Hgoda90 - Duimon Custom Colors

Duimon’s Game Boy Color

Synopsis

  – Game Boy Color is part of the range of portable powerhouses that revolutionized the way the world plays games. Over thirteen years, Game Boy has become the planet’s most loved handheld with over 100 million units sold. Game Boy Color brings a ravishing rainbow of over 32,000 possible colors to the bright 44 x 39mm screen, along with twice the processing power of its monochrome sibling.

  • CPU: 8-bit Z80
  • Memory: 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
  • Screen: Sharp colour LCD screen, 44 x 39mm size, 160x140 resolution, 32,768 possible colours, 56 simultaneous colours

nintendo.com, 2024

Graphic Topic Timeline

Game Boy Color: 4918


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Game Boy Color folder
  4. Name preset file “color”.slangp; Grape.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Game_Boy_Color/GBC-[STD]-[LCD-GRID].slangp"
HSM_NON_INTEGER_SCALE = "48.370000"
HSM_DEVICE_HUE = "249.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"

Preset Settings

.-------.
| Berry |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "352.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "180.000000"

.-----------.
| Dandelion |
'-----------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "46.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.350000"

.-------.   
| Grape |
'-------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "249.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.------.   
| Kiwi |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "104.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.350000"

.------.   
| Teal |
'------'

    [Non-Integer Scale]
      HSM_NON_INTEGER_SCALE = "48.370000"

    [Device]
      HSM_DEVICE_HUE = "188.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

Berry Gallery

Dandelion Gallery

Grape Gallery

Kiwi Gallery

Teal Gallery

Duimon’s Game Park GP32

Synopsis

  – Originally released on November 23, 2001, the GamePark 32 is a Korean handheld console developed by GamePark. Instead of using a proprietary form of media to play games, the GamePark 32 uses SmartMedia cards, which makes the console very accessible from a development standpoint. Additionally, the console has a USB (Universal Serial Bus) port for external peripherals, such as a keyboard.

  • CPU : Samsung S3C2400X01 (ARM920T core), 20 (and under) to 133 MHz
  • RAM : 8MB SDRAM
  • ROM : 512KB
  • Sound : 44.1kHz 16-bit stereo sound, four channels, 16 part polyphonic software MIDI
  • Storage : SmartMedia 2-128MB 3.3.v

giantbomb.com, 2024

Graphic Topic Timeline

Game Park GP32: 3095


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Game Park – GP32 folder
  4. Name preset file “color”.slangp; Peppermint.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Gamepark_GP32/GP32-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_SATURATION = "94.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "200.000000"
HSM_DECAL_GAMMA = "2.000000"
HSM_CAB_GLASS_SATURATION = "0.000000"
HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
HSM_CAB_GLASS_GAMMA = "2.000000"
HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"
HSM_TOP_BRIGHTNESS = "15.000000"

Preset Settings

.----------.
| Bomb Pop |
'----------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "85.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "231.000000"
      HSM_CAB_GLASS_SATURATION = "200.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Cherry |
'--------'

    [Device]
      HSM_DEVICE_HUE = "358.000000"
      HSM_DEVICE_SATURATION = "172.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.-------.
| Grape |
'-------'

    [Device]
      HSM_DEVICE_HUE = "322.000000"
      HSM_DEVICE_SATURATION = "134.000000"
      HSM_DEVICE_BRIGHTNESS = "55.000000"
      HSM_DEVICE_GAMMA = "0.650000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.------.   
| Mint |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "6.000000"
      HSM_BZL_COLOR_SATURATION = "33.000000"
      HSM_BZL_COLOR_VALUE = "21.200000"

    [Device]
      HSM_DEVICE_HUE = "128.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "80.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "7.000000"
      HSM_DECAL_SATURATION = "170.000000"
      HSM_DECAL_BRIGHTNESS = "42.000000"
      HSM_DECAL_GAMMA = "0.750000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "7.000000"
      HSM_CAB_GLASS_SATURATION = "170.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "42.000000"
      HSM_CAB_GLASS_GAMMA = "0.750000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "30.000000"
      HSM_DEVICE_SATURATION = "174.000000"
      HSM_DEVICE_BRIGHTNESS = "90.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.--------------.   
| Orange Dream |
'--------------'

    [Device]
      HSM_DEVICE_HUE = "18.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"
      HSM_DEVICE_GAMMA = "1.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.------------.   
| Peppermint |
'------------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "94.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

.----------------------.   
| Strawberries + Cream |
'----------------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "85.000000"

    [Device]
      HSM_DEVICE_HUE = "350.000000"
      HSM_DEVICE_SATURATION = "150.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "1.000000"

