Hgoda90 - Duimon Custom Colors

Duimon’s PC Engine / TurboGrafx-16

Synopsis

  – The PC Engine is a video game console originally released by NEC Home Electronics in Japan in October 1987. It stands as NEC’s first foray into the lucrative video games market, becoming a joint venture with Hudson Soft, creator of the system’s primary form of media, the HuCard. It was designed primarily to compete with Nintendo and its immensely popular Famicom machine, though found itself up against more powerful systems such as the Sega Mega Drive and Super Famicom. The PC Engine was released in North America as the TurboGrafx-16.

  • CPU: 8-bit Hudson HuC6280A @ 7.6 MHz
  • GPU: Dual 16-bit Hudson GPU setup
  • Resolution: 256×224 to 512×242
  • Memory: 8 KB RAM, 64 KB VRAM

necretro.org, 2024

Graphic Topic Timeline

PC Engine: 363
TurboGrafx-16: 350


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into NEC – PC Engine folder
  4. Name preset file “color”-[“style”].slangp; Red-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/NEC_PC_Engine/PC_Engine-[STD]-[Guest]-[PVM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "10.000000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "100.000000"
HSM_DEVICE_BRIGHTNESS = "88.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "78.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "88.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "78.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "90.000000"

.--------.
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "31.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "97.000000"

    [Device]
      HSM_DEVICE_HUE = "342.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "107.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "342.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "97.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "65.000000"
      HSM_BZL_COLOR_SATURATION = "66.000000"
      HSM_BZL_COLOR_VALUE = "90.200000"

    [Device]
      HSM_DEVICE_HUE = "16.000000"
      HSM_DEVICE_SATURATION = "66.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "16.000000"
      HSM_DECAL_SATURATION = "66.000000"
      HSM_DECAL_BRIGHTNESS = "90.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "10.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Red Gallery

Orange Gallery

Yellow Gallery

Duimon’s PICO-8

Synopsis

  – PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a command line, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.

  • Display
    • 128 x 128 pixel resolution
    • 16 colors
  • Sound
    • 4 channels
    • 8 waveforms
  • Controls
    • two 6-button controllers (up, down, left, right, x, o) available from a PC keyboard
    • connect up to eight 6-button controllers via SDL
  • Cartridge size
    • 32 kilobytes per cartridge
    • 128 x 128 pixel sprite sheet
    • 128 x 32 tile map
    • 64 sound patterns, 64 music patterns
    • Lua code space limited by characters and tokens
  • Memory
    • addressable memory regions for graphics, sound, and general use
    • separate RAM for the Lua call stack
    • 64 values (256 bytes) persistent memory per cart
    • Raspberry Pi GPIO pins mapped to memory

lexaloffle.com, 2024
pico-8.fandom.com, 2024

Graphic Topic Timeline

PICO-8: 775


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into PICO-8 folder
  4. Name preset file “color”.slangp; Purple.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/PICO-8/PICO-8-[STD]-[LCD-GRID].slangp"
HSM_BZL_COLOR_HUE = "261.000000"
HSM_BZL_COLOR_SATURATION = "78.000000"
HSM_BZL_COLOR_VALUE = "46.000000"
HSM_DEVICE_HUE = "261.000000"
HSM_DEVICE_SATURATION = "78.000000"
HSM_DEVICE_BRIGHTNESS = "120.000000"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "203.000000"
      HSM_BZL_COLOR_SATURATION = "84.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "203.000000"
      HSM_DEVICE_SATURATION = "168.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "134.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "134.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "178.000000"

.--------.   
| Orange |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "30.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "16.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.320000"

.------.   
| Pink |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "338.000000"
      HSM_BZL_COLOR_SATURATION = "52.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "338.000000"
      HSM_DEVICE_SATURATION = "104.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.650000"

.--------.   
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "261.000000"
      HSM_BZL_COLOR_SATURATION = "78.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "261.000000"
      HSM_DEVICE_SATURATION = "78.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"

.-----------.   
| Raspberry |
'-----------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "346.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "40.000000"

    [Device]
      HSM_DEVICE_HUE = "346.000000"
      HSM_DEVICE_SATURATION = "114.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"

.--------.   
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "55.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "46.000000"

    [Device]
      HSM_DEVICE_HUE = "55.000000"
      HSM_DEVICE_SATURATION = "104.000000"
      HSM_DEVICE_BRIGHTNESS = "200.000000"
      HSM_DEVICE_GAMMA = "1.200000"

Gallery

Duimon’s Pocket Dream Console

Synopsis

  – The PDC is a closed system with 100 built-in games, mostly unofficial clones of other popular titles, including clones of Loderunner, Arkanoid, Puzzloop, Sokoban, Bomberman and Nintendogs.

