I have to go through my templates that have been made and better organize them. I will also be adjusting the opacity of the glass before adding more Console Arcade presets.
With Duimon updating his handheld graphics, I will be double checking and most likely updating the color presets.
HSM_NON_INTEGER_SCALE = "45.200000"
HSM_DEVICE_HUE = "225.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "148.000000"
HSM_DEVICE_GAMMA = "0.800000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "100.000000"
HSM_DECAL_BRIGHTNESS = "70.000000"
HSM_DECAL_GAMMA = "0.150000"
HSM_CAB_GLASS_BRIGHTNESS = "80.000000"
HSM_CAB_GLASS_GAMMA = "0.900000"
HSM_TOP_BRIGHTNESS = "90.000000"
HSM_TOP_GAMMA = "0.750000"
Video
Found videos that go with the Super Nintendo portable reddit post I shared last year.
Found another video where a guy essentially jury-rigged one together
Mini Update
– Duimon’s Game Boy Custom Colors have been adjusted
Note: The settings have only been changed in topic temporarily and add slangp files all handheld custom colors are complete. I will be adding jump links specially for Duimon’s Custom Colors.
FYI
After talking with Duimon, I will be separating custom color packs into their own Duimon-Custom-Color pack. The pack will only consist of Duimon’s bezels, pvm20 and tm20. The other custom bezels will not be changed or moved.
Quick Update
– All color variations of Duimon’s Mega Bezel Graphics have been officially moved. I will be removing the extra presets and color posts from this topic.
Note: The handheld changes have been applied to the Custom Colors pack
Mini Update
– Removed all the extra presets from Duimon’s Mega Bezel Graphics.
WIP
– Messed around with Duimon’s Custom-Bezel_001 and will be changing Thin Frame to these settings.
#reference "Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Standard/Nintendo_SNES/SNES-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_NON_INTEGER_SCALE = "87.169937"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "150.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "150.000000"
HSM_TUBE_DIFFUSE_MODE = "1.000000"
HSM_TUBE_DIFFUSE_IMAGE_HUE = "260.000000"
HSM_TUBE_DIFFUSE_IMAGE_BRIGHTNESS = "20.000000"
HSM_TUBE_STATIC_REFLECTION_IMAGE_ON = "1.000000"
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "20.000000"
HSM_TUBE_STATIC_SCALE = "100.000000"
HSM_TUBE_STATIC_POS_X = "0.000000"
HSM_TUBE_STATIC_POS_Y = "0.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "200.000000"
HSM_BZL_WIDTH = "140.000000"
HSM_BZL_HEIGHT = "120.000000"
HSM_FRM_TEXTURE_OPACITY = "10.000000"
Edit: I plan on doing the settings for Duimon’s Graphics only under Custom-Bezel_001 – 01 and changing the custom color preset custom bezels to point to Custom Color presets.
Next Up
To clarify I will be working on Console Arcade next and working on the bezels once I am done.
Coming Soon
– Found a Console Arcade variation psd I worked on that is called Sticker, subject to change.
Edit: Design changes have been made after a Mecha Nage
Quick Update
– Redesigned Stripe and messed with ball design some more
Extra Notes: The glass of other applicable designs has also been turned down to 15% instead of 25. I can start working on updating the designs and re-adding other systems.
FYI
I found a problem with the arcade graphics and will be fixing them. I will be busy this week so the preset updates might be a little slower.
Note: The imperfection deals with the trim
FYI
Just thought to say that I changed the position of the logos in the Arcade design with the last update.
I also got stung by a yellow jacket yesterday twice in the wrist. I can still type and move but have be kind of gentle with it.