    [Top]
      HSM_TOP_BRIGHTNESS = "15.000000"

Gallery

1 Like

Duimon’s JAKKS Plug n Play

Synopsis

– When connected to a television set via RCA connector cables, the user is able to play a pre-defined selection of video games. Some models are collections of ports of games by companies such as Atari and Namco, while others are collections of original games. Some versions facilitate the addition of games, via proprietary GameKey expansion cards, and/or include wireless features.

en.wikipedia.org, 2024

Graphic Topic Timeline

JAKKS Plug n Play: 2489


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into JAKKS – Plug n Play folder
  4. Name preset file “color”-[“style”].slangp;Purple-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/JAKKS_Plug-n-Play/Jakks-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "268.000000"
HSM_BZL_COLOR_SATURATION = "86.000000"
HSM_BZL_COLOR_VALUE = "38.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "268.000000"
      HSM_BZL_COLOR_SATURATION = "86.000000"
      HSM_BZL_COLOR_VALUE = "38.000000"

    [Device]
      HSM_DEVICE_HUE = "219.000000"
      HSM_DEVICE_SATURATION = "86.000000"
      HSM_DEVICE_BRIGHTNESS = "48.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "219.000000"
      HSM_DECAL_SATURATION = "86.000000"
      HSM_DECAL_BRIGHTNESS = "38.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Purple Gallery

Duimon’s LowRes NX

Synopsis

  – Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen. LowRes NX was inspired by real 8- and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects.

  • Cartridge ROM: 32 KB for gfx, music, any binary data
  • Code: BASIC, max 16384 tokens
  • Screen: 160x128 pixels, 60 Hz
  • Backgrounds: Two layers, tile-based, scrollable
  • Sprites: 64, max 32x32 pixels
  • Colors: 8 dynamic 6-bit palettes with 4 colors each
  • Sound: 4 voices, saw/tri/pulse/noise, pulse width, volume, ADSR, LFO
  • Input: Two game controllers with d-pad and two buttons + pause
  • Optional input: Keyboard and touchscreen/mouse

lowresnx.inutilis.com, 2024

Graphic Topic Timeline

LowRes NX: 1046


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into LowRes NX folder
  4. Name preset file “color”.slangp; Orange.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/LowRes_NX/LowResNX-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_HUE = "20.000000"
HSM_DEVICE_SATURATION = "140.000000"
HSM_DEVICE_BRIGHTNESS = "200.000000"

Preset Settings

.-------.
| Black |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "4.000000"

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_HUE = "239.000000"
      HSM_DEVICE_SATURATION = "109.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_HUE = "109.000000"
      HSM_DEVICE_SATURATION = "122.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "20.000000"
      HSM_DEVICE_SATURATION = "140.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.------.   
| Pink |
'------'

    [Device]
      HSM_DEVICE_HUE = "330.000000"
      HSM_DEVICE_SATURATION = "65.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "120.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

.-----.   
| Red |
'-----'

    [Device]
      HSM_DEVICE_HUE = "3.000000"
      HSM_DEVICE_SATURATION = "113.000000"
      HSM_DEVICE_BRIGHTNESS = "130.000000"

.-------.   
| White |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "2.500000"

Gallery

Duimon’s Mattel Intellivsion

Synopsis

– At the end of 1979, Mattel Electronics (a division of Mattel Toys) released a video game system known as Intellivision along with 12 video game cartridges. Poised as a competitor to the then king of the hill Atari 2600, Mattel Electronics called their new product “Intelligent Television”, stemming largely from their marketing plans to release a compatible computer keyboard for their video games console. Mattel’s marketing was anything but intelligent and almost destroyed the company by 1984. In one sense the system was very successful, with over 3 million units sold and 125 games released before the system was discontinued by INTV Corp. in 1990.

  • CPU: GI 16 bit microprocessor
  • Memory: 7K internal ROM, RAM and I/O structures, remaining 64k address space for external programs.
  • Controls: 12 button numeric key pad, four action keys, and 16 direction disc
  • Sound: Sound generator capable of 3 part harmony with programmable ASDR envelopes.
  • Color: 16 colors
  • Resolution: 192v x 160h pixels