  • CPU: Sunplus 16-bit SPG 240 Series chipset
  • Display: 2" backlit TFT LCD
  • Resolution: 320x240
  • Sound: Sunplus SPG 240 integrated sound

en.wikipedia.org, 2024

Graphic Topic Timeline

Pocket Dream Console: 3590


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Conny – Pocket Dream Console folder
  4. Name preset file “color”.slangp; Blue.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Pocket_Dream_Console/PDC-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_HUE = "240.000000"
HSM_DEVICE_SATURATION = "99.000000"
HSM_DEVICE_GAMMA = "0.600000"

Preset Settings

.-------.
| Black |
'-------'

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "6.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_HUE = "240.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_HUE = "98.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "50.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_HUE = "22.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.------.   
| Pink |
'------'

    [Device]
      HSM_DEVICE_HUE = "330.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "100.000000"
      HSM_DEVICE_GAMMA = "0.600000"

.-------.   
| White |
'-------'

    [Device]
      HSM_DEVICE_HUE = "50.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "130.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_HUE = "0.000000"
      HSM_TOP_SATURATION = "0.000000"
      HSM_TOP_BRIGHTNESS = "0.000000"

.--------.   
| Yellow |
'--------'

    [Device]
      HSM_DEVICE_HUE = "270.000000"
      HSM_DEVICE_SATURATION = "99.000000"
      HSM_DEVICE_BRIGHTNESS = "120.000000"
      HSM_DEVICE_GAMMA = "0.600000"

    [Top]
      HSM_TOP_HUE = "0.000000"
      HSM_TOP_SATURATION = "0.000000"
      HSM_TOP_BRIGHTNESS = "160.000000"
      HSM_TOP_GAMMA = "2.000000"

Gallery

Duimon’s ScummVM

Synopsis

– ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games’ executables and is not an emulator.

scummvm.org, 2024

Graphic Topic Timeline

ScummVM: 615


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into ScummVM folder
  4. Name preset file “color”-[“style”].slangp;Purple-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/ScummVM/ScummVM-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "264.000000"
HSM_BZL_COLOR_SATURATION = "37.000000"
HSM_BZL_COLOR_VALUE = "57.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Purple |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "264.000000"
      HSM_BZL_COLOR_SATURATION = "37.000000"
      HSM_BZL_COLOR_VALUE = "57.000000"

    [Device]
      HSM_DEVICE_HUE = "215.000000"
      HSM_DEVICE_SATURATION = "37.000000"
      HSM_DEVICE_BRIGHTNESS = "67.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "215.000000"
      HSM_DECAL_SATURATION = "37.000000"
      HSM_DECAL_BRIGHTNESS = "57.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Purple Gallery

Duimon’s Sega Mega Drive / Genesis

Synopsis

– After the cult success of their 8-bit Master System, Sega decided to give gamers a taste of their arcade capabilities with a 16-bit console. Known worldwide as the Mega Drive but called Genesis in the US, it provided graphics and sound a couple of steps below their popular System 16 arcade cabinets.

  • CPU: Motorola 68000 16/32-bit processor @ 7.67 MHz
  • Co-processor: Zilog Z80 8-bit @ 3.58 MHz
  • GPU: Yamaha YM7101
  • Memory: 64kB work RAM (68000), 64kB video RAM, 8kB work RAM (Z80)
  • Resolution
    • 256×224, 256×448, 320×224, 320×448, (PAL and NTSC)
    • 256×240, 256×480, 320×240, 320×480 (PAL only)
  • Sound: Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)

giantbomb.com, 2024
gametechwiki.com, 2024

Graphic Topic Timeline

Sega Mega Drive / Genesis: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Genesis folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Genesis/Genesis-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Genesis Gallery

Mega Drive Gallery

Duimon’s Sega 32X

Synopsis

– The 32X plugs into the top of the Genesis just as a game cartridge does, though a small adapter is required for the newer model of Genesis consoles as it is significantly smaller than the older models. After attachment of the 32X, all Genesis games are able to be played via the 32X input, with the exception of Virtua Racing for the Genesis. The naming of the 32X refers to its dual 32-bit RISC processors.

giantbomb.com, 2024

Graphic Topic Timeline

Sega 32X: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – 32X folder
  4. Name preset file “color”-[“style”].slangp;Gray-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_32X/SEGA32X-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "12.600000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Genesis 32X Gallery

Mega Drive 32X Gallery

Duimon’s Sega CD

Synopsis

– The Sega CD was one of the first CD-ROM based gaming consoles. The extra storage space this medium allowed gave rise to inclusion of full motion video, higher quality audio, and improved graphics in games.

