So I couldn’t quite put my finger on why i thought your shaders looked better in the beginning and then kinda (to my subjective pov) looked worse. I think the reason is that i initially applied the RGB preset and then after reading your recommended section switched to the composite-sharp preset.
I asked a couple of weeks ago on how to make the shader brighter, but then i saw you mentioning how you keep your brightness on your OLED on full blast. That explains why i find these presets so incredibly dimm. The thing is, I don’t like setting my OLED light in SDR over 60. It really excellerates the occurance of burn-in and is officially adviced against. But even if i do bump up the brightness, it obviously gets better, but it’s still fairly dimm. I guess you get used to it somewhat. I played like that for a few weeks, but it was still something that i had in the back of my mind.
However, the real issue is the change in color temperature. It seems like - and correct me if i’m wrong - the color temperature gets cooler compared to the RGB preset, no? I understand that with the low brightness, it’s a trade-off. I guess with the strength of the scanline you just have to sacrifice some brightness, correct? But i think aside from the lack of brightness it’s really the color remperature that is bothering me.
Don’t take this as a criticism per se, i’m just throwing out some impressions of mine and trying to learn more about it. For the time being i basically switched to the RGB preset. But you’re not really working on that preset anymore, is that right? I still love this shader to DEATH