intellivision.us, 2024

Graphic Topic Timeline

Mattel Intellivision: 334


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Mattel – Intellivision folder
  4. Name preset file “color”-[“style”].slangp;Gold-[Custom-Bezel_002].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Mattel_Intellivision/Intellivision-[STD]-[Guest]-[Custom-Bezel_002].slangp"
HSM_BZL_COLOR_HUE = "47.000000"
HSM_BZL_COLOR_SATURATION = "27.000000"
HSM_BZL_COLOR_VALUE = "73.000000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "358.000000"
HSM_DEVICE_SATURATION = "27.000000"
HSM_DEVICE_BRIGHTNESS = "83.000000"
HSM_DEVICE_GAMMA = "0.450000"
HSM_DECAL_COLORIZE_ON = "0.000000"
HSM_DECAL_HUE = "358.000000"
HSM_DECAL_SATURATION = "27.000000"
HSM_DECAL_BRIGHTNESS = "73.000000"
HSM_DECAL_GAMMA = "0.450000"
HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
HSM_CAB_GLASS_HUE = "24.000000"
HSM_CAB_GLASS_BRIGHTNESS = "14.000000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gold |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "47.000000"
      HSM_BZL_COLOR_SATURATION = "27.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [Device]
      HSM_DEVICE_HUE = "47.000000"
      HSM_DEVICE_SATURATION = "27.000000"
      HSM_DEVICE_BRIGHTNESS = "83.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "47.000000"
      HSM_DECAL_SATURATION = "27.000000"
      HSM_DECAL_BRIGHTNESS = "73.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "24.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "14.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Gold Gallery

Duimon’s Nintendo 3DS

Synopsis

– The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The system features backward compatibility with Nintendo DS video games. The most prominent feature of the 3DS is its ability to display stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that are powered by Nintendo Network, augmented reality capabilities using its 3D cameras, and Virtual Console, which provides a method for users to download and play video games originally released for older video game systems.

  • CPU: Dual-core ARM11 MPCore @ 268 MHz
  • Memory: 128 MB FCRAM, 6 MB VRAM
  • Top Screen: 3.5" parallax barrier LCD screen with 800x240 resolution. 3D capability.
  • Bottom Screen: 3" LCD screen with 320x240 resolution. Resistive touch capability.
  • Cameras: One inner, two outer (0.3 megapixels)
  • Storage: 2 GB Toshiba eMMC
  • Sensors: Motion and gyro

en.wikipedia.com, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Nintendo 3DS: 3976


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Nintendo 3DS folder
  4. Name preset file “color”-[“orientation”].slangp;Red-[Vertical].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_3DS/3DS_Vertical-[STD]-[LCD-GRID]-[Integer].slangp"
HSM_BZL_COLOR_HUE = "4.000000"
HSM_BZL_COLOR_SATURATION = "77.000000"
HSM_BZL_COLOR_VALUE = "22.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "1.000000"
HSM_DEVICE_SATURATION = "198.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"
HSM_DEVICE_GAMMA = "1.200000"
HSM_DECAL_OPACITY = "100.000000"
HSM_DECAL_COLORIZE_ON = "1.000000"
HSM_DECAL_HUE = "1.000000"
HSM_DECAL_SATURATION = "198.000000"
HSM_DECAL_GAMMA = "1.100000"
HSM_DECAL_BLEND_MODE = "2.000000"
HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

Preset Settings

.-------.
| Black |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "8.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "20.000000"
      HSM_DEVICE_GAMMA = "1.000000"

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "207.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "220.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "220.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "87.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "1000.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "100.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "38.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "36.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "10.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.800000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "10.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.800000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "269.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "255.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "255.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "4.000000"
      HSM_BZL_COLOR_SATURATION = "77.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "1.000000"
      HSM_DEVICE_SATURATION = "198.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "1.200000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "1.000000"
      HSM_DECAL_SATURATION = "198.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "1.100000"
      HSM_DECAL_BLEND_MODE = "2.000000"
      HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"

Black Gallery

Blue Gallery

Green Gallery

Orange Gallery

Purple Gallery

Red Gallery

Duimon’s Nintendo DS

Synopsis

– The Nintendo DS is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for “Developers’ System” or “Dual Screen”, introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network.

  • CPU: One ARM9 and one ARM7
  • Memory: 128 MB FCRAM, 6 MB VRAM
  • Top Screen: Back lit, 7.62 cm diagonal, half transparent TFT LCD screen with a resolution of 256 x 192 pixels and 0.24 mm dot distance.
  • Bottom Screen: Back lit, 7.62 cm diagonal, transparent analogue Touch Screen with a resolution of 256 x 192 pixels and 0.24 mm dot distance.
  • Input/Output: Slot for Nintendo DS Game Cards and slot for Game Boy Advance Game Paks. Input for stereo headphones, external microphone and Nintendo DS power adapter/Game Boy Advance SP headphone adapter.