  • CPU: 12.5 MHz 16-bit Motorola 68000 processor
  • Graphics: Custom ASIC processor
  • Resolution: 320 x 224 or 256 x 224
  • RAM: 4 Mbit program RAM, 2Mbit word RAM, 512kbit PCM samples, 128kbit cache, 64kbit backup RAM
  • Audio: Stereo PWM, total 12 MHz clock frequency, 18 total sound channels, max sample rate of 32 kHz, 8 bits of wave data, 16 bit DAC

giantbomb.com, 2024

Graphic Topic Timeline

Sega CD: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – CD folder
  4. Name preset file “color”-[“style”].slangp;Gray_Alt-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_CD/SEGACD_Alt-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "12.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Sega CD Gallery

Mega CD Gallery

Duimon’s Sega CD + 32X

Synopsis

– The SEGA CD 32X games were a unique combination of hardware, utilizing both the CD and 32X components to create gaming experiences that blended FMV and improved graphics

Graphic Topic Timeline

Sega CD + 32X: 335


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – CD folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_CD32X/SEGACD32X-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "12.600000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "75.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "12.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "12.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "12.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "75.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Sega CD + 32X Gallery

Mega CD + 32X Gallery

Duimon’s Sega Dreamcast

Synopsis

– The Dreamcast was based on the powerful Sega Naomi arcade system (released 1998), the successor to the Sega Model 3 arcade system (released 1996). The Dreamcast uses a Hitachi CPU processor, the first with a 128-bit vector graphics engine, along with an NEC GPU graphics processor. It had a new disc format in the shape of the GD-ROM that held up to a gigabyte of data.

  • CPU: 128-bit Hitachi SuperH4 RISC @ 200 MHZ
  • GPU: NEC PowerVRSG GPU
  • RAM: 26 MB (16 MB main, 8 MB video, 2 MB sound)
  • Sound: 64-voice Yamaha Super Intelligent Sound Processor (45 MHz, 40 Mips, 16-bit 48 KHz, 3D audio support)
  • Resolution: 640×448

giantbomb.com, 2024

Graphic Topic Timeline

Sega Dreamcast: 41


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Dreamcast folder
  4. Name preset file “color”-[“style”].slangp;Red-[Monitor].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Dreamcast/Dreamcast-[STD]-[Guest]-[Monitor].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "100.000000"
HSM_BZL_COLOR_VALUE = "59.600000"
HSM_BG_HUE = "335.000000"
HSM_BG_SATURATION = "200.000000"
HSM_BG_BRIGHTNESS = "100.000000"
HSM_BG_BLEND_MODE = "2.000000"
BackgroundImage = "../../Duimon-Mega-Bezel/Graphics/SEGA_Dreamcast/Dreamcast_Alt.png"

Preset Images

[All]
  BackgroundImage = "../../Duimon-Mega-Bezel/Graphics/SEGA_Dreamcast/Dreamcast_Alt.png"

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "59.600000"

    [Background]
      HSM_BG_HUE = "335.000000"
      HSM_BG_SATURATION = "200.000000"
      HSM_BG_BRIGHTNESS = "100.000000"
      HSM_BG_BLEND_MODE = "2.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "60.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel and Background
[Custom-Bezel_001]: Bezel and Background
[Custom-Bezel_002]: All
[Monitor]: Bezel and Background
[PVM20]: Device and Background
[TM20]: Bezel, Device and Background

Red Gallery

Duimon’s Sega Saturn Model 1

Synopsis

– The successor to the successful Sega Genesis, the Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original games.

