The colors will look different based on monitors and people. I can also say there could be a little tweaking that can be done with the colors. Some of these colors would be good starting points for some, like the Gold and Orange.
Not necessarily everyone or possibly even a majority, some people are very visual and text only might be a bit daunting, just like command line interfaces.
Perhaps you could have step by step screenshots in addition to the text followed by some little tutorial videos further down the roadmap.
It all depends on which audience you’re targeting.
Nintendo DS
There are some settings that only needs to be applied to Horizontal or Vertical. The settings that have a H only needs to be changed in the Horizontal Shader and V only needs to be changed in the Vertical Shader. The light looks weird in some of these because [Cabinet or Cabinet Glass Layer] also controls the color of the light.
Coral Pink
----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 10
Saturation: 78
Brightness: 200
Gamma: 4.00 V / 2.50 H
Crystal White
-------------
[Device Image Layer]
Hue Offset: 192
Saturation: 8
Brightness: 178
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 132
Saturation: 4
Brightness: 78 V / 48 H
Enamel Navy
-----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 250
Saturation: 68
Brightness: 57
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 200
Brightness: 200
Gloss Silver
------------
[Device Image Layer]
Hue Offset: 70
Saturation: 6
Brightness: 144
Gamma: 2.50
[Cabinet or Cabinet Glass Layer]
Hue Offset: 68
Saturation: 8
Brightness: 10
Ice Blue
--------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 187
Saturation: 96
Brightness: 172
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 200
Saturation: 14
Brightness: 77 V / 40 H
Lime Green
----------
[Device Image Layer]
Colorize: 1
Hue Offset: 117
Saturation: 200
Brightness: 160
Gamma: 4.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 100
Brightness: 8
Metallic Rose
-------------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 353
Saturation: 60
Brightness: 140 V / 65 H
Gamma: 2.00
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 345
Saturation: 192
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 335
Saturation: 190
Brightness: 37
Metallic Silver
---------------
[Device Image Layer]
Hue Offset: 60
Saturation: 2
Brightness: 136
Gamma: 2.50
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 60
Saturation: 130
Brightness: 120
Gamma: 2.75
[Cabinet or Cabinet Glass Layer]
Hue Offset: 68
Saturation: 8
Brightness: 10
Noble Pink
----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 313
Saturation: 80
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 200
Brightness: 200
Onyx Black
----------
[Device Image Layer]
Hue Offset: 0
Saturation: 0
Brightness: 4
Gamma: 0.75 H
[Decal Layer]
Opacity: 100
Hue Offset: 0
Saturation: 0
Brightness: 4
Polar White
-----------
[Graphics Global Brightness] V
Graphics Brightness: 150
[Device Image Layer]
Hue Offset: 0
Saturation: 0
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 68
Saturation: 128
Brightness: 40
Gamma: 0.80
Red
---
[Graphics Global Brightness] V
Graphics Brightness: 150
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 196
Brightness: 190
Gamma: 1.40
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 0
Saturation: 0
Brigtness: 200
Thanks a lot for this! It’s something that I’ve been wanting to do for a long time but just don’t have the time right now. One thing to note though.
Be careful using fancy quotes in the reference line, you might want to use standard quotation marks instead. I’ve had preset loading issues in the past due to that.
Your welcome and I was thinking about it myself since there have been a few people asking.
I just used the fancy quotes because that was what was used in the shader file.
Hmmm…some editors automatically convert them but I’ve seen them cause loading failure so I’ll double check on my side. They should ideally be standard, plain, straight quotes.
That is fine. I will update the tutorial part to be single quoted. The shader file that had fancy quotes was Duimon’s Preset file.
Not single quotes by the way. Double quotes is correct, just no upside down opening quotation marks.
I should be able to do PSP variants.
Silver Hannah MontanaEdit: I should be able to do some of the PSP variants and not all, until the PSP shader is split between layers. The ones I will be able to do should be enough until than.
@Duimon has updated his graphics and presets so that the DS power light shows on a separate layer. Now when the [Cabinet or Cabinet Glass Layer] is changed the color of the light stays the same. This only applies to the Horizontal Shader as of right now.
Nintendo 3DS
There are some settings that only needs to be applied to Horizontal or Vertical. The settings that have a H only needs to be changed in the Horizontal Shader and V only needs to be changed in the Vertical Shader.
Galaxy
------
[Device Image Layer]
Hue Offset: 242
Saturation: 88
Brightness: 88
Metallic Black
--------------
[Device Image Layer]
Hue Offset: 192
Saturation: 8
Brightness: 96
[Decal Layer]
Opacity: 100
Hue Offset: 192
Saturation: 8
Brightness: 96
Metallic Blue
------------
[Device Image Layer]
Hue Offset: 216
Saturation: 94
Brightness: 100
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 216
Saturation: 175
Brightness: 100
Metallic Red
------------
[Device Image Layer]
Colorize: 1
Hue Offset: 360
Saturation: 147 V / 128 H
Brightness: 138 V / 158 H
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 360
Saturation: 193
Brightness: 199
New Lime Green
--------------
[Device Image Layer]
Hue Offset: 240
Saturation: 3
Brightness: 12
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 240
Saturation: 3
Brightness: 12
Pearl White
-----------
[Device Image Layer]
Hue Offset: 180
Saturation: 2
Brightness: 200
Gamma: 4.00
Pink + White
------------
[Graphics Global Brightness]
Graphics Brightness: 150
[Device Image Layer]
Hue Offset: 0
Saturation: 0
Brightness: 200
Gamma: 5.00
[Decal Layer]
Opacity: 25
Hue Offset: 0
Saturation: 0
Brightness: 195
Gamma: 5.00
Cyber Shader Preset Tutorial with Pictures
Pick the shader pack that has Reflection or not
Select between shaders that are optimized for 1080p, 1440p or 4K
Pick the shader you would like to use with the graphic
Open the Preset you want to change in a text editor
Change line 1 marked #reference to point to the shader you picked
Finished Preset should look something like this, with possible directory and shader file changes of course
Make sure that [CRT Screen Scaling] Int Scale Mode is set to 0.
