCD screen with 800x240 resolution. 3D capability.
  • Bottom Screen: 3" LCD screen with 320x240 resolution. Resistive touch capability.
  • Cameras: One inner, two outer (0.3 megapixels)
  • Storage: 2 GB Toshiba eMMC
  • Sensors: Motion and gyro

en.wikipedia.com, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Nintendo 3DS: 3976


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Nintendo 3DS folder
  4. Name preset file “color”-[“orientation”].slangp;Red-[Vertical].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_3DS/3DS_Vertical-[STD]-[LCD-GRID]-[Integer].slangp"
HSM_BZL_COLOR_HUE = "4.000000"
HSM_BZL_COLOR_SATURATION = "77.000000"
HSM_BZL_COLOR_VALUE = "22.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "1.000000"
HSM_DEVICE_SATURATION = "198.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"
HSM_DEVICE_GAMMA = "1.200000"
HSM_DECAL_OPACITY = "100.000000"
HSM_DECAL_COLORIZE_ON = "1.000000"
HSM_DECAL_HUE = "1.000000"
HSM_DECAL_SATURATION = "198.000000"
HSM_DECAL_GAMMA = "1.100000"
HSM_DECAL_BLEND_MODE = "2.000000"
HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

Preset Settings

.-------.
| Black |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "8.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "20.000000"
      HSM_DEVICE_GAMMA = "1.000000"

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "207.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "220.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "220.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "87.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "1000.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "100.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "38.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "36.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "10.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.800000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "10.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.800000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "269.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "255.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "255.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "4.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "1.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "1.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

Black Gallery

Blue Gallery

Green Gallery

Orange Gallery

Purple Gallery

Red Gallery