  • CPU

    • Main CPU: 2x Hitachi SH-2 (32-bit RISC) @ 28.6364 MHz (56.072 MIPS)
    • CD-ROM controller: Hitachi SH-1 (32-bit RISC)
    • Sound controller: Motorola 68EC000 (16/32-bit CISC) @ 11.3 MHz (2 MIPS)
    • MCU: Hitachi 4-bit MCU
  • GPU

    • Foreground GPU: Sega VDP1 (32-bit) @ 28.6364 MHz
    • Background GPU: Sega VDP2 (32-bit) @ 28.6364 MHz
  • Memory

    • Main RAM: 1 MB SDRAM (fast), 1 MB DRAM (standard)
    • VDP1 fast VRAM: 512KB sprite/texture cache, 512 KB framebuffers
    • VDP2 fast VRAM: 512 KB backgrounds
    • Sound memory: 512 KB DRAM
    • CD cache memory: 512 KB DRAM
  • Sound

    • Sound chip: Yamaha YMF292/SCSP (Saturn Custom Sound Processor)
    • Audio co-processor: Custom Saturn Control Unit (32-bit)
    • DSP: Yamaha FH1 (24-bit DSP) @ 22.6MHz
    • Sound channels: 32, each capable of operating as FM synthesis or PCM channel
    • PCM audio depth: 16-bit
    • PCM sampling rate: 44.1KHz (CD quality)

en.wikipedia.org, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Sega Saturn Model 1: Mega Bezel 509


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Sega Saturn folder
  4. Name preset file “color”-[“style”].slangp;Black-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Saturn/Saturn-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "192.000000"
HSM_BZL_COLOR_SATURATION = "8.000000"
HSM_BZL_COLOR_VALUE = "13.000000"
HSM_BG_COLORIZE_ON = "1.000000"
HSM_BG_HUE = "170.000000"
HSM_BG_SATURATION = "9.000000"
HSM_BG_BRIGHTNESS = "54.000000"
HSM_BG_GAMMA = "0.500000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-------.
| Black |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "192.000000"
      HSM_BZL_COLOR_SATURATION = "8.000000"
      HSM_BZL_COLOR_VALUE = "13.000000"

    [Background]
      HSM_BG_COLORIZE_ON = "1.000000"
      HSM_BG_HUE = "170.000000"
      HSM_BG_SATURATION = "9.000000"
      HSM_BG_BRIGHTNESS = "54.000000"
      HSM_BG_GAMMA = "0.500000"

    [Device]
      HSM_DEVICE_HUE = "196.000000"
      HSM_DEVICE_SATURATION = "8.000000"
      HSM_DEVICE_BRIGHTNESS = "13.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "196.000000"
      HSM_DECAL_SATURATION = "8.000000"
      HSM_DECAL_BRIGHTNESS = "13.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel and Background
[Custom-Bezel_001]: Bezel and Background
[Custom-Bezel_002]: All
[PVM20]: Device and Background
[TM20]: Bezel, Device and Background

Black Gallery

Duimon’s Sega Saturn Model 2

Synopsis

– The successor to the successful Sega Genesis, the Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original games.

  • CPU

    • Main CPU: 2x Hitachi SH-2 (32-bit RISC) @ 28.6364 MHz (56.072 MIPS)
    • CD-ROM controller: Hitachi SH-1 (32-bit RISC)
    • Sound controller: Motorola 68EC000 (16/32-bit CISC) @ 11.3 MHz (2 MIPS)
    • MCU: Hitachi 4-bit MCU
  • GPU

    • Foreground GPU: Sega VDP1 (32-bit) @ 28.6364 MHz
    • Background GPU: Sega VDP2 (32-bit) @ 28.6364 MHz
  • Memory

    • Main RAM: 1 MB SDRAM (fast), 1 MB DRAM (standard)
    • VDP1 fast VRAM: 512KB sprite/texture cache, 512 KB framebuffers
    • VDP2 fast VRAM: 512 KB backgrounds
    • Sound memory: 512 KB DRAM
    • CD cache memory: 512 KB DRAM
  • Sound

    • Sound chip: Yamaha YMF292/SCSP (Saturn Custom Sound Processor)
    • Audio co-processor: Custom Saturn Control Unit (32-bit)
    • DSP: Yamaha FH1 (24-bit DSP) @ 22.6MHz
    • Sound channels: 32, each capable of operating as FM synthesis or PCM channel
    • PCM audio depth: 16-bit
    • PCM sampling rate: 44.1KHz (CD quality)

en.wikipedia.org, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Sega Saturn Model 2: 3322