Example:
Gameboy Advance
I should note that I am not going to be able to do the Limited Edition GBAs, because they have special bezels as well.
Global Settings
---------------------
[Graphics Global Brightness]
Graphics Brightness: 225
Graphics Gamma: 0.90
Arctic Black
------ -----
[Device Image Layer] [Device Image Layer]
Colorize: 1 Colorize: 1
Hue Offset: 60 Hue Offset: 213
Saturation: 0 Saturation: 4
Brightness: 182 Brightness: 4
Gamma: 1.50
Gold Orange
---- ------
[Device Image Layer] [Device Image Layer]
Colorize: 1 Colorize: 1
Hue Offset: 35 Hue Offset: 21
Saturation: 80 Saturation: 200
Brightness: 134 Brightness: 200
Gamma: 1.25 Gamma: 1.50
Platinum
--------
[Device Image Layer]
Hue Offset: 33
Saturation: 7
Brightness: 124
If anybody wants a specific color for Arcade let me know.
[Bezel & Frame Color]
Hue: 85
Saturation: 100
[Background Layer]
Hue Offset: 85
Saturation: 200
Brightness: 200
[Decal Layer]
Hue Offset: 85
Saturation: 200
Brightness: 200
I went ahead and just thought of some colors people might like for Arcade. I will posting them tomorrow.
Edit: To be more clear, it will likely actually be around 12 hours.
Here is a version of the Tingle Tuner from Wind Waker if anybody wants it.
Tingle Tuner
------------
[Graphics Global Brightness]
Graphics Brightness: 225
Graphics Gamma: 0.90
[Device Image Layer]
Colorize: 1
Hue Offset: 115
Brightness: 50
[Decal Layer] & [Top Extra Layer]
Colorize: 1
Hue Offset: 50
Saturation: 200
Brightness: 125
Arcade/MAME
The same settings can be applied to MAME and you will get the same color. The following must also be applied:
[Bezel & Frame]
Saturation: 95
Brightness: 8.80
[Device Image Layer]
Opacity: 0
Colorize: 1 and Saturation: 200 for [Background Layer] and [Decal Layer] for all the colors except white. Remember that Arcade/MAME colors can be achieved by a simple change of the HUE OFFSET and that is it.
Blue Arcade
-------------
[Bezel & Frame Color]
Hue: 239
[Background Layer]
Hue Offset: 239
[Decal Layer]
Hue Offset: 239
Green Arcade
------------
[Bezel & Frame Color]
Hue: 115
[Background Layer]
Hue Offset: 115
[Decal Layer]
Hue Offset: 115
Orange Arcade
-------------
[Bezel & Frame Color]
Hue: 25
[Background Layer]
Hue Offset: 8
[Decal Layer]
Hue Offset: 8
Pink Arcade
-------------
[Bezel & Frame Color]
Hue: 325
[Background Layer]
Hue Offset: 344
[Decal Layer]
Hue Offset: 344
Purple Arcade
-------------
[Bezel & Frame Color]
Hue: 288
[Background Layer]
Hue Offset: 271
[Decal Layer]
Hue Offset: 271
Red Arcade - ARCADE Default
----------
[Bezel & Frame Color]
Hue: 0
[Background Layer]
Hue Offset: 0
[Decal Layer]
Hue Offset: 0
White Arcade
------------
[Bezel & Frame Color]
Saturation: 0
Value/Brightness: 10.80
[Background Layer]
Saturation: 0
[Decal Layer]
Saturation: 0
Yellow Arcade
-------------
[Bezel & Frame Color]
Hue: 60
Value/Brightness: 10.80
[Background Layer]
Hue Offset: 60
[Decal Layer]
Hue Offset: 60
I came up with a few settings to change the default GBA to more of my liking.
Indigo
------
[Graphics Global Brightness]
Graphics Brightness: 225
Graphics Gamma: 0.90
[Device Image Layer]
Colorize: 1
Hue Offset: 235
Saturation: 150
[Decal Layer] & [Top Extra Layer]
Gamma Adjust: 0.70
Sony PSP
I think these are probably the best that can be done with PSP as of right now.
Ceramic White
-------------
[Graphics Global Brightness]
Graphics Brightness: 125
[Device Image Layer]
Saturation: 0
Brightness: 200
Gamma: 5
Hannah Montana
--------------
[Device Image Layer]
Colorize: 1
Hue Offset: 253
Saturation: 188
Brightness: 148
Gamma: 4.00
Silver
------
[Device Image Layer]
Colorize: 1
Hue Offset: 70
Saturation: 6
Brightness: 144
Gamma: 2.50