en.wikipedia.com, 2024
nintendo.com, 2024

Graphic Topic Timeline

Nintendo DS: 3976


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Nintendo DS folder
  4. Name preset file “color”-[“orientation”].slangp;Blue-[Horizontal].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_NDS/NDS-[STD]-[Guest].slangp"
HSM_BZL_COLOR_HUE = "202.000000"
HSM_BZL_COLOR_SATURATION = "100.000000"
HSM_BZL_COLOR_VALUE = "26.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "220.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "140.000000"
HSM_DEVICE_GAMMA = "1.100000"

Preset Settings

.-------.
| Black |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "6.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "20.000000"
      HSM_DEVICE_GAMMA = "0.900000"

    [Decal]
      HSM_DECAL_OPACITY = "100.000000"
      HSM_DECAL_HUE  = "0.000000"
      HSM_DECAL_SATURATION  = "100.000000"
      HSM_DECAL_BRIGHTNESS  = "40.000000"

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "202.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "26.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "220.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "140.000000"
      HSM_DEVICE_GAMMA = "1.100000"

.----------.
| Burgundy |
'----------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "58.000000"
      HSM_BZL_COLOR_VALUE = "22.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "185.000000"
      HSM_DEVICE_BRIGHTNESS = "165.000000"
      HSM_DEVICE_GAMMA = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "120.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "35.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "120.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "170.000000"
      HSM_DEVICE_GAMMA = "1.300000"

.------.
| Pink |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "320.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "48.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "350.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "2.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "1.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "48.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "2.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "56.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "65.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "40.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "3.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_SOURCE_MATTE_TYPE = "2.000000"

Black Gallery

Blue Gallery

Burgundy Gallery

Green Gallery

Pink Gallery

Red Gallery

Yellow Gallery

Duimon’s Nintendo Entertainment System

Synopsis

– What started life as the Famicom (Family Computer) in Japan went on to become the machine that saved the videogame industry. After a major games slump in the west, The Nintendo Entertainment System defied pundits and sold in millions. Gamers scrambled to see and play classics like Super Mario Bros., The Legend of Zelda and Excitebike, all of which were leaps and bounds ahead of other home systems’ games.

  • CPU: Ricoh 2A03 8-bit processor @ 1.79 MHz (NTSC) / 1.66 MHz (PAL)
  • Memory: 2K work RAM, 2K video RAM, 256 bytes sprite RAM
  • Graphics: PPU (Ricoh 2C02)
  • Sound: APU 5 channels: 2 pulse wave, triangle wave, white noise, DPCM

nintendo.com, 2024
en.wikipedia.org, 2024

Graphic Topic Timeline

Nintendo Entertainment System: 58


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Nintendo Entertainment System folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_NES/NES-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "75.800000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "75.800000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "86.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "76.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "200.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "90.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All

*LED (Device) = LED is settings used and () is Layer used

Gray Gallery

Gray Alternative Gallery

Duimon’s Nintendo PlayStation Prototype

Synopsis

– The Nintendo PlayStation is a home video game console prototype, developed by Nintendo and Sony. It was intended to act as a hybrid console, compatible with Nintendo’s Super Nintendo Entertainment System cartridges as well as Sony’s CD-based Super Disc form.

nintendo.fandom.com, 2024

Graphic Topic Timeline

Nintendo PlayStation Prototype: 3471


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – PlayStation Prototype folder
  4. Name preset file “color”-[“style”].slangp;Brown-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Playstation_Prototype/Nintendo_PS-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "35.000000"
HSM_BZL_COLOR_SATURATION = "6.000000"
HSM_BZL_COLOR_VALUE = "78.000000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "346.000000"
HSM_DEVICE_SATURATION = "6.000000"
HSM_DEVICE_BRIGHTNESS = "88.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-------.
| Brown |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "35.000000"
      HSM_BZL_COLOR_SATURATION = "6.000000"
      HSM_BZL_COLOR_VALUE = "78.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "0.000000"
      HSM_DEVICE_HUE = "346.000000"
      HSM_DEVICE_SATURATION = "6.000000"
      HSM_DEVICE_BRIGHTNESS = "88.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "0.000000"
      HSM_DECAL_HUE = "346.000000"
      HSM_DECAL_SATURATION = "6.000000"
      HSM_DECAL_BRIGHTNESS = "78.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "33.000000"
      HSM_CAB_GLASS_SATURATION = "118.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "64.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Brown Gallery

Duimon’s Nintendo Wii

Synopsis

— Featuring a remarkable wireless controller and experience, the Nintendo Wii console invites players into game worlds and activities like never before. Whether they’re young or old, expert gamers or beginners, players will express themselves with intuitive motion control using the Wii Remote: a flick of the wrist to swing a baseball bat or tennis racket, a backswing and follow-through to send a golf ball flying over a pristine fairway.