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Sega Saturn folder
  4. Name preset file “color”-[“style”].slangp;Japan-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Saturn/Saturn_Alt-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "332.000000"
HSM_BZL_COLOR_SATURATION = "54.000000"
HSM_BZL_COLOR_VALUE = "86.000000"
HSM_FRM_NOISE = "10.000000"
HSM_BG_BRIGHTNESS = "150.000000"
HSM_BG_GAMMA = "1.700000"
HSM_DEVICE_HUE = "213.000000"
HSM_DEVICE_SATURATION = "6.000000"
HSM_DEVICE_BRIGHTNESS = "120.000000"
HSM_DEVICE_GAMMA = "1.100000"
HSM_DECAL_HUE = "203.000000"
HSM_DECAL_SATURATION = "6.000000"
HSM_DECAL_BRIGHTNESS = "52.000000"
HSM_DECAL_GAMMA = "0.420000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.--------.
| Europe |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "208.000000"
      HSM_BZL_COLOR_SATURATION = "6.000000"
      HSM_BZL_COLOR_VALUE = "50.000000"

    [Device]
      HSM_DEVICE_HUE = "159.000000"
      HSM_DEVICE_SATURATION = "6.000000"
      HSM_DEVICE_BRIGHTNESS = "60.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "159.000000"
      HSM_DECAL_SATURATION = "6.000000"
      HSM_DECAL_BRIGHTNESS = "50.000000"
      HSM_DECAL_GAMMA = "0.450000"

.-------.
| Japan |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "332.000000"
      HSM_BZL_COLOR_SATURATION = "54.000000"
      HSM_BZL_COLOR_VALUE = "86.000000"

    [Background]
      HSM_BG_BRIGHTNESS = "150.000000"
      HSM_BG_GAMMA = "1.700000"

    [LED]
     HSM_LED_HUE = "213.000000"
     HSM_LED_SATURATION = "6.000000"
     HSM_LED_BRIGHTNESS = "120.000000"
     HSM_LED_GAMMA = "1.100000" 

    [Device]
      HSM_DEVICE_HUE = "283.000000"
      HSM_DEVICE_SATURATION = "54.000000"
      HSM_DEVICE_BRIGHTNESS = "96.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "283.000000"
      HSM_DECAL_SATURATION = "54.000000"
      HSM_DECAL_BRIGHTNESS = "86.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "203.000000"
      HSM_CAB_GLASS_SATURATION = "6.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "52.000000"
      HSM_CAB_GLASS_GAMMA = "0.420000"

.----.
| US |
'----'

    [LED]
      HSM_LED_HUE = "0.000000"
      HSM_LED_SATURATION = "100.000000"
      HSM_LED_BRIGHTNESS = "32.000000"
      HSM_LED_GAMMA = "0.440000"

Preset Settings Key

.--------.
| Europe |
'--------'
  [Bezel]: Bezel
  [Custom-Bezel_001]: Bezel
  [Custom-Bezel_002]: All

.-------.
| Japan |
'-------'
  [Bezel]: Bezel, Background, Device and Decal
  [Custom-Bezel_001]: Bezel, Background, LED (Device Layer) and Cabinet (Decal Layer)
  [Custom-Bezel_002]: All
  [PVM20]: Background, LED and Device
  [TM20]: Bezel, Background, LED and Device

.----.
| US |
'----'
  [Bezel]: LED (Device Layer)
  [Custom-Bezel_001]: LED (Device Layer)
  [Custom-Bezel_002]: LED
  [PVM20]: LED
  [TM20]: LED

*LED (Device Layer) = LED is settings used and () is Layer used

Europe Gallery

Japan Gallery

US Gallery

Duimon’s Sinclair ZX81

Synopsis

– The ZX81 was launched on 5th March 1981 by Clive Sinclair as the successor to the ZX80, with a larger memory and improved mathematical functions. It was available ready-built or in kit form. It was extremely popular due to its low cost and relative power, and as a result was well supported with software and peripherals by both Sinclair and other companies. The ZX81 was also extensively used in schools and colleges for educational purposes, many people working in the computer industry today had their first computer experiences with the ZX81. It was also the first mass-market home computer that was available to buy in high street shops like W.H. Smiths.

