Duimon’s Arcade
Specs
– Display Output: Raster or vector graphics displayed on a monitor.
– Audio Output: Sound effects and music produced from a sound chip.
– Printed Circuit Boards (PCB): The actual hardware where the game runs.
– Power Supply: Provides power to the system boards and lighting.
– Marquee: A sign above the monitor displaying the game’s title.
– Bezel: The border around the monitor, often containing instructions or artwork.
– Control Panel: Surface with arranged controls for gameplay.
– Coin Slots and Returns: Allow for money or token exchange.
Copilot AI, 2024
Graphic Topic Timeline
Arcade: 1352
Preset Example
Recommended:
- Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
- Choose Duimon Graphic preset as reference and add desired settings to .slangp file
- Save and place preset into Arcade folder
- Name preset file “color”_“style”.slangp; Green_Cabinet.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Arcade/Arcade-[STD]-[Guest][CABINET].slangp"
HSM_BZL_COLOR_HUE = "239.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
HSM_BG_HUE = "239.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
HSM_DECAL_HUE = "239.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
Preset Settings
.------.
| Blue |
'------'
[Bezel]
HSM_BZL_COLOR_HUE = "239.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
[Background]
HSM_BG_HUE = "239.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "239.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.-------.
| Green |
'-------'
[Bezel]
HSM_BZL_COLOR_HUE = "115.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
[Background]
HSM_BG_HUE = "115.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "115.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.--------.
| Orange |
'--------'
[Bezel]
HSM_BZL_COLOR_HUE = "25.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
[Background]
HSM_BG_HUE = "8.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "8.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.------.
| Pink |
'------'
[Bezel]
HSM_BZL_COLOR_HUE = "325.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
[Background]
HSM_BG_HUE = "344.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "344.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.--------.
| Purple |
'--------'
[Bezel]
HSM_BZL_COLOR_HUE = "288.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "8.800000"
[Background]
HSM_BG_HUE = "271.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "271.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.-------.
| White |
'-------'
[Bezel]
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "10.800000"
[Background]
HSM_BG_HUE = "0.000000"
HSM_BG_SATURATION = "0.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"
.--------.
| Yellow |
'--------'
[Bezel]
HSM_BZL_COLOR_HUE = "60.000000"
HSM_BZL_COLOR_SATURATION = "95.000000"
HSM_BZL_COLOR_VALUE = "10.800000"
[Background]
HSM_BG_HUE = "60.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "100.000000"
[Decal]
HSM_DECAL_HUE = "60.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "100.000000"