  • CPU: IBM PowerPC-based “Broadway” processor @ 729 MHz
  • GPU: ATI “Hollywood” GPU @ 243 MHz
  • Memory: 24 MB internal 1T-SRAM integrated into graphics package, 64 MB external GDDR3 SDRAM
  • Storage: 512 MB built-in NAND flash memory

giantbomb.com, 2024

Graphic Topic Timeline

Nintendo Wii: 24


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Wii folder
  4. Name preset file “color”-[“aspect”].slangp;Mario-[16x9].slangp
#reference "../../Duimon-Mega-BezelPresets/Standard/Nintendo_Wii/Wii_16x9-[STD]-[Guest].slangp"
HSM_BZL_COLOR_HUE = "357.000000"
HSM_BZL_COLOR_SATURATION = "90.000000"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "359.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DECAL_BRIGHTNESS = "200.000000"
HSM_DECAL_GAMMA = "5.000000"
HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
HSM_CAB_GLASS_GAMMA = "5.000000"

Preset Settings

.--------.
| Bowser |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "43.000000"
      HSM_BZL_COLOR_SATURATION = "99.000000"
      HSM_BZL_COLOR_VALUE = "98.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "43.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "80.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "22.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "22.000000"

.-------.
| Luigi |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "144.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "63.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "144.000000"
      HSM_DEVICE_SATURATION = "199.000000"
      HSM_DEVICE_BRIGHTNESS = "63.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-------.
| Mario |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "357.000000"
      HSM_BZL_COLOR_SATURATION = "90.000000"
      HSM_BZL_COLOR_VALUE = "90.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "359.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-------.
| Peach |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "334.000000"
      HSM_BZL_COLOR_SATURATION = "32.000000"
      HSM_BZL_COLOR_VALUE = "95.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "338.000000"
      HSM_DEVICE_SATURATION = "155.000000"
      HSM_DEVICE_BRIGHTNESS = "135.000000"

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "357.000000"
      HSM_DECAL_SATURATION = "199.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "1.750000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "357.000000"
      HSM_CAB_GLASS_SATURATION = "199.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "1.750000"

.------.
| Toad |
'------'

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "360.000000"
      HSM_DECAL_SATURATION = "200.000000"
      HSM_DECAL_BRIGHTNESS = "160.000000"
      HSM_DECAL_GAMMA = "2.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "360.000000"
      HSM_CAB_GLASS_SATURATION = "200.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "160.000000"
      HSM_CAB_GLASS_GAMMA = "2.000000"

.--------------.
| Yoshi - Blue |
'--------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "242.000000"
      HSM_BZL_COLOR_SATURATION = "46.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [LED]
      HSM_LED_SATURATION = "0.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "242.000000"
      HSM_DEVICE_SATURATION = "180.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.---------------.
| Yoshi - Green |
'---------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "120.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [LED]
      HSM_LED_SATURATION = "0.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "120.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "60.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-------------.
| Yoshi - Red |
'-------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "99.000000"

    [LED]
      HSM_LED_SATURATION = "0.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "100.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.----------------.
| Yoshi - Yellow |
'----------------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "49.000000"
      HSM_BZL_COLOR_SATURATION = "89.000000"
      HSM_BZL_COLOR_VALUE = "99.000000"

    [LED]
      HSM_LED_SATURATION = "0.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "49.000000"
      HSM_DEVICE_SATURATION = "195.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "200.000000"
      HSM_DECAL_GAMMA = "5.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "32.000000"
      HSM_CAB_GLASS_SATURATION = "200.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "100.000000"
      HSM_CAB_GLASS_GAMMA = "1.000000"

Bowser Gallery

Luigi Gallery

Mario Gallery

Peach Gallery

Toad Gallery

Yoshi - Blue Gallery

Yoshi - Green Gallery

Yoshi - Red Gallery

Yoshi - Yellow Gallery

Duimon’s Panasonic 3DO

Synopsis

  – The 3DO Interactive Multiplayer , also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997.