  • CPU: Z80 @ 3.25 MHz
  • Memory: 1 KB (64 KB max. 56 KB usable)
  • Graphics: 24 lines × 32 characters or 64 × 48 pixels graphics mode.

computinghistory.org.uk, 2024
en.wikipedia.org, 2024

Graphic Topic Timeline

Sinclair ZX81: 3175


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sinclair – ZX81 folder
  4. Name preset file “color”-[“style”].slangp;Black-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Sinclair_ZX81/ZX81-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "2.000000"
HSM_DEVICE_GAMMA = "0.800000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.-------.
| Black |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "11.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "2.000000"
      HSM_DEVICE_GAMMA = "0.800000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "2.000000"
      HSM_DECAL_GAMMA = "0.800000"

    [Cabinet Glass]
      HSM_CAB_GLASS_COLORIZE_ON = "1.000000"
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "199.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "190.000000"
      HSM_CAB_GLASS_GAMMA = "1.900000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Black Gallery

Duimon’s Sony PlayStation

Synopsis

– Also known as the PS One, the PlayStation used compact discs, heralding the video game industry’s move away from cartridges. After a failed venture with Nintendo to release the PlayStation as the Super Nintendo Entertainment System–CD in the early 1990s, Sony made the decision to market its own console.

  • CPU

    • R3000A 32-bit RISC at 33.8MHz
    • Geometry Transformation Engine
    • Data Decompression Engine
  • Graphics

    • Maximum Colors: 16.7 Million (Tru-Color)
    • Maximum Sprites: 4000
    • Screen Resolution: 256 x 224 - 640 x 480
    • Possible AV Outputs: Composite, S-Video, Component (RGB)
  • Sound

    • Custom Sound Processing Unit
    • 24 Channel ADPCM
    • Sample Rate 44.1KHz
  • Memory

    • Main Memory: 2MB
    • Video Memory: 1MB
    • Sound Memory: 512K
    • Operating System Memory: 512K
    • CD Rom Cache Memory: 32K

britannica.com, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Sony PlayStation: Mega Bezel 649


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sony – PlayStation folder
  4. Name preset file “color”-[“style”].slangp;Gray-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SONY_Playstation/Playstation-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "69.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "13.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

Preset Settings

.-------.
| Gray |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "69.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "79.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "69.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "13.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All

*LED (Device) = LED is settings used and () is Layer used

Gray Gallery

Duimon’s Sony PlayStation 2

Synopsis

– Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its Emotion Engine processor, co-developed by Sony and Toshiba, which was said to be more powerful than personal computers. The PS2 offered backward-compatibility for its predecessor’s DualShock controller, as well as its games.

  • CPU: MIPS R5900 “Emotion Engine” @ 299 MHz
  • Graphics: Graphics Synthesizer @ 147.456 MHz
  • Sound: PCM 2 ch, 48 kHz
  • Memory: 32 MB RAM, 4 MB VRAM

en.wikipedia.org, 2024

Graphic Topic Timeline

Sony PlayStation 2: 446


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sony – PlayStation folder
  4. Name preset file “color”-[“style”].slangp;Blue-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SONY_Playstation_2/Playstation2-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "165.000000"
HSM_DEVICE_SATURATION = "74.000000"
HSM_DEVICE_BRIGHTNESS = "74.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "15.600000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "14.000000"
      HSM_DEVICE_GAMMA = "1.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "14.000000"
      HSM_DECAL_GAMMA = "1.000000"

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "214.000000"
      HSM_BZL_COLOR_SATURATION = "74.000000"
      HSM_BZL_COLOR_VALUE = "64.000000"

    [Device]
      HSM_DEVICE_COLORIZE_ON = "0.000000"
      HSM_DEVICE_HUE = "165.000000"
      HSM_DEVICE_SATURATION = "74.000000"
      HSM_DEVICE_BRIGHTNESS = "74.000000"
      HSM_DEVICE_GAMMA = "0.450000"

Preset Settings Key

.------.
| Gray |
'------'
  [Bezel]: Bezel
  [Custom-Bezel_001]: Bezel
  [Custom-Bezel_002]: All

.------.
| Blue |
'------'
  [PVM20]: Device
  [TM20]: Bezel and Device

Gray Gallery

Blue Gallery

Duimon’s Super Famicom

Synopsis

— The Super Famicom (short for Super Family Computer) is a 16-bit video game console developed by Nintendo. It served as the Japanese counterpart to the Super Nintendo Entertainment System (SNES). The Super Famicom had an extensive library of games tailored to the Japanese market. These games often incorporated elements, themes, and design choices that catered to Japanese gamers