  • CPU: ARM60, 32-bit 12.5 MHz RISC CPU, manufactured by ARM Holdings
  • GPU: Two accelerated video co-processors @ 25 MHz
  • Memory: 2 MB DRAM, 1 MB VRAM, 1 MB ROM, 32 KB battery backed SRAM
  • Display: 640×480 pixel resolution
  • Sound: 16-bit Stereo Sound, with 44.1 kHz Sound Sampling Rate

en.wikipedia.org, 2024
retroconsoles.fandom.com, 2024

Graphic Topic Timeline

Panasonic 3DO: 745


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Panasonic – 3DO folder
  4. Name preset file “color”-[“style”].slangp; Blue-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Panasonic_3DO/3DO-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "196.000000"
HSM_BZL_COLOR_SATURATION = "90.000000"
HSM_BZL_COLOR_VALUE = "72.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "196.000000"
      HSM_BZL_COLOR_SATURATION = "90.000000"
      HSM_BZL_COLOR_VALUE = "72.000000"

    [Device]
      HSM_DEVICE_HUE = "147.000000"
      HSM_DEVICE_SATURATION = "90.000000"
      HSM_DEVICE_BRIGHTNESS = "82.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "147.000000"
      HSM_DECAL_SATURATION = "90.000000"
      HSM_DECAL_BRIGHTNESS = "72.000000"
      HSM_DECAL_GAMMA = "0.450000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "138.000000"
      HSM_BZL_COLOR_SATURATION = "80.000000"
      HSM_BZL_COLOR_VALUE = "69.400000"

    [Device]
      HSM_DEVICE_HUE = "89.000000"
      HSM_DEVICE_SATURATION = "80.000000"
      HSM_DEVICE_BRIGHTNESS = "79.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "89.000000"
      HSM_DECAL_SATURATION = "80.000000"
      HSM_DECAL_BRIGHTNESS = "69.000000"
      HSM_DECAL_GAMMA = "0.450000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "357.000000"
      HSM_BZL_COLOR_SATURATION = "90.000000"
      HSM_BZL_COLOR_VALUE = "92.000000"

    [Device]
      HSM_DEVICE_HUE = "308.000000"
      HSM_DEVICE_SATURATION = "90.000000"
      HSM_DEVICE_BRIGHTNESS = "102.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "308.000000"
      HSM_DECAL_SATURATION = "90.000000"
      HSM_DECAL_BRIGHTNESS = "92.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Blue Gallery

Green Gallery

Red Gallery

Duimon’s PC Engine / TurboGrafx-16

Synopsis

  – The PC Engine is a video game console originally released by NEC Home Electronics in Japan in October 1987. It stands as NEC’s first foray into the lucrative video games market, becoming a joint venture with Hudson Soft, creator of the system’s primary form of media, the HuCard. It was designed primarily to compete with Nintendo and its immensely popular Famicom machine, though found itself up against more powerful systems such as the Sega Mega Drive and Super Famicom. The PC Engine was released in North America as the TurboGrafx-16.

  • CPU: 8-bit Hudson HuC6280A @ 7.6 MHz
  • GPU: Dual 16-bit Hudson GPU setup
  • Resolution: 256×224 to 512×242
  • Memory: 8 KB RAM, 64 KB VRAM

necretro.org, 2024

Graphic Topic Timeline

PC Engine: 363
TurboGrafx-16: 350


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into NEC – PC Engine folder
  4. Name preset file “color”-[“style”].slangp; Red-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/NEC_PC_Engine/PC_Engine-[STD]-[Guest]-[PVM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "10.000000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "88.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "78.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "88.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "78.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "90.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "31.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "97.000000"

    [Device]
      HSM_DEVICE_HUE = "342.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "107.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "342.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "97.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "65.000000"
      HSM_BZL_COLOR_SATURATION = "66.000000"
      HSM_BZL_COLOR_VALUE = "90.200000"

    [Device]
      HSM_DEVICE_HUE = "16.000000"
      HSM_DEVICE_SATURATION = "66.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "16.000000"
      HSM_DECAL_SATURATION = "66.000000"
      HSM_DECAL_BRIGHTNESS = "90.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "10.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Red Gallery

Orange Gallery

Yellow Gallery

Duimon’s PICO-8

Synopsis

  – PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a command line, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.

  • Display
    • 128 x 128 pixel resolution
    • 16 colors
  • Sound
    • 4 channels
    • 8 waveforms
  • Controls
    • two 6-button controllers (up, down, left, right, x, o) available from a PC keyboard
    • connect up to eight 6-button controllers via SDL
  • Cartridge size
    • 32 kilobytes per cartridge
    • 128 x 128 pixel sprite sheet
    • 128 x 32 tile map
    • 64 sound patterns, 64 music patterns
    • Lua code space limited by characters and tokens
  • Memory
    • addressable memory regions for graphics, sound, and general use
    • separate RAM for the Lua call stack
    • 64 values (256 bytes) persistent memory per cart
    • Raspberry Pi GPIO pins mapped to memory

lexaloffle.com, 2024
pico-8.fandom.com, 2024

Graphic Topic Timeline

PICO-8: 775


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into PICO-8 folder
  4. Name preset file “color”.slangp; Purple.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/PICO-8/PICO-8-[STD]-[LCD-GRID].slangp"
HSM_BZL_COLOR_HUE = "261.000000"
HSM_BZL_COLOR_SATURATION = "78.000000"
HSM_BZL_COLOR_VALUE = "46.000000"
HSM_DEVICE_HUE = "261.000000"
HSM_DEVICE_SATURATION = "78.000000"
HSM_DEVICE_BRIGHTNESS = "120.000000"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "203.000000"
      HSM_BZL_COLOR_SATURATION = "84.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "203.000000"
      HSM_DEVICE_SATURATION = "168.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "134.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "134.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "178.000000"

.--------.   
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "30.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "16.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.320000"

.------.   
| Pink |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "338.000000"
      HSM_BZL_COLOR_SATURATION = "52.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "338.000000"
      HSM_DEVICE_SATURATION = "104.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.650000"

.--------.   
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "261.000000"
      HSM_BZL_COLOR_SATURATION = "78.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "261.000000"
      HSM_DEVICE_SATURATION = "78.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"

.-----------.   
| Raspberry |
'-----------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "346.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "40.000000"

    [Device]
      HSM_DEVICE_HUE = "346.000000"
      HSM_DEVICE_SATURATION = "114.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.--------.   
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "55.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "55.000000"
      HSM_DEVICE_SATURATION = "104.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.200000"

Gallery

Duimon’s Pocket Dream Console

Synopsis

  – The PDC is a closed system with 100 built-in games, mostly unofficial clones of other popular titles, including clones of Loderunner, Arkanoid, Puzzloop, Sokoban, Bomberman and Nintendogs.

  • CPU: Sunplus 16-bit SPG 240 Series chipset
  • Display: 2" backlit TFT LCD
  • Resolution: 320x240
  • Sound: Sunplus SPG 240 integrated sound

en.wikipedia.org, 2024

Graphic Topic Timeline

Pocket Dream Console: 3590


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Conny – Pocket Dream Console folder
  4. Name preset file “color”.slangp; Blue.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Pocket_Dream_Console/PDC-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_HUE = "240.000000"
HSM_DEVICE_SATURATION = "99.000000"
HSM_DEVICE_GAMMA = "0.600000"

Preset Settings

.-------.
| Black |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "6.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_HUE = "240.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_HUE = "98.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "50.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "22.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.------.   
| Pink |
'------'

    [Device]
      HSM_DEVICE_HUE = "330.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.-------.   
| White |
'-------'

    [Device]
      HSM_DEVICE_HUE = "50.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "130.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_HUE = "0.000000"
      HSM_TOP_SATURATION = "0.000000"
      HSM_TOP_BRIGHTNESS = "0.000000"

.--------.   
| Yellow |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_HUE = "0.000000"
      HSM_TOP_SATURATION = "0.000000"
      HSM_TOP_BRIGHTNESS = "160.000000"
      HSM_TOP_GAMMA = "2.000000"

Gallery

Duimon’s ScummVM

Synopsis

– ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games’ executables and is not an emulator.

scummvm.org, 2024

Graphic Topic Timeline

ScummVM: 615


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into ScummVM folder
  4. Name preset file “color”-[“style”].slangp;Purple-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/ScummVM/ScummVM-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "264.000000"
HSM_BZL_COLOR_SATURATION = "37.000000"
HSM_BZL_COLOR_VALUE = "57.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "264.000000"
      HSM_BZL_COLOR_SATURATION = "37.000000"
      HSM_BZL_COLOR_VALUE = "57.000000"

    [Device]
      HSM_DEVICE_HUE = "215.000000"
      HSM_DEVICE_SATURATION = "37.000000"
      HSM_DEVICE_BRIGHTNESS = "67.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "215.000000"
      HSM_DECAL_SATURATION = "37.000000"
      HSM_DECAL_BRIGHTNESS = "57.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Purple Gallery

Duimon’s Sega Mega Drive / Genesis

Synopsis

– After the cult success of their 8-bit Master System, Sega decided to give gamers a taste of their arcade capabilities with a 16-bit console. Known worldwide as the Mega Drive but called Genesis in the US, it provided graphics and sound a couple of steps below their popular System 16 arcade cabinets.