  • CPU : Custom 65c816 based Ricoh 5A22 running at a selectable 3.58 MHz, 2.66 Mhz or 1.77 Mhz.
  • Memory : 128 Kb main RAM, 64 Kb video RAM, 64 Kb audio RAM
  • Video : 256 x 224 or 512 x 224 or 256 x 239 or 512 x 239 progressive resolutions, 512 x 448 or 512 x 478 interlaced resolutions
  • Audio : 2 Sony audio processors 8 channels, Sample Rate 32KHz, 16-bit stereo output

Copilot AI, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Super Famicom: 52


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Super Famicom folder
  4. Name preset file “color”-[“style”].slangp;Red-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Super_Famicom/Super_Famicom-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "100.000000"
HSM_BZL_COLOR_VALUE = "100.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "198.000000"
      HSM_BZL_COLOR_SATURATION = "84.000000"
      HSM_BZL_COLOR_VALUE = "98.000000"

    [Device]
      HSM_DEVICE_HUE = "149.000000"
      HSM_DEVICE_SATURATION = "84.000000"
      HSM_DEVICE_BRIGHTNESS = "108.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "149.000000"
      HSM_DECAL_SATURATION = "84.000000"
      HSM_DECAL_BRIGHTNESS = "98.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "73.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "73.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "99.000000"
      HSM_BZL_COLOR_SATURATION = "67.000000"
      HSM_BZL_COLOR_VALUE = "81.200000"

    [Device]
      HSM_DEVICE_HUE = "50.000000"
      HSM_DEVICE_SATURATION = "67.000000"
      HSM_DEVICE_BRIGHTNESS = "91.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "50.000000"
      HSM_DECAL_SATURATION = "67.000000"
      HSM_DECAL_BRIGHTNESS = "81.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "62.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "13.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "13.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Blue Gallery

Gray Gallery

Green Gallery

Red Gallery

Yellow Gallery

Duimon’s Super Nintendo PAL

Synopsis

— The Super Nintendo Entertainment System (SNES), also known as the Super NES, is a 16-bit home video game console developed by Nintendo. The SNES featured enhanced graphics, a new controller with additional buttons, superior sound, and a library of iconic games. Notable titles include “Super Mario World” (a pack-in game), and “Street Fighter II: The World Warrior”. The SNES was the successor to the Nintendo Entertainment System (NES) and played a significant role in gaming history.

  • CPU : Custom 65c816 based Ricoh 5A22 running at a selectable 3.58 MHz, 2.66 Mhz or 1.77 Mhz.
  • Memory : 128 Kb main RAM, 64 Kb video RAM, 64 Kb audio RAM
  • Video : 256 x 224 or 512 x 224 or 256 x 239 or 512 x 239 progressive resolutions, 512 x 448 or 512 x 478 interlaced resolutions
  • Audio : 2 Sony audio processors 8 channels, Sample Rate 32KHz, 16-bit stereo output

Copilot AI, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Super Nintendo PAL: 55


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Super Nintendo - PAL folder
  4. Name preset file “color”-[“style”].slangp;Blue-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Super_Famicom/Super_Famicom_Alt-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "198.000000"
HSM_BZL_COLOR_SATURATION = "84.000000"
HSM_BZL_COLOR_VALUE = "98.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "1.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "198.000000"
      HSM_BZL_COLOR_SATURATION = "84.000000"
      HSM_BZL_COLOR_VALUE = "98.000000"

    [Device]
      HSM_DEVICE_HUE = "149.000000"
      HSM_DEVICE_SATURATION = "84.000000"
      HSM_DEVICE_BRIGHTNESS = "108.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "149.000000"
      HSM_DECAL_SATURATION = "84.000000"
      HSM_DECAL_BRIGHTNESS = "98.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "73.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "73.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "99.000000"
      HSM_BZL_COLOR_SATURATION = "67.000000"
      HSM_BZL_COLOR_VALUE = "81.200000"

    [Device]
      HSM_DEVICE_HUE = "50.000000"
      HSM_DEVICE_SATURATION = "67.000000"
      HSM_DEVICE_BRIGHTNESS = "91.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "50.000000"
      HSM_DECAL_SATURATION = "67.000000"
      HSM_DECAL_BRIGHTNESS = "81.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "62.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "13.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "13.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Blue Gallery

Gray Gallery

Green Gallery

Red Gallery

Yellow Gallery

Duimon’s Super Nintendo NTSC

Synopsis

— The Super Nintendo Entertainment System (SNES), also known as the Super NES, is a 16-bit home video game console developed by Nintendo. The SNES featured enhanced graphics, a new controller with additional buttons, superior sound, and a library of iconic games. Notable titles include “Super Mario World” (a pack-in game), and “Street Fighter II: The World Warrior”. The SNES was the successor to the Nintendo Entertainment System (NES) and played a significant role in gaming history.