  • CPU: Motorola 68000 16/32-bit processor @ 7.67 MHz
  • Co-processor: Zilog Z80 8-bit @ 3.58 MHz
  • GPU: Yamaha YM7101
  • Memory: 64kB work RAM (68000), 64kB video RAM, 8kB work RAM (Z80)
  • Resolution
    • 256×224, 256×448, 320×224, 320×448, (PAL and NTSC)
    • 256×240, 256×480, 320×240, 320×480 (PAL only)
  • Sound: Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)

giantbomb.com, 2024
gametechwiki.com, 2024

Graphic Topic Timeline

Sega Mega Drive / Genesis: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Genesis folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Genesis/Genesis-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Genesis Gallery

Mega Drive Gallery

Duimon’s Sega 32X

Synopsis

– The 32X plugs into the top of the Genesis just as a game cartridge does, though a small adapter is required for the newer model of Genesis consoles as it is significantly smaller than the older models. After attachment of the 32X, all Genesis games are able to be played via the 32X input, with the exception of Virtua Racing for the Genesis. The naming of the 32X refers to its dual 32-bit RISC processors.

giantbomb.com, 2024

Graphic Topic Timeline

Sega 32X: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – 32X folder
  4. Name preset file “color”-[“style”].slangp;Gray-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_32X/SEGA32X-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "12.600000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Genesis 32X Gallery

Mega Drive 32X Gallery

Duimon’s Sega CD

Synopsis

– The Sega CD was one of the first CD-ROM based gaming consoles. The extra storage space this medium allowed gave rise to inclusion of full motion video, higher quality audio, and improved graphics in games.

  • CPU: 12.5 MHz 16-bit Motorola 68000 processor
  • Graphics: Custom ASIC processor
  • Resolution: 320 x 224 or 256 x 224
  • RAM: 4 Mbit program RAM, 2Mbit word RAM, 512kbit PCM samples, 128kbit cache, 64kbit backup RAM
  • Audio: Stereo PWM, total 12 MHz clock frequency, 18 total sound channels, max sample rate of 32 kHz, 8 bits of wave data, 16 bit DAC

giantbomb.com, 2024

Graphic Topic Timeline

Sega CD: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – CD folder
  4. Name preset file “color”-[“style”].slangp;Gray_Alt-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_CD/SEGACD_Alt-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Sega CD Gallery

Mega CD Gallery

Duimon’s Sega CD + 32X

Synopsis

– The SEGA CD 32X games were a unique combination of hardware, utilizing both the CD and 32X components to create gaming experiences that blended FMV and improved graphics

Graphic Topic Timeline

Sega CD + 32X: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – CD folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_CD32X/SEGACD32X-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "12.600000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "75.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Sega CD + 32X Gallery

Mega CD + 32X Gallery

Duimon’s Sega Dreamcast

Synopsis

– The Dreamcast was based on the powerful Sega Naomi arcade system (released 1998), the successor to the Sega Model 3 arcade system (released 1996). The Dreamcast uses a Hitachi CPU processor, the first with a 128-bit vector graphics engine, along with an NEC GPU graphics processor. It had a new disc format in the shape of the GD-ROM that held up to a gigabyte of data.

  • CPU: 128-bit Hitachi SuperH4 RISC @ 200 MHZ
  • GPU: NEC PowerVRSG GPU
  • RAM: 26 MB (16 MB main, 8 MB video, 2 MB sound)
  • Sound: 64-voice Yamaha Super Intelligent Sound Processor (45 MHz, 40 Mips, 16-bit 48 KHz, 3D audio support)
  • Resolution: 640×448

giantbomb.com, 2024

Graphic Topic Timeline

Sega Dreamcast: 41


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Dreamcast folder
  4. Name preset file “color”-[“style”].slangp;Red-[Monitor].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Dreamcast/Dreamcast-[STD]-[Guest]-[Monitor].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "100.000000"
HSM_BZL_COLOR_VALUE = "59.600000"
HSM_BG_HUE = "335.000000"
HSM_BG_SATURATION = "200.000000"
HSM_BG_BRIGHTNESS = "100.000000"
HSM_BG_BLEND_MODE = "2.000000"
BackgroundImage = "../../Duimon-Mega-Bezel/Graphics/SEGA_Dreamcast/Dreamcast_Alt.png"

Preset Images

[All]
  BackgroundImage = "../../Duimon-Mega-Bezel/Graphics/SEGA_Dreamcast/Dreamcast_Alt.png"

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "59.600000"

    [Background]
      HSM_BG_HUE = "335.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"
      HSM_BG_BLEND_MODE = "2.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "60.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel and Background
[Custom-Bezel_001]: Bezel and Background
[Custom-Bezel_002]: All
[Monitor]: Bezel and Background
[PVM20]: Device and Background
[TM20]: Bezel, Device and Background

Red Gallery