  • CPU : Custom 65c816 based Ricoh 5A22 running at a selectable 3.58 MHz, 2.66 Mhz or 1.77 Mhz.
  • Memory : 128 Kb main RAM, 64 Kb video RAM, 64 Kb audio RAM
  • Video : 256 x 224 or 512 x 224 or 256 x 239 or 512 x 239 progressive resolutions, 512 x 448 or 512 x 478 interlaced resolutions
  • Audio : 2 Sony audio processors 8 channels, Sample Rate 32KHz, 16-bit stereo output

Copilot AI, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Super Nintendo NTSC: 53


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Super Nintendo - NTSC folder
  4. Name preset file “color”-[“style”].slangp;Gray-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_SNES/SNES-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "75.800000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "55.000000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "75.800000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "55.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "38.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Gray Gallery

Duimon’s TIC-80

Synopsis

  – TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website.

tic80.com, 2024

Graphic Topic Timeline

TIC-80: 3520


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into TIC-80 folder
  4. Name preset file “color”.slangp; Green.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/TIC-80/TIC80-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "110.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "150.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "20.000000"

Preset Settings

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "230.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.250000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "110.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "4.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "2.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "250.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.-----.   
| Red |
'-----'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "360.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

Gallery

Duimon’s Uzebox

Synopsis

— The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in real time by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.

  • CPU: ATmega644 microcontroller
  • Total RAM: 4K
  • Program Memory: 64K
  • Speed: 28.61818Mhz (Overclocked)
  • Colors: 256 simultaneous colors arranged in a 3:3:2 color space (Red:3 bits, Green:3 bits, Blue: 2 bits)
  • Resolution: Up to 360x224 pixels (tiles-only and tiles-and-sprites modes)
  • Sprites: 32+ simultaneous sprites on screen (depending on video mode)
  • Video output: NTSC Composite and S-Video (Works without changes on most PAL/SECAM TVs)
  • Sound: 5 channels, 8-bit mono, mixed at ~15Khz and output via PWM
  • Inputs: Two NES/SNES compatible joypad inputs, SNES Mouse
  • Options: MIDI-in interface, Uzenet interface (ESP8266 wifi modules + 128K External RAM)

uzebox.org, 2024

Graphic Topic Timeline

Uzebox: 3151


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Uzebox folder
  4. Name preset file “color”-[“style”].slangp;Yellow-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/uzebox/uzebox-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BG_HUE = "50.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "175.000000"

Preset Settings

.------.
| Blue |
'------'

    [Background]
      HSM_BG_HUE = "235.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Background]
      HSM_BG_HUE = "120.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.--------.
| Orange |
'--------'

    [Background]
      HSM_BG_HUE = "16.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "195.000000"

.--------.
| Purple |
'--------'

    [Background]
      HSM_BG_HUE = "300.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.--------.
| Yellow |
'--------'

    [Background]
      HSM_BG_HUE = "50.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "175.000000"

Gallery

Duimon’s VTech Socrates

Synopsis

— The VTech Socrates is an 8-bit edutainment game console released in 1988 and manufactured by Hong Kong-based company VTech. The console features a robot mascot named Socrates, titled after the philosopher. The console was discontinued in the early 1990s.

avid.wiki, 2024

Graphic Topic Timeline

VTech Socrates: 3329


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into VTech – Socrates folder
  4. Name preset file “color”-[“style”].slangp;Blue-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/VTech_Socrates/Socrates-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "165.000000"
HSM_DEVICE_SATURATION = "57.000000"
HSM_DEVICE_BRIGHTNESS = "75.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "214.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "10.000000"

    [Device]
      HSM_DEVICE_HUE = "165.000000"
      HSM_DEVICE_SATURATION = "57.000000"
      HSM_DEVICE_BRIGHTNESS = "75.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "165.000000"
      HSM_DECAL_SATURATION = "57.000000"
      HSM_DECAL_BRIGHTNESS = "65.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Blue Gallery